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Bard Build Guide by CataclysmG

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League of Legends Build Guide Author CataclysmG

[7.11 Update] Bard Mid - The Wandering Destroyer

CataclysmG Last updated on June 7, 2017
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Bard.

Ability Sequence

1
3
5
7
9
Ability Key Q
2
14
15
17
18
Ability Key W
4
8
10
12
13
Ability Key E
6
11
16
Ability Key R

Masteries

12 Ferocity

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18 Cunning

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0 Resolve

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Threats to Bard with this build

Threat
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Threat Champion Notes
1
Bard You're better than every other Bard mid since you read this guide.
1
Camille If you do happen to see this, don't worry. If she goes for a hookshot, Q her and stun her onto the wall she does it on. If she ults you, ult her (if you can get her exclusively in it) and try to look for an angle to Q stun. If her ult is rank 1, she can't actually keep her ult up as long as yours lasts (as of 7.7)
1
Morgana Dodge Q, ult her or yourself when she ults, sustain through her W poke. Break black shield with a Q and then just auto her. A lot.
1
Pantheon I don't know why someone would pick this. But if they do, just Q stun them when they do anything. His passive can block one auto, but the meep still hits and he can't block all of our autos.
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Introduction

Bard mid still going strong as of patch 7.11.

Hello, I'm Cata. I've been playing Bard since I was able to buy him shortly after his release. Recently, I hit 100000 mastery on almost exclusively Bard mid. People just don't expect the DPS from your passive in addition to the amount of utility you bring to the table.


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Pros/Cons

Pros +

- Tons of innate sustain through W stacking/passive chimes
- High base damages
- Scales extremely well (7.7 buffs helped)
- Can still be played supportlike in mid lane
- High roam potential/lane pressure/gank power

Cons -

- Easily gankable in the one lane with limited wall access
- Requires map awareness for roams
- Relies heavily on items/chimes
- Hard to pick up
- Hard to master


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How to Play Bard Mid

Bard is normally played support. I think these normal people are blind. Bard's kit, especially after these 7.7 buffs, makes him an excellent roamer, and you can't go too far from bot lane without getting flamed by your now solo laning ADC. If you're mid, the only one who can complain about roaming is your tower (which can't chat and flame you).

Bard's laning phase consists of these things:
- Stack W under tower, or in a line behind you while laning so you have an escape route. Make time for chimes, as they are your main damage source and mana sustain.
- Pressure the enemy laner with Q and auto attacks, a passive-empowered auto and Q will proc thunderlords. Make sure you still farm.
- Roam top, bot, or even to the enemy jungle and kill everyone you can find, letting your team have the kills if they aren't a tank lol


If you play this right, you should at least be on par with your enemy's CS and have a significantly better KDA than them. However, you have trouble with some matchups, which are detailed based on your build chosen above.

A lot of your sustain in lane also relies on your passive chimes. These, when picked up, grant a stacking temporary movement speed buff along with 12% of your maximum mana. Every 5 chimes, you are granted a buff. (these are detailed below (7.7 buffs and non-7.7 buffs)
These passive buffs are also the main source of your damage, as the passive has a decent AP scaling and is virtually spammable.


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Bard's Passive Upgrades

[7.7 BUFFS]
5 Chimes- 25% slow, +15 damage
10 Chimes- +1 meep (max 2), +15 damage
15 Chimes- Meeps strikethrough the target, dealing the same magic damage as the initial target (old 25 chime buff), +15 damage
20 Chimes- Meeps respawn every 7 seconds, +15 damage
25 Chimes- +10% slow (35%), +15 damage
30 Chimes- +1 meep (max 3), +15 damage
35 Chimes- Strikethrough cone size increased (way faster than the original increase at 65 chimes), +15 damage
40 Chimes- Meeps respawn every 6 seconds, +15 damage
45 Chimes- +10% slow (45%), +15 damage
50 Chimes- +1 meep (max 4), +15 damage
55 Chimes- Meeps respawn every 5 seconds, +15 damage
60 Chimes- +10% slow (55%), +15 damage
65 Chimes- +1 meep (max 5), +15 damage
70 Chimes- Meeps respawn every 4 seconds.
75 Chimes- +10% slow (65%), +15 damage
80 Chimes- +1 meep (max 6), +15 damage
85 Chimes- +10% slow (75%), +15 damage
90 Chimes- +1 meep (max 7), +15 damage
95 Chimes- +1 meep (max 8), +15 damage
100 Chimes - +1 meep (max 9), +15 damage
Note: Every rank gives +15 damage, and this includes all ranks after 100

[PRE 7.7]
5 Chimes- Thrown Meeps apply a 25% slow
10 Chimes- Thrown Meeps do (30 at 0 stacks) +25 additional magic Dmg (55)
15 Chimes- Gain +1 additional meeps
20 Chimes- Thrown meeps do +25 additional magic Dmg (80)
25 Chimes- Thrown meeps will now strike through the initial target in a cone, applying slow and dmg to all hit inside the cone
30 Chimes- Thrown meeps do +30 additional magic Dmg (110)
35 Chimes- Meeps reappear 1 second faster (12 at 0 stacks) (11)
40 Chimes- Thrown meeps do +30 additional magic Dmg (140)
45 Chimes- Thrown meeps apply a 45% slow
50 Chimes- Thrown meeps do +35 additional magic Dmg (175)
55 Chimes- Gain +1 additional meeps
60 Chimes- Thrown meeps do +35 additional magic Dmg (210)
65 Chimes- Increased cone width (this is actually huge)
70 Chimes- Thrown meeps do +35 additional magic Dmg (245)
75 Chimes- Meeps reappear 1 second faster (10)
80 Chimes- Thrown meeps do +35 additional magic Dmg (280)
85 Chimes- Thrown meeps apply a 60% slow
90 Chimes- Thrown meeps do +30 additional magic Dmg (310)
95 Chimes- Gain +1 additional meeps


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Conclusion

/r/bardmains - Great Bard community
I'm active on their Discord if you would like to join and talk to me, or just directly message me (Cata#4979)

I'd love to hear your feedback. :)


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EDIT LOG

EDIT 4 (7.7 Update): Revamped whole build in preparation for 7.7 buffs, left old build intact as it's still viable.

EDIT 5 (Mid 7.11 Update): Removed GA from situational items, added Banshee's to example build, reasons to build abyssal reworded, mastery notes reworded, reworded introduction.