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Spells:
Flash
Smite
Items
Ability Order
Umbra Blades (PASSIVE)
Nocturne Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Olaf
Ragnarok keeps Nocturne from using his fear. Without your CC he will have more burst then you.
Synergies
Ideal
Strong
Ok
Low
None
Ganking
Umbra Blades Nocturne's basic attack is periodically enhanced, dealing 120% AD physical damage to his target and surrounding enemies, and healing himself for 10 / 18 / 26 (+ 15% AP) per enemy hit.
Basic attacks reduce Umbra Blades' cooldown by 1 second.
Duskbringer RANGE: 1200 SPEED: 1400 COST: 60 / 65 / 70 / 75 / 80 MANA COOLDOWN: 10 seconds
ACTIVE: Nocturne sends out a shadow blade in a line that leaves a Dusk Trail on its path, dealing physical damage to enemies it passes through and causing enemy champions hit to also leave a Dusk Trail behind their movement for 5 seconds.
PHYSICAL DAMAGE: 60 / 105 / 150 / 195 / 240 (+ 75% bonus AD)
While on the Dusk Trail, Nocturne is ghosted and gains bonus movement speed and bonus attack damage.
MOVEMENT SPEED: 15 / 20 / 25 / 30 / 35%
BONUS AD: 15 / 25 / 35 / 45 / 55
Shroud of Darkness COST: 50 MANA COOLDOWN: 20 / 18 / 16 / 14 / 12
PASSIVE: Nocturne empowers his blades, permanently gaining bonus attack speed. ATTACK SPEED: 20 / 25 / 30 / 35 / 40%
ACTIVE: Nocturne creates a barrier that blocks the next enemy ability that hits him within the next 1.5 seconds. If Nocturne blocks an ability, Shroud of Darkness' bonus attack speed is doubled for 5 seconds.
Unspeakable Horror RANGE:425/465 COST: 60/65/70/75/80 MANA COOLDOWN: 15 / 14 / 13 / 12 / 11 PASSIVE: Nocturne gains 335 bonus movement speed when moving toward Fear icon fleeing targets. ACTIVE: Nocturne plants nightmares into his target's mind, dealing magic damage over 2 seconds and forming a tether between him and his target. If the target does not break the tether by moving out of range, they flee from Nocturne for a short duration.
MAGIC DAMAGE: 80 / 125 / 170 / 215 / 260 (+ 100% AP)
FEAR DURATION: 1.25 / 1.5 / 1.75 / 2 / 2.25
Paranoia RANGE: / 2500 / 3250 / 4000 COST: 100 MANA COOLDOWN: 150 / 125 / 100
ACTIVE: Nocturne applies Nearsight to all enemy champions for 4 seconds. While Paranoia is active, Nocturne can activate it again to dash to the target enemy champion, dealing them physical damage.
PHYSICAL DAMAGE: 150 / 250 / 350 (+ 120% bonus AD)
Basic attacks reduce Umbra Blades' cooldown by 1 second.
Duskbringer RANGE: 1200 SPEED: 1400 COST: 60 / 65 / 70 / 75 / 80 MANA COOLDOWN: 10 seconds
ACTIVE: Nocturne sends out a shadow blade in a line that leaves a Dusk Trail on its path, dealing physical damage to enemies it passes through and causing enemy champions hit to also leave a Dusk Trail behind their movement for 5 seconds.
PHYSICAL DAMAGE: 60 / 105 / 150 / 195 / 240 (+ 75% bonus AD)
While on the Dusk Trail, Nocturne is ghosted and gains bonus movement speed and bonus attack damage.
MOVEMENT SPEED: 15 / 20 / 25 / 30 / 35%
BONUS AD: 15 / 25 / 35 / 45 / 55
Shroud of Darkness COST: 50 MANA COOLDOWN: 20 / 18 / 16 / 14 / 12
PASSIVE: Nocturne empowers his blades, permanently gaining bonus attack speed. ATTACK SPEED: 20 / 25 / 30 / 35 / 40%
ACTIVE: Nocturne creates a barrier that blocks the next enemy ability that hits him within the next 1.5 seconds. If Nocturne blocks an ability, Shroud of Darkness' bonus attack speed is doubled for 5 seconds.
Unspeakable Horror RANGE:425/465 COST: 60/65/70/75/80 MANA COOLDOWN: 15 / 14 / 13 / 12 / 11 PASSIVE: Nocturne gains 335 bonus movement speed when moving toward Fear icon fleeing targets. ACTIVE: Nocturne plants nightmares into his target's mind, dealing magic damage over 2 seconds and forming a tether between him and his target. If the target does not break the tether by moving out of range, they flee from Nocturne for a short duration.
MAGIC DAMAGE: 80 / 125 / 170 / 215 / 260 (+ 100% AP)
FEAR DURATION: 1.25 / 1.5 / 1.75 / 2 / 2.25
Paranoia RANGE: / 2500 / 3250 / 4000 COST: 100 MANA COOLDOWN: 150 / 125 / 100
ACTIVE: Nocturne applies Nearsight to all enemy champions for 4 seconds. While Paranoia is active, Nocturne can activate it again to dash to the target enemy champion, dealing them physical damage.
PHYSICAL DAMAGE: 150 / 250 / 350 (+ 120% bonus AD)
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