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Ryze Build Guide by SnowWan

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League of Legends Build Guide Author SnowWan

[7] Reworked Ryze Jungle Build

SnowWan Last updated on March 28, 2017
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Ability Sequence

2
4
5
7
9
12
Ability Key Q
3
15
16
17
18
Ability Key W
1
8
10
13
14
Ability Key E
6
11
Ability Key R

Masteries

12 Ferocity

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18 Cunning

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0 Resolve

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Threats to Ryze with this build

Threat
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High
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Threat Champion Notes
10
Shaco Shaco is early invade camp and you are realy squishy so i recommend ban shaco if you are going to play Ryze
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Introduction

Hi im a Silver Player form EUNE, i love Ryze Jungle i like that feeling wen you are trying to play something that dosen't really work! thats why i came up whit Ryze Junge And It Worked out good!


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Full clear

    Full Clear in order
Gromp

Blue Buff

Skull Crab

Wolfs

Raptors

Red Buff

Krugs


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Farming

farming in lane You should Use E>E>Q.
When A Minion Is Low Use E And Get Your Area E And Use Q For Get The Most Out Of Your Mana


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Combo's

Q>E>Q>W>Q>E>Q

Farming in lane used E>E>Q'

Stun Combo, E>W>Q>E>Q


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Pros / Cons

Pros

+ Hige DMG Late Game
+ Tanky Late Game
+ Late Game Camp
Cons

+ Hard To Master
+ Squishy Early Game
+ Late Game Camp


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Ryze Ability

Arcane Mastery

Ryze's spells deal extra damage based on his bonus mana, and his maximum mana is increased by 5% per 100 ability power.



Overload
Cooldown: 6 Cost: 40 Range: 1000
Passive: Ryze's other basic abilities reset Overload's cooldown and generate a Rune for 4 seconds, up to a maximum of 2.

Active: Ryze unleashes a runic blast in the target direction, dealing 60 / 85 / 110 / 135 / 160 / 185 (+45% of ability power) (+3% of bonus mana) magic damage to the first enemy struck and consuming all of his Runes.

If Ryze consumes 2 Runes, he shields himself from up to 60-200 (based on level) (+60% of ability power) (+3% of bonus mana) damage for 2 seconds and gains 25 / 30 / 35 / 40 / 45 / 50% bonus movement speed for the duration.

Flux: Overload deals 40 / 55 / 70 / 85 / 100% bonus damage based on Spell Flux's rank and spreads to all nearby enemies marked with Flux, consuming the mark on all targets.



Rune Prison
Cooldown: 13 / 12 / 11 / 10 / 9 Cost: 50 / 60 / 70 / 80 / 90 Range: 600
Ryze instantly deals 80 / 100 / 120 / 140 / 160 (+20% of ability power) (+1% bonus mana) magic damage and roots the target enemy for 1 second.

Flux: Rune Prison's root duration is doubled to 2 seconds.



Spell Flux
Cooldown: 2.25 Cost: 40 / 55 / 70 / 85 / 100 Range: 600
Ryze hurls an orb of runic energy at the target enemy, dealing 50 / 75 / 100 / 125 / 150 (+30% of ability power) (+2% bonus mana) magic damage and marking them with Flux for 3 seconds, causing his next basic ability against them to consume the mark and gain bonus effects.

Flux: Spell Flux spreads to all nearby enemies, applying its damage and marking them with Flux.

Enemies killed by Spell Flux or while marked with Flux also trigger its bonus effect.



Realm Warp
Cooldown: 120 Cost: 100 Range: 1500 / 3000
Ryze opens a portal to a nearby location. After 2 seconds, all allied units within the portal's sphere are warped to the target location.

If Ryze becomes unable to cast or move, Realm Warp is cancelled.


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Smite's

Normal Smite

Smite deals 390 - 1000 (based on level) true damage, based on champion level, to a monster or enemy minion.


Challenging Smite

Skirmisher's Sabre: Challenging Smite can be cast on enemy champions, True Sight icon revealing them for 4 seconds, reducing their damage against you by 20% and making them take 60 - 162 (based on level) true damage over 3 seconds from your basic attacks for the duration.



Chilling Smite


Stalker's Blade: Chilling Smite can be cast on enemy champions, dealing 28 - 166 (based on level) true damage and stealing 20% of their movement speed for 2 seconds.