get
prime

Team Guide by perryooo

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author perryooo

A decent group of champs

perryooo Last updated on October 27, 2011
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Lane

[VS]

Team 2

Ability Sequence

2
8
10
12
14
Ability Key Q
1
4
5
7
9
Ability Key W
3
13
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Brute Force
 
 
 
 
 
 
 
3/
Lethality
Improved Rally
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 22

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 6

 
 
 
 
 
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 2


Guide Top

Talon

Talon is a very burst orientated champ who with a bit of practice is a deadly weapon in on the fields of justice but if beaten down early game does very badly by late as he is still trying to catch up so try to stay in lane as much as possible.


Guide Top

Sion skills

Enrage - Skill

I shall explain how Enrage works.
Well some of you may know, some of you may think you know and some of you dont know. Actually its very important to know this so stay allert

Now every time you hit while you have Enrage Toogled you lose some hp - Cost 6/8/10/12/14 BUT every time you last hit a minion a champion or a monster you gain 1/1.5/2/2.5/3 Maximum HP so try to do the last hit on minions ESPECIALLY when its too early in the game.
Later on you will get a Vamparic Screter and that will solve the problem of losing hp each attack


Skills and usage

Cryptic Gaze: (Active): Sion's gaze terrifies a single enemy, dealing magic damage and stunning for 1.5 seconds.
Cost: 100 mana

Cooldown: 12 / 11 / 10 / 9 / 8 seconds

Magic Damage: 70 / 125 / 180 / 240 / 300 (+1.0 per ability power)
Death's Caress: (Active): Sion surrounds himself with a shield which absorbs damage. If the shield is not destroyed in 10 seconds, it will explode, dealing magic damage to surrounding enemies.

Cast again after 4 seconds to manually detonate.

Cost: 70 / 80 / 90 / 100 / 110 mana

Shield Strength/Magic Damage: 100 / 150 / 200 / 250 / 300 (+1.0 per ability power)
Enrage :(Toggle): While active Sion deals extra physical damage at the cost of health each attack. Additionally, he permanently increases his maximum health whenever he kills a unit. The health gain is only there if this skill is active.

Cost: 6 / 8 / 10 / 12 / 14 health per attack

Attack Damage Increase: 25 / 35 / 45 / 55 / 65

Health Gained: 1 / 1.5 / 2 / 2.5 / 3 per kill
Cannibalism :(Active): Grants Sion lifesteal and +50%/75%/100% attack speed and 50% attack speed for 20 seconds, additionally Sion's attacks heal surrounding allies for a percentage of the damage dealt.

Cost: 100 mana
Cooldown: 90 seconds

Life Steal: 50 / 75 / 100 %

Heal: 25 / 37.5 / 50 %


Guide Top

Recomended Items

Recomended Items Purchases

First i get some shoes to run faster, then i take Berserker's Greaves for +25% more attack speed. You can take 2 hp pots instead of 1 and 1 mana pot instead of 2



I get a Phantom Dancer for more crits, more movement speed and more attack speed


then i get a Vamparic Screter after i get some Attack speed and some Critical because i dont wanna lose hp per a hit PROBLEM SOLVED :p


After that you will get a Frozen Mallet. HELPS A LOT Your enemies will slow down every hit [EASY KILLS]


Then some high damage, criticals and critical chances with Infinity Edge


THESE ARE THE BASIC ITEMS I RECOMEND YOU TO GET EVERY TIME YOU PLAY

When you get the Items above its good to get this one, It will be late game already and some tanks may have strong armor. This one will reduce it each hit.


Now in the end get this one that gives you Lifesteal and attack each kill.


This build works perfectly, try it


Some other item Purchases

Starter Items: Dorans Blade / Boots of Speed / Vamparic Screter

More info comming soon



Optional Items

1) Last Whisper



When: Theres a heavy tank in the enemy team? cant do enough damage? get this

2) Sword Of The Occult


When: Sometimes when you have good teammates, all you really do are assists, its better to take this one because of the damage it gives you each stack

3)Bilgewater Cutlass


When: Some nabs run away from you.. well take this, it will slow them even more [60 Sec cooldown]

4)Atma's Impaler


When/Why: Some people like this item because it gives extra attack based on your hp. I agree with them, its a personal choice. Take it only when you go up to 3k hp. [After Frozen Mallet]. 2% of 3k hp is +60 dmg (i think :p)


Guide Top

early- late game

Early/Mid/Late Game

Early Game


Try hiding in bushed with teammates using stun Cryptic Gaze and Exhaust that are helpful at beggining [First Blood:p], also look for opportunities to gank, Last hit minions


Mid Game


Try ganking Mid, Going Ghost mode then stun Cryptic Gaze Q skill and knock out the bastard


Late Game


On Late game there are a lot of teamfights ganks and 1 vs 1 fights make sure you have your ulti ready every moment its needed Cannibalism R Skill


Runes

I Prefer 9 Greater Mark of Desolation For more Damage.
9 Greater Seal of Alacrity for more attack speed,
9 Greater Glyph of Alacrity for even more attack speed
The quintensess i get are based on everything we need

Armor penetration:
Greater Quintessence of Desolation
Attack speed:
Greater Quintessence of Alacrity
And a little bit movement speed:
Greater Quintessence of Swiftness
Optional Runes



At low levels Stun costs a lot of mana, you can get some Greater Seal of Replenishment for mana regeneration

get 3 Greater Quintessence of Desolation for more damage
or 3 Greater Quintessence of Alacrity for attack speed


Pros / Cons

Pros:
1 vs 1 beast
Stun is VERY helpful
Ultimate gives A LOT of lifesteal to you and to teammates
Cons:
Not a good farmer
Can be taken down easily by the opponet team
No fun to play




Summoner Spells

Spells i prefer:

Ghost is a very helpful spell that can make you run faster and catch up with the enemy


Exhaust is also a good spell especially in early game that slows the enemy

Some other good spells are Ignite or Flash that
Dont think about other spells, they suck


Guide Top

Thinking about jungling?

Creeping / Jungling

Sion is a very good jungler as he can tank mobs with his lifesteal (Tanking the baron helps teammates restore hp with lifesteal too)

To jungle you have to start with a Cloth Armor and 5 health potions

OR for some lifesteal

Starting with Death's Caress to hit the mobs faster and at Lvl 2 Enrage. Afterwards at Level 3 put a point Cryptic Gaze. When a teammate needs help go and creep the enemy with Stun

Summoner Spells: Go with smite and Flash


Guide Top

Tryndamere

Tryndamere is one of the deadliest late game dps champions ingame.
DPSing with Trynd is very easy. Rightclick and enjoy the crits. He is easy to play but hard to master. He is a great early game laner, with nice self heal, good escape mechanism, and build in slow, paired with no mana usage, should let you lane extremaly long. The Early game is the hardest part since your crit rating is quite low so getting crits for self heals will depend on your last hit skill. If you get harrased much you will still be viable coz of passive that increases your crit rating ALOT when you are low on HP, you can try to stay in lane even on low hp and last hit/crit minions on your tower to benefit from lane exp as much as possible. Be very carefull. In mid game you will pwn each and every non tank champion even without lifesteal. Jungling with high crit and self heal is easy as pie. You can start roaming with just phantom dancer and boots. In 1v1 with your ulti, you will be the biggest threat on the map. Watch out for tanks.

As all your damage comes from physical attacks you are VERY vurneable to blinds ( Blinding Dart and CH-1 Concussion Grenade) or exhausts ( Exhaust) and ofc Thornmail keep that in mind before picking Trynd vs a team with Teemo or/and Heimerdinger.

He is also a great Physical debuffer. Beeing able to cut down 100AD from all cought in the shout AoE will significantly lower the dps output of enemy team. Paired with AS debuff (Frozen Heart or Malphite Ground slam) will make all physicals deal nearly no damage at all.

If you like to charge, kick some ***es and run safely, this is a champ for you.
If you like to play defensivly. Leave this champ alone or let others play it.


Guide Top

Pros and Cons + skills

Pros and Cons

Pros
+ One of the best endgame dps champions
+ Great healing ability (Bloodlust)
+ Great escape/tanking ability (Ultimate)
+ Can go through walls (Spinning Slash)
+ AoE Slow ability.

Cons
- Squishy early game
- Requires good timing and some skill for good use
- Vurneable to DoT's, Blinds and Thornmails :)
- Dependable on only physical attacks only.
- VERY item dependant


Skills
Battle Fury - Tryndamere's Critical Strike chance increases as he becomes more wounded.

Plain and simple. Less HP more % Crit. During your Ulti you will have 100% crit. Fun :)
"Crit Crit Crit Crit and i am still immortal :) spank me baby!"

Bloodlust - Tryndamere thrives on the thrills of combat. Whenever Tryndamere kills a unit or critically strikes, he temporarily gains increased attack damage and critical damage.
Passive: Whenever Tryndamere kills or critically strikes a unit, he gains 3 Attack Damage and 1.5/2.25/3/3.75/4.5% Critical Damage for 15 seconds (stackable 8 times). Killing a unit or critically striking while not Bloodlusted applies 2 stacks instead of 1.

Active: Tryndamere consumes his Bloodlusts, restoring 10/20/30/40/50 health per Bloodlust (+1.5).

Cost - No Cost
Range - 0

Your mail ability. It has many uses.
Each crit you get a buff that stacks up to 8. Each stack gives you 3AD (max stacks 24AD) Each stack gives you 4.5% crit damage (max stacks 36% crit damage).
Additional you can "eat up" those stacks and heal yourself for 50HP (max stacks 400HP).

It is all you need early game. Damage, heal and a bit crit damage. Unfortunatly your crit % will be quite low (if on full HP) Try to eat the stacks when you get 8 of them or when its fading off. The cd is quite low so use it frequently to stay in lane as long as possible. Dont get too coky early game, since you will not be that strong yet, just try to creep and heal the harrasment damage via Active. You should prio this skill before any other.

Mocking Shout - Tryndamere lets out an insulting cry, decreasing surrounding champions' physical damage. Enemies with their backs turned to Tryndamere also have their movement speed slowed.
Decreases surrounding champions' physical damage by 20/40/60/80/100, and enemies with their backs turned also have their movement speed slowed by 30/37.5/45/52.5/60%.
Lasts 4 seconds.

Cost - 25/25/25/25/25 Health
Range - 400

Your only crowd control ability (if we can call it that way) This is quite powerfull ability. On max lvl you will slow by 60% for 4 sec. It lasts quite long, Frozen mallet debuf lasts 2.5 sec. Additional it is a VERY powerfull debuff. -100AD on AoE is quite powerfull tool on teamfights. Dont hesistate to use it and dont underestimate it.

Spinning Slash - Tryndamere slices toward a target unit, dealing damage to enemies in his path.
Tryndamere spins through his enemies, dealing 50% of his Attack Damage +40/90/140/185/240 (+1) damage to enemies in his path.

Passive: Slash's cooldown is reduced by 2 sec whenever Tryndamere critically strikes.

Cost - 40/50/60/70/80 Health
Range - 25000

This is one of the most fun abilities ingame. Mastering the use of it is the key to victory in playing Tryndamere. You should know the range of the spin, you should know where and when can you spin to go through walls. Common use in fights is spin in -> Mocking and dps dps dps than spin out to run away.
Take in mind that it costs health and ulti leaves you on 1HP :)
In team fights try to keep the CD to run away or to chase those fleeing enemies.
Skill is very nice for farming mobs. It deals 50% of your AD but it ignores your crit, and your AD will be quite low for quite long time. We dont need that much AD since we focus on lvling %crit asap. When farming mobs try to get those 8 stacks of Bloodlust before using it to maximize the damage you deal with this skill.
Additional each crit will lower slash cd by 2 secs.

Undying Rage - Tryndamere's lust for battle becomes so strong that he is unable to die, no matter how wounded he becomes.
Tryndamere becomes completely immune to death for 6 seconds, refusing to be reduced below 1 health. His abilities have no cost during this time and he gains 4/6/8 Bloodlust stacks.


Cost - No Cost
Range - 0

This skill makes Trynde a Trynde. This skill requires good timing and awareness what you can and what you cant do with it. Main rule of Trynde dps is:
Do i have ultimate ready? Yes? I can go in and whack some ***es off. No? Stay in the back and watch out!
As you can count nearly only on your dps output you are very dependant on that skill. In the time you have it on CD, i highly suggest to go kill something to (1. Lower the cd of your ulti, 2. Earn cash coz you are very item dependant, 3. stack those 2 Bloodthirsters.)
Try to delay the usage of this skill as much as possible. Remember that beeing stuck on 1HP equals in having 100% crit for some time and beeing immortal. i usualy tend to "spin out" on 2 sec mark of the ulti (sometimes you can make a decision on staying in fight for whole duration, and count on your lifesteal. I do not suggest doing so if there are more than 2 enemy players around.


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