Click to open network menu
Join or Log In
Mobafire logo

Join the leading League of Legends community. Create and share Champion Guides and Builds.

Create an MFN Account






Or

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x
Shaco Build Guide by Silkysmooth420

Jungle [8.17] Shaco S8 Jungle: The One-Shot Clown

Jungle [8.17] Shaco S8 Jungle: The One-Shot Clown

Updated on September 10, 2018
9.5
57
Votes
7
Vote Vote
League of Legends Build Guide Author Silkysmooth420 Build Guide By Silkysmooth420 57 7 621,229 Views 20 Comments
57 7 621,229 Views 20 Comments League of Legends Build Guide Author Silkysmooth420 Shaco Build Guide By Silkysmooth420 Updated on September 10, 2018
x
Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so!
Vote
Comment

You must be logged in to comment. Please login or register.

I liked this Guide
I didn't like this Guide
Commenting is required to vote!
Would you like to add a comment to your vote?

Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.

Choose Champion Build:

  • LoL Champion: Shaco
    Shaco Damage
  • LoL Champion: Shaco
    Shaco Bruiser
  • LoL Champion: Shaco
    Shac0time Lethal Tempo (KR Sha

Introduction

Welcome to my Shaco guide! I started playing Shaco in S6 and he quickly became my favourite champion due to his uniqueness and outplay potential. I just remember going against him in the past and thinking "what the **** do i do against this guy?". So, i decided to try him out and have never looked back.

I remember what it was like when i first picked up Shaco and having no idea how to gank properly & regularly whilst still maintaining decent farm. As this struggle is still fairly recent to me, I'll hopefully be able to offer relevant advice to any new Shaco players and maybe something for the veterans out there.
Back to Top

Summoner Spells

Smite: Must have as a jungler.

Ignite: The standard summoner for kill pressure and to deal with champs with annoying healing like Darius and Warwick.

Exhaust: Not seen as often, but can be very useful against high burst champs that are likely to duel you early on such as Nidalee or Talon.

Flash: I almost never take flash, but it can be useful if you think you need a another gap closer. If you're new to Shaco it might help to take flash, but if you really want to learn the champ properly I wouldn't recommend it.
Back to Top

Runes

8.17 Update: Dark Harvest is now optimal yet again due to the electrocute changes. It suits farming/safer play and guarantees a strong late game, so I take sorcery secondary (Absolute Focus & Gathering Storm).

The new runes in season 8 provide added flexibility and adaptation based on team comps. With the old runes Thunderlords (and Stormraiders) were the ONLY keystone masteries ever used. However, this season Shaco has more options!

The main tree is domination (it has burst in the description!). As for the keystone it has to be either Electrocute or Dark Harvest. I feel that Electrocute gives the most early game damage. Dark Harvest is an interesting one that takes a long time to ramp up, but when it does it provides insane & immediate damage.

As for the rest of the domination tree, Sudden Impact is a no brainer for extra damage penetration. Zombie Ward is great for added vision throughout the game, which is extremely useful. However, Eyeball Collection lets you stack some extra AD which is also an option. Relentless Hunter grants you out of combat MS, which means you are punished less for not getting Mobility Boots.

The second tree is where you can get a bit more creative, however, it's a two horse race between Precision & Sorcery.

Legend: Alacrity lets you stack attack speed, which helps with faster jungle clearing and overall DPS. Coup de Grace helps secure kills and synergises really well with Two-Shiv Poison, allowing for more executes. The really great thing about going for this tree is that it allows you to get Mobility Boots every game for greater map pressure without having to forego attack speed.

Scorch and Absolute Focus add a nice amount of early game damage, but its marginal. You can opt for more Movement speed with Celerity and Waterwalking. The added MS really helps in the early game as you can make your first play (gank or invade) earlier. Additionally, it helps in chasing down enemies to secure kills. Nimbus Cloak is a really great rune for Shaco and basically adds MS buff to your ultimate that helps in chasing down enemies or getting out fast. Finally, Gathering Storm is the best option for maximum scaling as you get 30 AD at 30 minutes, which is basically a free B. F. Sword.

There are many good choices in the secondary tree, but presently i'm having great success taking Nimbus Cloak and either Waterwalking or Gathering Storm. I take the former if I'm looking to contest early scuttle crabs and have laners with priority that can help in this. I take the latter if I lose the jungle matchup early and want to consolidate my late game.
Back to Top

Electrocute Vs Dark Harvest

8.17 Update: Dark Harvest is now better than Electrocute IMO due to the changes to electrocute.

This is probably the biggest point of debate regarding Shaco at the moment. It's a pretty polarising topic, but generally speaking you take Electrocute if you want to maximise early pressure and have gankable lanes/favourable jungle matchup. You take Dark Harvest if you want to scale better and maximise mid to late game strength. In terms of personal experience, I can snowball with either rune. Electro can help secure early kills and get the ball rolling, whilst if you can stack DH quickly you'll quickly decimate the enemy team.

If you don't mind foregoing early and reliable damage from Electro (remember that pre-150 DH stacks your DH can time out easily) then you might prefer Dark Harvest as you get stronger as the game progresses (assuming you're getting stacks). Even if you couldn't snowball early, you can fall back on Dark Harvest damage. However, IF YOU FALL BEHIND WITH DARK HARVEST, YOU WILL FEEL SO WEAK. For DH to stack effectively you need to be around kills, farming jungle just doesn't stack it quickly enough. Therefore, in games where you can't really get kills and you & your team are behind, you'll really struggle to stay relevant in the game and be a threat.

A quick look at the numbers helps clarify things a bit (always rounding up):
Electrocute: 30-180 (level based) + 40% bonus AD
Dark Harvest: 40-80 (level based) + Souls + 25% bonus AD
AT Level 3 (0 bonus AD): DH (6 stacks) 51; Electro 48
Level 11 (Tiamat & Duskblade & Youmuu's = 135 bonus AD): DH (100 stacks) 198; Electro 172
Level 18 (260 bonus AD; depends on build): DH (200 stacks) 345; Electro 284

With the changes to electrocute, Dark Harvest now deals more damage at EVERY point in the game. Even if you're behind in stacks, you'll still be doing very similar damage to Electrocute, which still makes DH more optimal because you proc it instantly and can re-proc it easily if anyone dies.
Back to Top

Skill Sequence

Two-Shiv Poison Vs Deceive
In the past i'd just max E first for the extra damage, putting points in Q and R whenever you can. However, you can put a couple extra points in Q early if you feel you need the extra stealth time to pull off a wider variety of ganks. Although, I rarely feel the need for extra invisibility as you can compensate by positioning better or taking a better gank angle. Furthermore, if you're really looking to gank a lot early you'll buy Mobility Boots, which indirectly extends your stealth duration (well, it lets you cover more ground whilst invisible, which achieves the same thing).

A good tip to boost flexibility in the early game is to not level up your abilities instantly when you hit level 4 and 5. Look at the map, work out where you can gank and as you approach the gank calculate whether you need the extra stealth (level Q) or damage (level E).

Overall, you want extra early points in Q if you need the extra invis time to pull of ganks (especially important if the lanes are hard to gank). Additionally, as levelling up Q adds more damage now, it's more viable to level it up earlier. However, if the lanes are very gankable (mindlessly pushing, immobile champs etc) then you get more value from levelling up E due to the extra damage. It's entirely dependent on the game state and what you need.
Back to Top

Burst Build

Start
Hunter's Machete, Rejuvenation Bead and Stealth Ward.
Pretty standard start. You can opt for Refillable Potion, but I find myself rarely needing the extra health.

First Back
Tiamat is the best item you can get early. Then prioritise Tier 2 boots. Berserker's Greaves boost clear speeds and overall DPS, but Mobility Boots permit greater map pressure, which is great for regular ganking/invading. The tankier options are better later in the game when you need the resistances, but in certain situations you'll need them earlier on ( Ninja Tabi when lot's of AA-heavy champs or Mercury's Treads against tons of CC.

Jungle Item: Warrior?
In games where i'm duelling a lot, I get Skirmisher's Sabre due to how efficient it is. Essentially, you get a mini-exhaust and deal extra true damage (all for 650g). Warrior is what i'm building these days for the AD & CDR.

Mid Game: Red Smite for 1v1s, Duskblade for one-shotting squishies.
In the majority of games by around 15mins you should have Tiamat, Tier 2 boots and either a finished Warrior or Duskblade. You want to prioritise Skirmisher's Sabre - Warrior before getting Duskblade of Draktharr if you need red smite, but if you have money for Duskblade, get it ASAP. Essentially, if you're against a Nidalee, Xin Zhao, Jarvan IV, Warwick etc that can 1v1 you, red smite is very helpful in winning these duels. However, if you're simply looking to gank and kill squishes, duskblade rush is optimal.

Core Items
Mobility Boots, Tiamat, Duskblade of Draktharr, Trinity Force and Youmuu's Ghostblade. The lethality items obviously gives you target access and high burst damage (also the vision clearing passive on duskblade is amazing). Trinity force also provides damage, but serves the balance out the build by adding dps and, very importantly, movement speed from the Phage passive. Whilst mobis gives you great target access, after engaging you lose all the bonus movement speed. This puts you in quite a predicament if you're unable to one-shot your target. Phage helps compensate for the loss of movement speed (whilst also providing some survivability).
I typically get Duskblade, Trinity Force and then Ghostblade as Tri force offers so much. However, if you want more damage and pick potential (although mobis give you enough target access) then get Ghostblade before Tri Force.

Late Game
After the Core I like to get Guardian Angel (or just Stopwatch) and then Titanic Hydra for a bit more burst and survivability). Lord Dominik's Regards and Mortal Reminder are also good options for added armor pen, but it depends on how tanky the high priority target is. For example, an Ezreal with Iceborn Gauntlet and Ninja Tabi will nullify your lethality, making flat armor pen essential if you ever want to kill him.
Back to Top

Bruiser Build

Start
Hunter's Machete, Refillable Potion and Stealth Ward.
Pretty standard start. You can opt for Rejuvenation Bead but in early skirmishes the extra health from Refillable is very useful.

First Back
Tiamat is the best item you can get early. Then you want boots, which will be upgraded later depending on the enemy team comp (AD, AP, many slows etc).

Jungle Item
It's between Warrior and Bloodrazor. Warrior when you're against squishy champs that you can access, Bloodrazor if you're against tanks. Basically, on your second back you want to be getting either Caulfield's Warhammer or Recurve Bow. With regards to which kind of smite, Skirmisher's Sabre offers more overall compared to Stalker's Blade in terms of dueling, but against highly mobile champs Stalker's Blade can be very useful.

Mid Game
After completing your jungle item you want to start building Trinity Force or Black Cleaver. You go Tri Force in most games because of how much the item gives, but if the enemy team has many tanks, then the Bloodrazor + Black Cleaver combo can be very effective. Regardless, pick one and then start building towards your Titanic Hydra.

Core Items
Tier 2 boots, Warrior/ Bloodrazor, Trinity Force/ Black Cleaver and Titanic Hydra.

Late Game
The last 2 items are very situational and there are many choices. Maw of Malmortius, Wit's End or Spirit Visage against heavy AP comps or Dead Man's Plate, Thornmail or Randuin's Omen against AD. Guardian Angel, Sterak's Gage and Locket of the Iron Solari are also good choices.
Back to Top

Jungle Clear Routes + General Advice

8.10 Update: Due to the changes in jungle xp the old clears aren't as viable anymore. For me, aside from the changes to scuttle crab, a very important change is that kruggs give 300 xp (297 exactly) now, which is basically twice the amount of xp of any other camp (all other camps give 165). After you get level 2 from your first camp, you need exactly 375 xp for level 3, so 2 more camps (excluding kruggs) doesn't even get you there. However, if you incorporate kruggs into your initial clear, you can get level 3 by 2min30.

8.10 Fast Level 3: Red > Kruggs (leave one medium krugg) > Scuttle
You need start on red (ask for a leash) and put 2 boxes on it. Then ward river (can do this earlier if you want, but must be after your first box at least to ensure the ward lives for long enough to grant vision; zombie ward helps with this). Then put 2 boxes on kruggs. Clear red and then kruggs. You can leave up to one medium krugg and 3 small kruggs behind (but makes sense to just leave one medium krugg) for the fastest lvl 3 possible, but it depends on how quickly you need level 3. Then take scuttle and you should be level 3 by 2min30. In the following clip I take this route and my bot lane got into an early skirmish, so i was perfectly placed to swoop in and get some kills. Naturally it meant the enemy jungler got my blue buff, but you need to remember that ALL CAMPS (EXCEPT KRUGGS) GIVE THE SAME XP NOW. Therefore, trading blue/red for "smaller" jungle camps doesn't lose you any XP, just the buff, so you won't fall behind (unless the buff is utilised well). I'm not saying it's exactly "worth" when you trade your blue for the enemy gromp (which is what I did in this game), but I did get a kill and assist, so overall it worked out.



Shaco can perform a variety of first clears depending on how you want to play the early game. You can start at either buff, invade the enenmy buffs and either kill the jungler or gank. Alternatively, you can quickly take your buffs and a small camp to get a fast level 3 and gank early. Finally, you can simply do a full clear if your lanes are difficult to gank. Bear in mind that you want to try and gank either top or mid early on as they are more guaranteed kills. The problem with bot lane is that there are too many summoners to fight through and a higher chance of the enemy simply focusing you for an easy kill. That isn't to say you shouldn't ever gank bot lane first - like i mentioned earlier if its your bot lane that is likely get pushed in the most compared to your other lanes, then you can try and gank. However, from experience i've always had more success ganking solo lanes early on. Before i go through the various clears, here's a few points to always consider at the start of every game: enemy jungler, vision, your lanes and leash.

1. Where is the ENEMY JUNGLER starting?
This is the most valuable piece of information you can find out early for 2 reasons: It allows you to safely invade the buff they aren't starting on and also means you're able to have an idea as to where the enemy jungler might be (which helps your teammates decide whether to be aggressive or not). Make sure to watch out for missing enemy laners as they could know you're invading.

2. Get EARLY VISION!
Wards in river or at entry points to your jungle can be the difference between you getting first blood or or getting first blooded. You can never be too cautious. Just because you're Shaco and the onus is kind of on you to have early pressure and pester the enemy jungler, it doesn't mean the enemy jungler can't do the same to you. You actually lose quite a few 1v1s early as Shaco's early damage isn't that high. Ideally, you want the buff that you aren't starting on to get warded at 1:30 and if possible a ward on the opposite enemy buff. For example, if you're on blue side starting blue buff, you want bot lane to ward your red and your top lane to ward their red (or at least river to protect against an invade).

3. Look at YOUR LANES!
This sounds obvious, but make sure you know the matchups and how they are likely to play out. If the enemy team has quite aggressive early champs (e.g. LeBlanc, Yasuo, or a Caitlyn & Zyra bot lane) you can expect that they will push to get level advantage and trade early. If this happens, ganking these lanes as soon as you can will relieve pressure and deny a potential first blood and snowball.

4. Always get a LEASH! This is a more minor thing, but I find that when you play Shaco everyone assumes you don't want a leash. Getting a leash ALWAYS helps. Your laners lose nothing by helping you out, even it's just a few auto's it can save you a few precious seconds (or hit points).

5. Have a PLAN!. This probably sounds very obvious, but you'll be surprised how many people start their clear and then decide what they're going to do. Either path towards the lane that you'll be able to gank (start on the opposite side of the map to that lane) or towards the lane that the enemy jungler will most likely gank first.

I'll now discuss the jungle clears in order of personal preference for each side of the map. I'll do Blue Side first and then Red Side. The clear itself is largely the same no matter which side of the map you're on, but the options after the initial farming are different.

BLUE SIDE
Blue Side Red Invade - Blue, Gromp, Invade Red.
This is my favourite clear if i know the enemy jungler is starting on their blue buff. Get your bot lane to ward your red at around 1:30 and put your first box on blue at around 0:41 seconds and another box as soon as you can. Then put your next two boxes at gromp (far enough away not to aggro it). This means you have 2 boxes on blue and 2 boxes on gromp. Take blue and then gromp (remember to try and backstab as much as possible) without using smite as you should be pretty healthy. Go straight to the enemy red and place a ward by their raptors to see if the enemy jungler comes early. Kite red into brush to deny vision in case anyone comes and smite to get health back. At this point you'll be level 3, pretty healthy and hopefully in a position to gank either top or mid.

The video below shows this jungle clear. I know that Khazix will start blue, so the red invade is risk free. I actually put my box too close to the minions so it triggered early (I should have put it closer to the wall), but it didn't matter in the end:
Blue Side Fast Level 4 - Red, Raptors, Wolves, Blue and Gromp
The is my go to clear when i don't want to invade the enemy red. I put 2 boxes on red and 2 boxes at raptors (again, far enough away not to aggro the camp early) and clear them without smite. I then take wolves, blue buff, gromp and either look to gank top or mid. You get level 4 just after 3 mins this way, making you the highest level in the game. Additionally, you get the valuable 2nd point in Q, which makes your gank stronger. You can also swing back to bot to take kruggs and maybe gank whilst you have still have buffs.

The following video shows this clearly. The box placement is a bit more tricky because for raptors you need to put the boxes further away than what you might think (close to the brush). I get to level 4 at 3:12 with full health & mana without the need for any pots and go mid where a fight is going on. I Q into lane, putting a box down to cover Veigar's flash, and basically steal the kill. I'm pretty sure Lux had it with the passive proc on her auto and because Veigar had no cooldowns and was running TP. Nevertheless, it's more team gold this way and first blood is always better on a snowbally jungler like shaco who can use that advantage to help other lanes. Also note how I push the lane as fast as possible to force Veigar's TP. You should try and do that as much as possible, but only if you are 100% sure that the wave will hit tower, thus denying the enemy creeps. It's even better if the enemy doesn't have TP, as you deny even more creeps that way and can keep coming back to that lane to keep the enemy out of the game.

Blue Side Blue Invade - Red and Invade Blue
This was probably the most common clear for Shaco for the first blood potential. However, I very rarely do this clear now for 2 reasons: if the enemy jungler starts blue it will be gone before you get there and even if they don't start blue the enemy bot lane has probably warded it pre-emptively. However, if you know that there are no wards on their blue (if your support warded their blue before they did, which would let you know if they warded it or not) then you can pretty safely take their blue.
Ask your top laner to ward your blue buff at around 1:30. Place 4 boxes on Red (starting at 0:40) and clear it fast (saving smite). Put a point in Q and go to their blue. Ward behind (the best spot if just to the right of wolves) to see if the enemy jungler is coming and keep an eye on bot/mid lane. Once you take blue, you might even be able to take gromp too to get level 3, which will help if you decide to gank mid or bot. The other option is to wait behind the wall next to blue or in the tri brush below gromp and kill the enemy jungler when they come.

RED SIDE
Red Side Fast Level 3 - Blue, Gromp and Red
I don't like invading when i'm on red side because the easiest & safest option is to just take your buffs and gank top or mid. Get your bot lane to ward their red if they can and ask your top lane to ward your red. If you can't gank you can try and go to the enemy blue to get a free kill on the enemy jungler, or just clear the rest of your camps.

Red Side Blue Invade - Red, Invade Blue
This isn't a bad option if you know the enemy jungler is starting on their red (which is more likely as they can get a good leash from bot lane). It also means you can gank top or mid early (more ideal early on).

Red Side Red Invade - Blue, Gromp, Invade Red
My least favourite route as the enemy jungler will probably start on their red due to the bot lane leash or their bot lane would have warded it for protection. However, if you're certain the enemy jungler started on their blue then you can attempt this (be wary of protective wards or their bot/mid lane coming).

FULL CLEAR - Red, Kruggs, Raptors, Wolves, Blue, Gromp, Scuttle
If after taking raptors you know that you won't be able gank anyone soon, then just go to wolves, take blue & gromp and then scuttle if its still there. Essentially, this clear is what will happen if you don't gank early. Don't worry, you can't get first blood every game!

CURRENT FAVOURITE CLEAR: Raptors, Red, (Wolves), Blue, (Gromp)
Due to how the experience is distributed among the camps and when they spawn, these days I like to start raptors. They spawn slightly before red buff and give you level 2 before you even finish the camp. You can then take red quickly and either gank or move onto your blue side jungle. You can take blue then look to gank mid/top, or take wolves + gromp for level 4 and a slightly more powerful gank.

Cowsep Cheese (Modified for Shaco)
This is a variation on the blue side blue invade (start red, invade enemy blue), however, instead of going to the enemy blue you go straight to their wolf camp via blasting plant. I got the idea from Cowsep, who noticed that if you're on blue side you can get a smiteless red start and simply invade the enemy blue side jungle. The odds are in your favour as the enemy has probably used smite, only has blue buff and shouldn't be full health. The video below should make this more clear:
I've modified the cheese slightly to Shaco's taste. I take red and raptors before i invade because it means i'm one camp away from level 3. This is important because the likelihood is that once the enemy jungler sees me he'll run away and i take his wolves to get the level advantage. I also now know that he'll be around his red side jungle for the next couple of minutes. However, what happens in the video is very strange. I jump onto Nocturne's wolves, put a box down and secure a small wolf. At this point I assume Noc will just run away, so I start taking the camp. However, he surprisingly comes back (baiting for his mid laner maybe), I kill him and I take the wolves to get level 3. Now I look to go bot, but it's not possible, so i get scuttle before going mid. Unfortunately, our mid lane dies, but I manage to get the enemy mid laner's flash before taking some creeps (and importantly getting level 4). I then exit mid lane on our side (so it looks like i'm going to my jungle) but head straight to Nocturne's Red. Once i get there, I conveniently see Noc's Q go through the Kruggs wall, so I Q into Kruggs (level 2 Q makes this play possible) and kill Noc again (he has no flash so it's free). All of this puts the enemy jungler really far behind. A champion like Nocturne likes to power farm until 6 and then gank, but 2 early deaths delays that severely, which allows me to pressure any lane I want.

Map of Jungle Routes
I've made a map showing some of the jungle routes i've described above. It's not all of them, but covers most of them. Bear in mind that you can be quite flexible when you start any of the routes as they more or less all join up, and you can decide to alter the route depending on how the game is going. The most important part of your first clear is to keep checking on the lanes to see how they're playing out. I'd recommend trying to get level 4 whenever possible as it really helps in early ganks, but it might delay getting to lane, allowing the enemy jungler to get there first or for your teammate(s) to die before you arrive. Communication is also key here, so make sure to let your team know if you plan on ganking their lane so they know how to play.
Again, i haven't shown every possible route (it would make the diagram even more confusing!), but it's a good starting point. Feel free to make your own routes, it's totally situational. A good understanding of matchups and how the lanes are progressing is key to your early game, so be diligent (and patient!).
Finally, where i've put Kruggs in brackets indicates that it's not essential to do that camp in terms of increasing gank effectiveness, but will help deny the enemy jungler (and get you some gold & exp too).



After First Clear
Buy Tiamat if you have the money, if not grab double longsword and keep farming, looking to gank any lanes you can. Get Tier 2 boots ASAP (Mobis or Berserkers).
Keep an eye on dragon and maintain vision of it and their jungle if you have bot lane pressure. You should try and clear your jungle as it's guaranteed gold and decide on your ganks whilst you clear. Many junglers go for ganks whilst their camps are up, which is not always a good idea in terms of efficiency. However, you should obviously be keeping an eye on lanes so that you react in time to skirmishes that you can affect. A good tip is as you recall look at ALL the lanes and figure out where you could go next. Sometimes if you just walk straight into your jungle you can lose valuable time. It's always a bad feeling when you plan on ganking a lane, take a camp prior to ganking, and see the enemy jungler kill your laner(s). The only situation where taking the camp is 100% viable is if you level up from it. In this scenario COMMUNICATE with your teammates: tell them to play safe until you are nearby.
Back to Top

Ganking

The reason you play Shaco! His kit allows for very interesting gank routes, but with the changes to his Q you can't really go for the almost guaranteed level 3 first blood. Instead, it's better to have at least 2 (preferably 3) points in Q before you try to gank. The only exception to this rule is if there is a low target that you know you can kill (or at least burn summoners).

Mental Checklist before EVERY Gank - J.S.M.
-Where is the ENEMY JUNGLER? This is the first thing you need to consider, as a counter gank can turn a simple kill into a double kill for the enemy team.
-What SUMMONERS does everybody have? The worst feeling is to jump onto someone, instantly ignite to maximise kill potential and watch the enemy flash away. If you know they have flash, you're basically trying to burn it without using your summoners (which nets an advantage). If you can kill them through flash, that's great, but if not at least you still have ignite for your next gank. However, Flash has a longer CD than Ignite, so trading summoners isn't bad.
-MINIONS + MANA! Never fight if there are too many creeps. They do more damage than champs early on and can seriously block you off, making you look very stupid. Mana is something you must consider. Aside from the obvious point of you and your teammate's mana, if the enemy has low mana it makes them more vulnerable.

One thing i didn't put in the list is wards, but you should always think about vision at every moment in the game (not just when ganking). Place wards for your laners and clear enemy vision. Also, whenever approaching a gank try to ascertain where the enemy vision is, in higher elo your laners will generally say where their lane opponent has warded, but try to watch the lanes as you clear to get a good idea.

The Gank
Pretty standard: Q in, try and place a box behind the enemy (or where you think your teammate's CC will land), backstab (+tiamat if you have it) and ignite if you feel its necessary. Then keep autoing, dodging any skillshots + CC that you can (using R when appropriate) and use E at the end for the execute (or if you really need the slow use it earlier).
When tower diving, you typically want to initiate as you can lose tower aggro by pressing R just before a tower shot is going to hit you. Then you and your clone can shred the enemy whilst your teammate gets out of tower range. You can also start the gank by sending in your clone if the minions aren't there yet (or even send your clone to hold the minion wave whilst you dive, then when your clone is low enough you can bring him back to you in time to explode).
If the gank turns into a skirmish that turns sour, move towards brush and place a box to safely escape.

One-Shot Combo
Deceive behind your target, then use Hallucinate. Then you AA, [Tiamat]], AA and Two-Shiv Poison. You can E after Tiamat, but you need to make sure you only use E when the target is below 50% HP to maximise damage.
Back to Top

Shaco Penta!

Recently I got my first penta on Shaco and thought i'd put it here! Sorry about the quality, my replays are only being saved in 360p even though it's set to 720p.
Back to Top

End

I'll keep updating the guide based on game changes and any suggestions! Hope it helps you out and have fun!
Download the Porofessor App for Windows

League of Legends Champions:

Teamfight Tactics Guide