Olaf Build Guide by bl00dbasj
Not Updated For Current Season
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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Hello my fellow summoners. First of all i have to start with saying that i am norwegian and that probarbly explains some wrong words etc. This is my first build on MOBAfire and it will probarbly come more.
This build is about the champion Olaf, i consider him the most OP chammpion in League of Legends. That is probarbly because i am used to play champions who can be builded tanky.
Olaf depends mostly on life steal, health, and massive attack damage. Olaf has this pretty OP passive that makes his attack speed increase when he is at low hp. Therefore it is lifesteal in this build, to help you to survive 2v1. I'd love to get feedback from you guys about my build, criticism is allright as long as it is for helping my build in becoming better.
If you want to play with me, my summoner name is: bl00dbasj
I play on the Nordic and East server.
I shall warn thy.
This build is not made for being followed item after item, if you guys are being owned at your lane and it is against say Leblanc and Fiddlesticks, then instead of buying exactly as the build says, try building with Magic resist in your build. Try switching you berserker boots with mercurys treads, and instead of buying Infinity edge, try buying Maw of Malmortious.
Just the glorius background of Olaf.
On an uncharted continent beyond Valoran's grasping clutches, the conqueror named Olaf was born to a long tradition of soldiers unlike most others. Berserkers, as they tout themselves, are warriors who channel fury deep from their cores, unleashing pure and savage wrath upon their enemies. This fearsome evolution is a product of their unforgiving home, Lokfar - a barren tundra where all creatures must vie bitterly for every resource. Olaf belonged to a seafaring clan known for ruthlessly pillaging any and all villages within reach of their dragon-crested longboats. The last time he saw his icy home, Olaf was embarking on an expedition to pioneer and plunder a distant land known only to legend. However, while underway, a terrible storm sprung up and Olaf and his crew were thrown to the mercy of a roiling and pitiless sea.
His ship destroyed, his crew nowhere to be found, Olaf miraculously washed up untold miles from ''friendly'' waters on the foreign shores of Valoran, south of Demacia. This unfamiliar place stunned and frightened the Berserker, for Lokfar is not privy to such potent magicians. Approaching them, Olaf hoped that they could use their mysterious powers to send him back to his people. A bargain was struck. Olaf would use his awesome prowess as a warrior to serve the unusual wars of Valoran in the League of Legends, and in exchange the sorcerers would find him a way to return. Despite his participation in the League, Olaf knows better than to trust the ''finger wagglers'' that run the Institute of War. He deliberately keeps details of his life and home from them. After all, with enough information, they would most certainly find the Lokfarians and dominate them as they have dominated all of Valoran, keeping both quietly -- and unwittingly -- in their thrall.
Beware the war cry of the Berserker. What surges toward you is unyielding, free from the shackles of reason.
I prefer to use Ignite and Flash, most frankly because they are both effective for attacking and escaping. Id use the ignite when your foe is running away with low hp, if you do that, you're sure to get the kill.
But if you're being owned and have to run away from the fight, you should flash away. If you get slowed, stunned, etc. You should pop your ultimate The "R" if i may. It disables every slow, stun, etc. You will probarbly get away unless someone is ranged or something like that.
I have chosen his "Q" ability, also called "Undertow", because it is great to have if you're laning with another champion who has great attack damage. It slows the champion wich makes it easier for both champions to attack. What i recommend is that you throw it not too long, but just in range for you to hit the enemy champion. The reason of you doing that is because you can pick the axe up by walking on it. I always max the Undertow first, because i like to have it in teamfights where enemies try to run away. At level 2 i chose his "E" ability, or "reckless swing" as it's called. because it's dealing excessively high damage against squishy champs in the early game. At level 3 I pick my "W" ability, or "Vicious Strikes" as it is called. I use it because it gives you increased AD, life steal, and AD. It is great to have if you're going 1v1 or 2v1 against enemy champs.
All in all this is a build that shows you how to play Olaf like a boss. Hopefully you guys will have good use of this build. If you find items in the build that you think should not be there. Feel free to let me know and i will consider changing it.
Once again if you want to play with me, I play on the nordic and east server, my summoner name is: bl00dbasj.
Special thanks to:
Myself who took the time to make this build at the middle of the night.