Mobafire League of Legends Build Guides Mobafire League of Legends Build Guides

Kindred Build Guide by Rermo99

Rating Pending
League of Legends Build Guide Author Rermo99

[7.10] Kindred Mid Guide : The Lane Master

Rermo99 Last updated on May 16, 2017
Like Build on Facebook Tweet This Build Share This Build on Reddit

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R


18 Ferocity
















12 Cunning
















0 Resolve
















Threats to Kindred with this build

Show all
Threat Champion Notes
Katarina Activate your ult when she goes in, negate her burst, kill her. That's all you need to know.
Karthus (Estimated Threat)
Morgana (Estimated Threat)
Guide Top

Introduction (Updated)

The guide is going to have an extrem update! Last time I Updated this guide was at the 6.13 patch! So many things happened since this patch and I'll have a lot of work to do!

Hello guys! My summoner’s name is Rermo99. This is my first guide on Mobafire and it's about Kindred in the mid lane. I don’t like to play jungle, but Kindred is my favourite character. I made this build to play her in my main lane, in Mid.

Why should you trust me? I'm probably the only one you'll see that main Kindred, in Mid lane! I've played Kindred once in jungle, and i didn't like what I tried. But Kindred was still my favourite champions. So I begin to play her in mid lane, because I'm a mid laner. Before Kindred became my main, I had the old Malzahar as my main (R.I.P. Old Malzahar).

I hope you’ll enjoy this guide about a funny way to play Kindred and you'll have fun trying it!

Guide Top

Nerf/Buff List & SurrenderAt20! (In progress)

7.11 :

Here's what Wav3Break said about this :

"Hi everyone!

We’re looking to make some Kindred changes in the near future and I wanted to get some feedback from you guys before we put the full list on PBE.

Overall Goals:

  • Increase satisfaction on Kindred's basic abilities
  • Increase Kindred’s ability to kite and deal damage like a marksman, particularly in the late game

Guiding/General Thoughts:

We originally intended Kindred to be a champion that a team could rely on to bring a marksman-like carry to their late game without having to run one in a lane. Ultimately this has not panned out exactly as intended. Thus we are moving there

kit a bit more towards this direction in an attempt to better fulfill this design intent.

Current Kindred players are attached to their live play-style of snowballing and looking for smaller skirmishes to succeed. We don’t want to remove this pattern of play from them, but we are looking to exchange some power here to let them access longer range on their attacks and abilities.

As a jungler, Kindred needs to be a threat in the early game or they will always fail to provide a baseline amount of pressure for their team to have a fair shot at winning. With this in mind, we are aiming to keep their early game power relatively similar/slightly stronger in exchange for a weaker mid game but stronger late game.

Current Change List:

Q - Dance of Arrows
  • No longer gains base damage per stack of Mark of the Kindred
  • Now grants Kindred 10/15/20/25/30% attack speed for 4 seconds on cast, increased by 5% per stack of Mark of the Kindred
  • AD Ratio :: Changed from 0.2 Total AD ratio >>> 0.75 Bonus AD Ratio
  • Base Vault Speed :: increased from 400 >>> 500

W - Wolf's Frenzy
  • Can now send Wolf to a position within 500 units of Lamb before creating the hunting territory. Wolf can go over walls.
  • Wolf now deals magic damage instead of physical damage
  • Wolf now deals an additional 1.5% of the target’s current health per attack as base damage, increased by 0.5% per stack of Mark of the Kindred
  • AD Ratio :: 0.4 Total AD ratio >>> 0.2 Bonus AD Ratio

E - Mounting Dread
  • Damage Type of Wolf’s Attack :: Changed from physical >>> magic
  • Base damage :: Reduced from 40/75/110/145/180 >>> 40/60/80/100/120
  • Missile Speed of Wolf’s attack :: Increased from 1600 >>> 2000
  • AD Ratio :: 0.2 Total AD ratio >>> 0.8 Bonus AD Ratio
  • % Health Damage :: Changed from 5% max health damage >>> 8% Missing Health damage, increased by 0.5% per stack of Mark of the Kindred
  • Jaws of Death :: Wolf’s attack critically strikes targets below 15% health for 50% more damage. Critical Strike chance increases the % health threshold for this critical strike to occur by 0.5% per 1% crit chance.

Passive - Mark of the Kindred
  • No longer grants Lamb bonus % current health damage on her basic attacks
  • Now amplifies all of Kindred’s basic abilities per stack as outlined above
  • Every 4 marks increases Kindred’s basic attack, Dance of Arrows and Mounting Dread’s cast range. The first 4 marks increase their ranges by 75, while every 4 marks after increase their ranges by 25.

Everything listed is subject to change from your feedback and testing so candid feedback is most appreciated!"

When asked about changing Wolf's damage to magic, Wav3break noted:

"We are testing Wolf with magic damage to make their damage curve a bit less smooth in terms of growth when finishing Black Cleaver/benefiting from other armor shred effects around mid-game.

Sorry if the Mark scaling was a bit unclear. I'll look to update the post to be better about communicating that when I can."

Stay informed about Kindred and items balance change for the next patch on SurrenderAt20!

Guide Top

Why Mid?

Why do Kindred Mid is good?

Kindred is a good Jungler, but also she can be really good in lane.

Firstly, she's a marksman. It's important in mid because mages are too dangerous for fighters. Secondly, Kindred has very good burst and pressure on opponents. She can deal much damage even if you don't focus your build on AD.

In mid, she gets 2 big advantage over other lanes.

Firstly, she has one opponent, what allows her to get her mark easier. Secondly, she can dodge many skill shots with Dance of Arrows. It makes her really strong against many mages.

It's important to notice that Kindred mid is a good pick to have fun. It's not really viable for ranked, but playing her in mid lane with this build or even with smite is one of my favorite thing in the game. Have fun!

Guide Top


About Kindred

Kindred is a Marksman champion that has been created mostly for the jungle. In this guide, Kindred will be put in lane. It’s important to know that Kindred in lane is different than Kindred jungle.

Firstly, Kindred has a very good burst on champions. Many people only fight against Kindred when she’s ganking, but here, your opponent has to fight you in a whole laning phase. Kindred also has a good advantage on a bunch of Mage, because she can easily dodge skill shots like Light Binding, Flash Frost or Pillar of Flame with her Q. That’s why Kindred can play mid.

Secondly, Kindred needs her marks to be strong. Being in mid lane let her [color#635CF3]focus one champion[/color] for her marks and make her [color#635CF3]closer of her jungle marks[/color] than if she was in top or bot lane. With those easy mark early game she can become a real problem for her opponents.

Early Game (Levels 1 to 6)

In early game, Kindred can be a real monster. You have to play moderly aggressive and try to have your opponents far from the farm.

In mid lane, you only have one opponent. Then you know who you’re going to mark first with your passive. Many mages begin with a skill shot spell. You can dodge it and get closer to your opponent with Dance of Arrows and deal good amount of damage to him even before minions get in lane.

Both Q, W and E must have one point for your main combo (Q> W> E> AA> AA> Q> AA> AA). Be sure to have each at level 3. With this combo, you’ll have one of the easiest engages over all mid laner. Until level 6, you’ll out-damage your opponent or even kill him if he tries to play aggressively.At level 6, you’ll also have less difficulty to kill him, because Lamb's Respite can save you while you’re under his tower. That makes you one of the best champions to kill under the tower. You still need to be sure that you can kill him quickly before attacking under tower and be sure to activate your ult only if your opponent is dead and if the tower is going to kill you.

Be sure to go take your jungle hunt each time you kill your laner or make him recall. You can ask your jungler help if you don’t feel secure to invade the enemy jungle. Your marks are your main preoccupation. Like a Nasus and his stack.

Mid Game (10 to 25 minutes)

That’s when the real fun begins. You’re powerful enough to gank without or with your jungler in other lanes. So your game won’t be resumed by farming and pushing your lane. With Wolf's Frenzy’s extra damage on monsters, you can help a lot your team to get jungle objectives. Also, you can jump over many walls with Dance of Arrows and chase low health enemies escaping team fight.

Around 15 minutes in the game, depending on your division, team fights will begin in the jungle. You must focus on the squishies, in the back line (ADC and Mage are mostly behind the jungler, the tank and the tank support), but you can't dive in because you are also squishy. You can move around the fight without getting in the center to attack them. Mark of the Kindred also gives you a lot of damage on tanks, but they are not those who deal the most damage. Chasing and killing the ADC will create your path to victory.

During this part of the game, you can gank as many times as you want, as long as you don’t let your laner alone. Don’t forget: You are Kindred. You dominate many champions in 1v1. So kill your laner the more you can, then choose between ganking other lanes or farming, depending on what you need (Kill/Assist or CS).

One of the biggest problems with Kindred in lane is your low damage to towers (This build don't help). So ask to have some help while you have the opportunity to push. If you don’t, you’ll waste too much time trying to destroy towers.

Late Game (30 minutes or more)

In your late game, you are a real monster. Your passive will be (I hope for you) at 15 or more stacks at 25 minutes (~18,75% of target current health), so you'll deal a good amount of damage to the tank.

In team fight, you always target their biggest damage (Mostly the ADC). You kill very quickly every squishy in 1v1, but you still deal low damage to towers and inhibitors. So try to attack them with someone. It will also give you a chance to survive, because the enemy team will focus on you. If you die, they will take a big advantage on your team.

In late game, winning a team fight makes you win the game. You must use your ult wisely. Don't activate it in the middle of a team fight, you'll save the enemy team. So cast it behind your team, in the back line. If an ally is going to die, he'll go back to your ult, but don't cast it to save one guy if your team is winning the team fight. Use it to save your whole team.

Guide Top

Team Work (In Progress)

During all the games, your jungler will make your game a good or bad game. You must have a good communication with him, because as the mid laner, you won't have smite to secure your marks in the enemy jungle.

If your jungle wants to play counter jungle, you'll get your marks easier by following him each time you get a mark. Being two at your marks will help you to get it without the enemy jungler in your path.

Also, receiving gank at the right moment in mid lane can give you your marks on your laner. If you want marks on any other champion, you can also gank with your jungler every time he's ganking where you have your marks, putting your opponents in a 2v4 or 1v3, depending on the lane you gank.

In team fight, if you have at least 10 stacks in 15 minutes, you'll be the biggest damage of your team. Before the team fight, marks the enemy ADC or Mid laner (mostly the biggest damage of their team). After this, your team must focus first the one you target. You'll get many marks in late game and your team will get the advantage quickly.

Use your team to push your lane because you won't deal a ton of damage to tower.
With Kindred mid, Junglers that can push very fast or lock down your laner with a stun or something (Like Jax!) are the best matchup for you.

Kindred mid is good in solo queue, but if your jungler doesn't want to help you or to communicate with you, it will be better to play something else. In duo queue with a jungler, she's a real monster.

Guide Top

Pros / Cons


Very Mobile;
Tons of damage with passive;
Very good laning phase;
Very useful Ult that can secure to win team fight.


Ult can save your opponent's life;
Low damage to Towers;
An immobilized Kindred is a Dead Kindred.

Guide Top

Skill Sequence and explanation

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Mark of the kindred is your passive. Your passive allow you to put marks on one enemy. You can collect those marks by killing the unit. Each mark makes your attacks deal 1.25% of the target's current health as bonus physical damage and gives a bonus 5 damages to your Q. By cons, you don't get the mark if you kill him while the mark is applying (8 second after activation).

Dance of Arrows is your first ability and your first one to max. It allows you to go closer to your enemy and to dodge his ability. By cons, you have to be sure before casting it. If your opponent still has his skill shot, it will be easier for him to hit you while you're closer.

Wolf's Frenzy is your second pick (at level 2) and your last ability to max. It give you an easy way to farm in lane and it reduced the cooldown of Dance of Arrows. By cons, if you cast it, be sure to stay in while you attack your opponent. If you don't, it'll disappear.

Mounting Dread will be your second pick and your second ability to max. At rank 1, it already gives you a good slow and help you deal more damage on your third basic. By cons, the slow is the main utility of this skill and it doesn't upgrade with the ability rank. If you wait too long before attacking the enemy that is hit by your E, it will disappear.

Lamb's Respite is your ultimate. You must upgrade it each time you can (like every ult in the game). It makes invulnerable every unit with 10% or less of their max health in the zones. By cons, it also works on your enemy.

More details about Lamb's Respite and Mark of the Kindred will be on other chapters bellow.

Guide Top



Greater Seal of Armor

Greater Glyph of Magic Resist

Greater Quintessence of Attack Speed

Greater Mark of Attack Damage

9x Greater Seal of Armor: Seals are strong runes for all that is about physical resistance and health. I choose armor because Kindred is squishy and she needs more defense when she gank to get a mark in early game.

9x Greater Mark of Attack Damage: Kindred only scales on AD and the build won’t give you any AD in the early game (except with Doran’s blade). So it will help you a lot in the early game.

9x Greater Glyph of Magic Resist: In mid lane, those are very important. They’ll give you easy advantage on AP opponents. (Don’t forget that there is a majority of AP champions in mid!)

3x Greater Quintessence of Attack Speed: Attack Speed is the most important stat on Kindred. With her E and her passive, it will help to deal tons of damage. Also, the passive of her W now stacks with Auto Attacks.

Guide Top

Masteries (In Progress)

The masteries section is an important part of this guide. Some have been picked by preference and others by obligation.



Why go on a Ferocity tree even if Kindred is an assassin? Because it gives many advantages in lane and Kindred mid will need more damage than in the jungle.

5x Fury

because Kindred works better with attack speed than ability damage. Her abilities aren’t her main burst. She’ll use her basics to deal the more damage with her passive and she needs to attack quickly to trigger her E faster.

1x Feast

because you’ll get more sustain than just with your W passive in lane. It’ll give you a big health advantage on your opponent. (Will be change for Double Edged Sword in 6.12)

5x Vampirism

because you’ll get more sustain. Your sustain is what make you solid in lane. (no chemistry joke pls)

1x Bounty Hunter

is a personal choice because of how I play. If you want to play mostly in your lane, Oppressor will be better. In my case, I like to gank with my jungle in other lane to get faster my mark. It allows me to get kills easier on each opponent and to reach the 5% damage from this mastery. By cons, Oppressor is better if your team has a lot of crowd control.

5x Battering Blows

... DUH! Kindred only uses physical damage. Magic Pen will be useless on her.

1x Fervor of Battle

as your Keystone because it is so easy to get it full stacked. With your main combo (Q> W> E> AA> AA> Q> AA> AA), you’ll get stacks very fast because you gain 2 stacks by hitting with abilities. I still have information to get. “Does wolf's attacks each give 2 stacks on FoB?” or “Does Kindred doesn’t get stacks for hitting 2 or 3 enemies with her Q?" I’ll give answers to those questions as fast as I can.


As the second tree, I go with Resolve because Kindred is very squishy and needs more health to dominate your enemy. Yes, more damage will help you to kill your opponents, but it won’t help you to survive a gank.

5x Recovery

because it gives you again more sustain and you won’t buy any Armor or Magic resist in early game, so Unyielding will be useless.

1x Explorer

because mages in mid don't use their basic attack for their burst and you'll be able to reach you mark quicker.

5x Veteran's Scars

if you play aggressively, because you’ll be able to take more damage. I still suggest 5x Runic Armor if you play passively, because you’ll get more sustain from the Cull (as suggested for a passive laning phase) and from your W passive.

1x Perseverance

because it gives you 200% health regeneration when you survive a battle. I don’t think you’ll need your summoner's spell quicker if you use it wisely.

Guide Top


Now, here comes the item part of this guide.

Item Sequence

Statikk Shiv

Blade of the Ruined King

Berserker's Greaves

Infinity Edge

Rapid Firecannon

Trinity Force

First of all, you must know that this build is based on attack speed. Kindred don't need a big amount of AD, because her passive gives her enough damage. Attack speed will allow you to use the damage from your passive quickly.

The Statikk Shiv is your first item, because it will give you a very good wave clear to deal with your low damage to tower and, it gives you a good amount of attack speed. The critical chance and the attack speed is all you'll need to deal with many mid laner.

The Blade of the Ruined King is just amazing on Kindred. It has a lot of synergy with your passive and it gives you attack speed! What do you want more than this? His passive gives you the same damage as if you had 5 more stacks on your passive, except it didn't boost your Q damage.

The Berserker's Greave are your boots You don't need them early in the game, because your first two items give you movement speed and attack speed, but it's important to those boots. With Kindred, Attack Speed is important to up, so those boots are the one you need.

The Infinity Edge is necessary at this point of the game because you're still an AD champion and you don't have any AD from your first 3 items. Also, you have a lot of critical chance with this build. So a little more critical damage will be useful.

The Rapid Firecannon is also really important in this build, because it brings you to 80% critical chances. Also, it gives you some attack speed you really need with Kindred and another good magic damage On-Hit that occur at the same time of the Statikk Shiv's.

The Trinity Force is a very powerful item. If I go with this one, it because it gives you more burst with the spellblade passive, it gives you a very good attack speed, which is very good on Kindred. It's as amazing as Blades of the Ruined King on Kindred.

Guide Top

The Ult (Maybe in Progress)

It's important to know how to use your ult with Kindred, because it's the main reason why she's hard to play.

Firstly, you must understand how your ult work!

Your ult is an AoE spell that makes everything alive in the zone invulnerable while under 10% of their max health. When your ult ends (after 5 seconds), every unit in the zone is healed of 200/250/300 health.

Secondly, you must know when is the right time to cast it!

Your ult can save your opponent, so don't cast it if you are winning a 1v1! You can use it if your opponent is far from you or if he wants to get you under tower. While you can be reduced under 10% of your max health, your opponent will be reduced to 10% of his max health. After the ult, you have an advantage: You have a tower that will kill him. Also, you must only attack him with your basic attack if he is in your ult to use your abilities when you would be able to kill him or to dodge his last skill shot with Dance of Arrows.

Thirdly, in team fight, the way you use your ult can change the way the fight is going.

If your team is winning a team fight, just don't use it. If your team is losing a team fight, you must check what is happening. If both teams are equal in health, don't cast it in the middle. You'll save your opponents. You must cast it a little bit in the back of your team. Most of your team will try to back if they are low life, so they'll go in your ult. Also, don't cast it at the beginning of the team fight, it will be useless. You must check what is happening to all living things in the team fight.

At last, your ult can save ALL living things. Well landed, it can save the Baron of the smite of the enemy jungler and let your jungler smite it and get it (don't forget that you are mid, not jungle). You can save jungle objectives with your ult.

Guide Top

The Passive

Kindred passive is the most important ability she own. You must focus on stacking marks. By stacking your marks, you'll get bonuses damage on your basic equal to a percentage of the current health of the target and bonus damage on Dance of Arrows.

Each of your marks give you 1.25% of targets current health on your basic attack as bonus physical damage. It means that if you get 20 stacks, you'll get 25% of their current health on your basic. It allows you to kill tanky champion faster than all of your team.

Also, since the 6.11 patch, Kindred's passive give her 5 bonus damage on her Q, but its base damage has been reduced. Now you need 9 stack to get the same damage she had before. That's why you'll need to get over 15 stack. You'll be really dangerous.

How to Get Your marks

Kindred in mid lane has only one opponent. So you begin by marking him or her and get the kill the faster as you can. If you get difficulty to kill your laner, control your farm, let him dive in the lane and create an easy gank for your jungler. Always mark an opponent you’re going to fight. Even if they see your mark on them, if they have pushed, they will be easy to kill.

Your mark in the jungle is what you must target first. Whenever a mark appears, you can't wait to get it. The enemy jungler will try to kill your mark before you get it. If you go with your jungler, you can mark the enemy jungler, because he will probably try to smite your mark, and you and your jungler will easily kill him.

Guide Top

Special Thanks

First, I want to give a special golden chocolate bar to JhoiJhoi, because of her guide, "Making a Guide". Without this guide, I should never have finished mine. I suggest to all new users who want to create a guide to read all her "Making a Guide" guide. It helps A LOT.

Also, give a very big cookie to my dear friend Capuccinoglace for the correction and the review of the whole guide in addition of the spell check program Antidote I used, and for supporting me all the time I was working on it.

At last, I want to give a special platinum cookie to my brother Eris Anima. He shows me many tricks in text treatment for making my guide better and more comprehensive. He also helps me to find many pictures and to make *custom pictures for this guide*.

*custum pictures still in progress*

Guide Top

Still in Progress

This guide isn't finished yet!

It still in progress. Every time I’ll play kindred mid, I’ll update the guide. If you want to help me, don’t hesitate to give your feedback! Tell me about your experimentation and how you feel the build in the game and don't be afraid to explain what you like or don't like on my guide! It's the best way to help me! I'm learning from mistakes. Also, the guide won’t be finished soon! I want to make the best guide I can do!

Guide Top

Change Log

May 7th, 2017 (16:56)

  • "Why mid?" chapter updated!
  • "Runes" chapter updated!
  • "Introduction" chapter updated!
  • Guide updated according to patch 7.9!

November 29th, 2016 (00:05)
  • Changed mastery according to 6.23
  • Changed Item set according to 6.23

September 25th, 2016
  • "Introduction" has been updated!
  • "Nerf/Buff List & SurrenderAt20!" chapter has been updated!
  • "Why Mid?" chapter has been updated!
  • "Gameplay" chapter has been updated!
  • "Pros/Cons" chapter has been updated!
  • "Skill Sequence and explanation" Chapter has been updated!

September 22th, 2016
  • The guide has been unarchived!

June 8th, 2016
  • Change "Greater Seals of Scaling Health" for "Greater Seals of Armor"
  • "Runes" section has been updated
  • Title Reverted to "Kindred Mid Guide : The Lane Master"
  • Information about PBE 6.12 items balance change added in "Nerf/Buff & SurrenderAt20"
  • Added Threat to Annie and LeBlanc

June 7th, 2016
  • Some modification to text in "Special Thanks", "Items" and "Masteries" Section
  • "Nerf/Buff & SurrenderAt20"'s script has been updated. Now Look better and organized
  • Title changed for "Kindred Mid In-Depth : The Lane Master" from "Kindred Mid : The Lane Master"

June 5th, 2016 :
  • Build updated for 6.11 patch
  • Introduction Updated
  • Gameplay Section Updated for 6.11

June 3th, 2016 :
  • Items Section Update for the 6.11

June 2th, 2016 : Publication
  • Introduction
  • Nerf/Buff & SurrenderAt20!
  • Why Mid?
  • Gameplay
  • Team Work
  • Pros/Cons
  • Skill Sequence
  • Runes
  • Masteries
  • Items
  • The Ult
  • The Passive
  • Special Thanks