Tanky split pusher
My favourite F̶i̶r̶s̶t̶ second item
Ok, I take it back
Good follow up items
Good last items
Caution! Care when building.
Might be good, but is a little risky
Why play Yorick?
The new Yorick is a tanky split pusher with a not so brilliant team-fight, but has 2 v 1 potential. He's classed as a fighter but behaves a little more like a juggernaut. With his ult, he can push lanes while taking other objectives. He benefits most from sticking to his lane, overrunning it with ghouls and drawing attention to his lane to take pressure off his teammates. This makes him stressful to play, but he opens the gate to let his team to group and co-ordinate. Long story short: push like a **********er, 1v3 everyone, hope no one ships him with the maiden of mist.
Why is his win rate at 46% then? Glad you (I) asked. Before I felt it was an issue with builds, but now I'm pretty sure it's due to a lack of objectives early game and poor split pushing. Playing Yorick you need to accept your teamfight is weak but is great at skirmishing 1v1 up to maybe 3v3.
I thought you hated Trinity force on Yorick? Why the change of heart
OK, so when I created this guide it was less of a "THIS OP PLAY IT" but more of a devil's advocate on how to build Yorick, advocating Sterak's gage's power on Juggernauts that's rarely taken advantage of. Then I kinda... completely forgot about this guide. Several months later I came back to Mobafire to draft some guides and well tits. This guide had over 30k views.
In that time I'd played a fair amount more of Yorick, as well as getting a better understanding of minion wave management and lane mechanics. During this time I began to try rush Tri-force on Yorick with Sterak's after. Personally, I think that since it's less of a top lane carry meta with more tanks and the like running about, Yorick can reach tri-force very safely. I still maintain Sterak's is a core item on him, but honestly the CDR is too good to turn my nose up at.
What about Black Cleaver? It had AD, CDR and Health?
Turns out I'm a dumb *** and BC is procced by his ghouls, when I wrote the guide I mixed it up a bit with Frozen Mallet because I am dumb dumb. I recommend this item wholehearted against champions such as malphite and Poppy, but I still recommend buying a sheen first unless it's clear they're rushing armour before bami's.
Late game, yup, probably. Early game, no. Early game the Sheen proc is more valuable and Tiamat can be a bit of a pain if you're trying to set up graves. By no means a bad item, but niche. Perhaps against champions with even stronger wave push. Later on split pushing is significantly more difficult, so being able to one shot a wave with a TH proc is very valuable indeed.
Ok, so why do you still have the hots for Sterak's?
Because it's gud. Let's say you're having a good game and can buy both Sterak's and Tri force at level 11. You have 100 base AD. Triforce would convert this into an extra 200 damage on a Q auto. With Sterak's, you're getting an extra 25 damage from your base auto, 50 damage extra on the sheen proc, and 10 damage from your Q scaling plus 8 AD onto your minions along with 400 health. It might not be gold efficient as a defensive item, but as an offensive item it's not bad. Also I think this item's more effective on champs that prefer to split push since if you're fighting 2 champions as opposed to 5, your shield might be worth **** especially if they **** and someone wastes an ult on the shield.
How to play in lane
You know that quiet guy back in school who wouldn't say a word to anyone, then on the last day delivers a burn so smacktastic it broke all the thermometers in a 12 mile radius? That's Yorick.
You spend the early game digging graves, taking names, making tombstones for the names and then delivering moving eulogies for said names, because you dunked their ***es. You take few trades, only slipping the odd Q auto onto your lane opponent if they go in for a minion while Grasp is up. Once you have 3-4 graves, you summon the death midgets and Throw an E out. That's the standard trading combination. You don't necessarily have to save the graves until a trade, you can do it if you simply want to push the lane and have more of an aggressive stance against a weaker laner. Yorick's pushing power early is insane, so be sure to ward constantly and get dem minions under turret.
Level 6, your in depends on one ability. W. If they have an auto reset, they need to be either low before your all in or you need extra CC from your jungler
Aight, cool. What about mid game?
Mid game you should think about pushing for realsies with your ult. Your focus should be shoving people out of lane, or looking to TP if your teammates get a kill or two in lane but need someone to push. Obviously look to TP anyway for them sweet sweet TP ganks, but only do it if you can take a turret afterwards. Otherwise, by the time you traipse back to lane you'll have lost a lot of experience and CS for very little reward. If you take the top lane outer turret, don't be afraid to roam if you think you can't 1 v 2 or 3, even with your undead homies. Did I use that word right? 'Homies'? But I digest. Normally after top turret you should group with the mid laner and Jungler and move to take the tier 1 mid turret.
And how's the late game on a scale of one to Vayne?
It's aight. If you've been staying in lane a lot you should be the first to hit level 16 with probably around 3000 health. Your maiden, in turn, should have 4000-ish health. Put two and two together you've got a split pushing monster that should be able to beat pretty much any sustained fighter. ADC's like Vayne will out DPS you, but the good news is that if they're fighting you, they're not in a team-fight. Also if your bot lane did their job well and crushed lane, you can sometimes two shot squishier champs at later levels.. PLEASE NOTE! YOU ARE A SPLIT PUSHING CHAMP, BUT THAT DOESN'T MEAN YOU SHOULD IGNORE IMPORTANT TEAMFIGHTS. DON'T JOIN IF YOU CAN TAKE AN INHIB TURRET OR TWO, BUT UNLESS YOU CAN GET SOMETHING REALLY REALLY IMPORTANT, DON'T IGNORE YOUR TEAM. SORRY FOR CAPS LOCK I CAN'T STOP PLEASE SEND HELP.
Tri-force break down and more in-depth analysis
Please note I'm not an expert on gold efficiency or item builds, but I do often consider this kind of stuff in game. Seriously, if you play tanks at least dabble in optimisation.
OK, I know my 'feelings' and gut instincts aren't going to convince people not to rush this item so here's the skinny. You're losing over a quarter of the gold you sinking into this item. You see, one of the reasons Triforce is amazing on Jax and Irelia is less about the CDR but the attack speed. 15% to 40% is a pretty big buff. Shame that Yorick don't give two ***** about attack speed.
Your Q is an auto reset and the bonus damage attacking the maiden's target is limited to every two seconds. It's not worthless, but 40% attack speed is worth 1000 gold you could be spending considerably better. Then look at the health and AD gained. 250 and 25 respectively. Only 100 health more than a ruby crystal, and at levels 10-12 Sterak's gage will provide just as much, and more as the game continues.
Now here's the stat Yorick kind of needs but I think is best coming from runes: CDR. 20% is a lot right? Yup. Is it worth a lot? No. Just over 500 gold actually. The value tends to be more about getting it as a bonus to an item's main stat. In this case, Yorick no likey. Hence my weird rune page derived from the new Jungler rune page. You can build what you want, and if you happen to go over the CDR cap it isn't the end of the world.
Now I spent this section dissing Trinity Force so you might be wondering why I still tend to build it second. This is because of the Sheen proc. With Sterak's gage and Yorick's already great base AD, Trinity force's bonus damage really makes farming easier and gives a little bit of burst to his kit. Iceborn does this too, but I hate building too much armour early since it provides significantly less effective health in the early game. That and it's worthless to build against an AP laner. Therefore, Trinity force isn't great on Yorick to start with, but once you have some ground it does wonders.
Note for people who are sad like me and care about cost and ****: Cooldown reduction is a weird stat to a get a gold value for since the item used to calculate its gold efficiency has it as a unique passive (Kindlegem). When I apply gold efficiency to an actual game I think "Do I get more combining these items, or stacking the base item. Problem is, every item that gives stacking CDR has a unique passive, making it hard it impossible to calculate it as a raw stackable stat. However, if there were items with good enough raw stats to have over 100% efficiency (or a passive with a known efficiency) , we could conclude that as a raw stat it's worth even less... *Cough* Athene's *Cough cough* Frozen heart. Why am I typing coughs?
Little tips that can help.
First, be smart with your W. You don't have to get someone in the middle of it to be effective. If you're running to tower, run close to the inner wall and place it where you're standing. Unless they're on top of you, they'll have to go around, use at least two dashes, or auto it twice buying you a second at low levels. If you're in the jungle, you can use it to block passageways and even **** up people's auto pathing. It's not as impactful as an Anivia wall, but hot damn can it get the job done.
Second, only let your maiden loose to push a lane solo if you're doing something that's important, or gives the maiden time to take a tower while you distract them.
Third, soloing Rift Herald probably isn't a good idea. Just do it with your jungler with either the maiden helping or pushing a lane. You can do drag fairly easily with some midgets, but to do that you have to leave lane for a long time.
Fourth, your little people (see, totally pc) can apply life steal and (apparently, need to test this) corrupting potion's burn damage. Life steal is less useful but might be fun to try, but if you take corrupting potion you can heal up and apply the effect without having to trade.
Last words (see what I did there :D)
Here's the tl;dr. Play safe in lane, build yourself up then surprise the **** out of people when they underestimate what your little bastards can do. Put so much pressure on top that you take their jungler and possibly mid laner out of the equation so your team can recover or take objectives. Make it so that you can't be ignored because if their 0/4/0 Riven leaves top, you're going to take a turret. Only when you destroy their inhibitor will they realise:
They should not have forgotten Yorick Mori.