Threats to Vel'Koz with this build
|Annie||You out range her very hard. She doesnt have any tools to deal with your poke. She is easy to kill. Watch out for tibers stun and you will do fine. This lane is heavily in your favor|
|Jinx||She has really low range and no dash move. The 2 basic requirements for getting rekt in league. You should be able to land w-e combo easily and consistently. She has strong burst damage though so she can kill you if you make a mistake.|
|Twitch||FREE KILLS. This guy is so squishy and immobile. He cannot deal with your poke or your burst damage. I usually get a lot of kills in this match up.|
In my opinion Vel'koz is the strongest support in the game for solo queue carrying. He out trades most ADCs by himself. He is capable at all stages of the game. He is always useful no matter if you fed earlier in the game. Your abilities are big and noticeable so your team will always join in when you make a great play. You will almost always have top damage at the end of the game. His long range and big damage gives him a lot of potential to outplay even the worst matchups like Kalista, Vayne, Nautilus, and Blitzcrank. Although there are some champions I don't like playing against I will never hesitate to pick Vel'koz every game.
Who am I?
Summoner Name: el blanco jesus
I am currently Platinum in solo/duo queue playing Vel'koz support almost exclusively.
Have a specific question? Drop me a message in game or twitch chat. If you find success with my guide I would love to hear about it. Your feed back keeps me going.
Pros / Cons
- highest damage support in the game
- strong poke damage with a slow to help disengage
- poke goes around the minions so you wont push the wave while poking
- he is a bully and wins almost all lanes if you play it correctly
- enemy team often underestimates your damage allowing you to make even bigger plays
- If you are careless with your positioning you will feed
- junglers will camp you (wards wards wards)
- not much peel for the adc if they get jumped on (its ok though, you are the real carry)
- all his abilities are skill shots
The best ADCs for Vel'koz
This is my mini tier list for the best ADCs for Vel'koz. This tier list does not reflect my overall opinion of the champion. This is just how good the champion is with Vel'koz support at their side.
Varus - You will shove almost any ADC out of lane with this poke combo. Any low range ADC will probably feed hard. Varus is my favorite ADC for duo queue. ESPECIALLY if hes a friend that will treat you like the carry you are. A have won many games from Varus + Vel'koz Ultimate Synergy. Once you are 6 this combo has so much range they can press R and kill players under turret over and over again.
Jhin - Ultra strong damage lane. He can set you up with traps and ultimate. Your poke is absurd as well as the all in potential. 2 long range ultimates guarantees nobody is getting away without burning flash. Unstoppable if you are in voice comms with a friend.
Ziggs - This lane is probably unbeatable without jungle help. The poke is really absurd. The enemy laners cant even sit on turret cause you will just kill them with your long range ultimates. Rush void staff after Liandrys tho because they are 100% going to stack MR.
Cassiopeia - Very hard to out trade this lane. Vel'koz and Cassio are two of the strongest bullies in the game. Cassio scales like a monster. Most bot lanes dont know how to play against it so they feed hard. Cassio is kinda like Vayne except she doesn't suck in lane like Vayne does. This is one of my most favorite lanes but almost nobody plays Cassio bot.
Caitlyn - Strong poke and extreme range. She is a bully as well so you will shove out most lanes. The ultimates line up nicely and will nearly kill someone alone. Her traps will set you up for stronger positioning and big combos with your E and W. Most bot lanes will need heavy jungle presence to keep up with your lane pressure. Without ganks you will get Tower first kill almost guaranteed.
Lucian - You should be out trading most lanes with this combo. The early game damage is insane. Take ignite for even more kill pressure. Your ultimates line up nicely. Normally get a lot of kills with this lane. Lucian has trouble in teamfights because Vel doesnt peel enough for him but its a pretty strong lane.
Ezreal - The poke is unreal but takes time to scale. Laning phase can be incredibly boring. Blue build ezreal will have you both kiting for days. Stick to ezreal in teamfights and you will maintain control of the cat and mouse game. Both of you will sit on the outskirts of the teamfight just popping them over and over again with the big poke.
Miss Fortune - Really strong bully lane and your ultimates will crush their whole team. MF and Vel'koz can legit 2v5 ace if they get to free cast. I wish more people played MF. You will probably get camped by the jungler.
Corki - strong poke good kiting potential and he doesn't need much protection from his support. It is kind of a boring lane though. Corki isnt that great in the bot lane due to his low range auto attack. Corki is very easy to punish but with Vel'koz at his side its much easier for Corki to posture in lane. The enemy has to be afraid of the Vel'koz all in so Corki should be able to farm and get to his mid game power spike.
Kogmaw - The poke is pretty good and he greatly benfits from Vel'koz strong laning phase. Kog has difficulty in lane against most adc. However Kog also needs an enormous amount of peel in order to teamfight. It can be a good combo if your team comp has all the pieces to go around kog and vel. However most people in solo queue want to play all damage champs with no cc so its tough to make this combo work.
Kalista - Her ultimate breaks your ultimate mid channel. Avoid this ADC in solo queue if you can. She will use her ultimate on you at the worst times and expect you to dive in for the big aoe knock up but you are too squishy for that. However, her ultimate can save you from your own bad positioning or from ganks. It can work if you are in voice chat with a friend that will treat you like the carry you are. Her ultimate will enable you to carry the game solo. She can move you into a perfect position to land a 5 man ult. If you get dove on in a teamfight she can move you to safety without having to burn your own flash. Its a great combo as a duo its terrible if your playing with randoms.
Ashe - She needs more protection than Vel'koz can provide but you can make some big plays with her ultimate. If the Ashe is a beast you will get a lot of kills in lane. This combo wins against most matchups if Ashe lands her stun. Its not bad its just hard to play. If you are in voice chat with a duo it is a VERY strong combo. Ashe will get destroyed in teamfights and blame you for not peeling enough.
Jinx - She would prefer you were a big tank to peel her while she carries the whole game. She has some burst damage though, so laning phase is decent. She needs more peel and Vel'koz just doesn't have it.
Sivir - Nothing special. Her damage is ok. Her ranges are low so Vel'koz helps her get through laning by pushing the enemy adc back a bit. Her ultimate is helpful when you are in a tight spot.
Quinn- Not much synergy other than her big damage. You can definitely get some kills with her. Her ranges are low so Vel'koz helps her get through laning by pushing the enemy adc back a bit.
Tristana - Its meh. Its not bad its not great its just ok. Nothing special to talk about. She would prefer you were a big tank that peels her while she carries the game solo.
Graves - Really strong burst damage easy to get kills. Your long range helps protect him against poking ADCs like cait, ezreal, etc
Vayne - Her laning is weak so all your bully power is wasted. She needs you to be a big tank that peels her while she carries the game solo. She wants to farm and you want to get kills the synergy isn't there. Vel'koz can carry Vayne through bad lane matchups. The enemy adc will want to bully Vayne and deny her creep score. This will cause them to over extend and allow you to punish for kills.
Twitch - His laning is bad so your bully power is wasted. He NEEDS a big tank to stand on him and peel him all day long. Your ultimates combined will crush the whole team though. EXTREMELY high risk with EXTREMELY high reward if you can pull it off. Twitch and Vel'koz will 2v5 ace if they are mechanical gods. Not worth it in my opinion. I prefer a stronger laning phase.
Draven - He NEEDS a big tank to peel him all game. He has big damage and a lot of bully potential. You can get a lot of kills in laning phase but he will get crushed in team fights and there is nothing you can do. Play selfish if you have a draven. Use his big damage to get kills in lane then ignore him. You dont have the tools to help in a teamfight. Use that gold to get the big damage and carry your team solo.
After the nerfs to ghost on the 7.2 patch it is no longer the optimal choice. The best part about taking ghost was avoiding the early jungle ganks by having 2 movement summoners. I take exhaust almost every game now. However exhaust got nerfed on the 7.5 patch. I run ignite against healing supports. If there is an assassin on the enemy team you should probably just take exhaust anyway.
Item Choices Explained
Ludens + Liandrys Torment is the core that makes Vel'koz support powerful. Ludens will spread the Liandry passive to other enemies giving Vel even more AoE damage. His poke becomes a nightmare for the enemy team. I know his AP ratios are huge now but his base damages are still huge as well. Vel'koz deals damage constantly due to low cooldowns and his passive. Your Liandrys proc will be on their team the entire fight just ticking away at those health bars (assuming you don't miss all your spells lol).
Morellonomicon is very important but in the support role I recommend getting it after Liandrys and Ludens Echo. Vel'koz needs CDR and the grevious wounds is super impactful especially when you are slinging around Liandrys torment on everyone. You wont notice a huge power spike if you rush this item early. I prefer waiting until later. It is needed but not as good as liandrys luden combo.
Eye of the Watchers is better than Frost Queens claim in my opinion. Eye of the watchers gives 100% mana regen instead of 75%. I don't value the active on Frost queens very highly and having that 4th ward can be crucial at times. Assuming you recalled at reasonable times you will buy frostfang first then sightstone on next recall. Its only 550 gold to complete eye of the watchers after you have those 2 items. So basically 10% CDR and 25% more mana regen for 550 more gold. I prefer the build path for Eye of the watchers because it builds from your 2 core support items. This makes the item feel super cheap.