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Recommended Items
Runes:
Spells:
Flash
Smite
Items
Ability Order
Ki Barrier (PASSIVE)
Shen Passive Ability
Threats & Synergies
Vayne
Sad times. Hard to lock down, shreds you. Just don't fight her alone and smite her to be sure you don't whiff taunt.
Intro
-
Crazy tanky
High built-in damage
Counters most ADCs
Unstoppable ganks and great counterganks
Fun!
High engage/escape potential
-
ULTIMATE COOLDOWN LENGTH (and other cooldowns)
1 source of hard CC
Early clears leave something to be desired
Pre-6 ganks are clown fiestas
Can get shut down early from getting blue side creeps taken.
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Shen jungle actually has a good amount of synergy with the new runes, which is really nice. You're going to want to take Resolve as your primary tree 100% of the time. Primary tree: Aftershock is the keystone you want to take as a jungler. Grasp of the Undying is good for laning, but you're not going to activate it very often in the jungle. Aftershock supplies tankiness, CC, and a little extra damage. All things we want. Unflinching is the rune I normally take in this slot, but all three can work. Demolish is good for pushing after a gank, and Font of Life is a nice bonus, but Unflinching is pretty much always useful. Conditioning is easily the best rune in this part of the tree. You don't really need the early armor or magic resist the others offer. Overgrowth makes you scale even better into the late game. It takes a while to kick in, but as long as you clear/farm consistently, you'll definitely feel this once you get some items. Secondary tree #1: Domination Sudden Impact is pretty helpful, since you are doing hybrid damage with your Q. Nice all around for damage. Ingenious Hunter might seem like a strange one, but it's amazing for Titanic Hydra's active. It gives an automatic 10% CDR for its active, which is already 2 seconds off. Secondary tree #2: Sorcery Transcendence is a pretty solid option. Most of the time, you aren't hitting 40% CDR, so it's nice to have the extra reduction. The Ultimate Hat is a good solution to Shen's long ultimate cooldown. Either secondary tree works, but if you care, LS (the coach/analyst) recommended the Domination tree in his video on new runes. |
Spirit's Refuge: Take this level 2 to block the attacks of the large jungle monsters. If timed right, you can block 2 autos, which saves a lot of health. You max this last because maxing it does very little.
Shadow Dash: You take this third and max it second. I've tried putting a second point in Twilight Assault level 3, and had a pretty bad clear because I ran out of energy. Shadow Dash's passive helps you regen energy, which is what makes your clears work.
Stand United: The big one. A good Shen is Jesus incarnate if they can use this ability well. You can shield carries, cross-map gank and counter-gank, and just in general make the enemy team contemplate ending it all. It's on a crazy long cooldown at first, so use it well, but don't be afraid to use it. At later levels, the shield it gives gets absolutely massive and can be used in the middle of a fight just for the protection.
It doesn't matter what side you start, so always get a leash with your bot lane.
Sustained, solid clear:
Red side start: Blue > Gromp > Wolves > Red > Krugs > Scuttle
Blue side start: Red > Krugs > Scuttle > Wolves > Blue > Gromp
If you want to be able to gank/coutergank level 3:
Red side start: Blue > Gromp > Wolves
lue side start: Red > Wolves > Gromp
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