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Shen Build Guide by Bakiraka

Jungle A Demonstration of Superior Judgement - S7.24 Shen Jungle

Jungle A Demonstration of Superior Judgement - S7.24 Shen Jungle

Updated on November 25, 2017
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League of Legends Build Guide Author Bakiraka Build Guide By Bakiraka 18,444 Views 2 Comments
18,444 Views 2 Comments League of Legends Build Guide Author Bakiraka Shen Build Guide By Bakiraka Updated on November 25, 2017
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Runes:

Resolve
Aftershock
Unflinching
Conditioning
Overgrowth

Domination
Sudden Impact
Ingenious Hunter

Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Smite

Smite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Intro

Hello everyone! Thanks for clicking on my Shen guide. Shen is a super fun champ with great tanking stats and huge global pressure late game. I've been playing Shen for a while, so I thought I would make a guide to share the love.
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Pros / Cons

PROS:
    Crazy tanky
    High built-in damage
    Counters most ADCs
    Unstoppable ganks and great counterganks
    Fun!
    High engage/escape potential
CONS:
    ULTIMATE COOLDOWN LENGTH (and other cooldowns)
    1 source of hard CC
    Early clears leave something to be desired
    Pre-6 ganks are clown fiestas
    Can get shut down early from getting blue side creeps taken.
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New Runes

















Shen jungle actually has a good amount of synergy with the new runes, which is really nice. You're going to want to take Resolve as your primary tree 100% of the time.


Primary tree:
Aftershock is the keystone you want to take as a jungler. Grasp of the Undying is good for laning, but you're not going to activate it very often in the jungle. Aftershock supplies tankiness, CC, and a little extra damage. All things we want.

Unflinching is the rune I normally take in this slot, but all three can work. Demolish is good for pushing after a gank, and Font of Life is a nice bonus, but Unflinching is pretty much always useful.

Conditioning is easily the best rune in this part of the tree. You don't really need the early armor or magic resist the others offer.

Overgrowth makes you scale even better into the late game. It takes a while to kick in, but as long as you clear/farm consistently, you'll definitely feel this once you get some items.

Secondary tree #1: Domination

Sudden Impact is pretty helpful, since you are doing hybrid damage with your Q. Nice all around for damage.

Ingenious Hunter might seem like a strange one, but it's amazing for Titanic Hydra's active. It gives an automatic 10% CDR for its active, which is already 2 seconds off.

Secondary tree #2: Sorcery

Transcendence is a pretty solid option. Most of the time, you aren't hitting 40% CDR, so it's nice to have the extra reduction.

The Ultimate Hat is a good solution to Shen's long ultimate cooldown.

Either secondary tree works, but if you care, LS (the coach/analyst) recommended the Domination tree in his video on new runes.
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Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Twilight Assault: This is your bread and butter. This is what makes your clears happen and where your damage comes from. Great ability all around, and the best one to max first.
Spirit's Refuge: Take this level 2 to block the attacks of the large jungle monsters. If timed right, you can block 2 autos, which saves a lot of health. You max this last because maxing it does very little.
Shadow Dash: You take this third and max it second. I've tried putting a second point in Twilight Assault level 3, and had a pretty bad clear because I ran out of energy. Shadow Dash's passive helps you regen energy, which is what makes your clears work.
Stand United: The big one. A good Shen is Jesus incarnate if they can use this ability well. You can shield carries, cross-map gank and counter-gank, and just in general make the enemy team contemplate ending it all. It's on a crazy long cooldown at first, so use it well, but don't be afraid to use it. At later levels, the shield it gives gets absolutely massive and can be used in the middle of a fight just for the protection.
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Jungle Clear

Shen's clears mostly work due to his Twilight Assault doing percent max health damage and his passive Ki Barrier giving him a shield. If used right, Spirit's Refuge also can be very helpful for his clears.
It doesn't matter what side you start, so always get a leash with your bot lane.
Sustained, solid clear:
Red side start: Blue > Gromp > Wolves > Red > Krugs > Scuttle
Blue side start: Red > Krugs > Scuttle > Wolves > Blue > Gromp
If you want to be able to gank/coutergank level 3:
Red side start: Blue > Gromp > Wolves
lue side start: Red > Wolves > Gromp
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Early Game

During the early game, you have a couple options: You can either look for a level 3 gank or choose to farm as much of the jungle as you can. For ganking, don't be afraid to use your flash in order to help the gank out, and make sure to time the summoner spells your opponents use. Only gank lanes where the enemies are overextended or in the middle of the lane. For farming, try to get a Tiamat or some of its components on your first back. After hitting level 6, look to use your ultimate proactively rather than reactively: It's better to coordiate a dive on the enemy bot lane with your ult than it is to respond to a gank mid because you'll be better prepared and have more pressure unless the enemy jungler can also show up. Make sure to ping your teammates to go in when you ult them so that you're placed in a good spot to follow up.
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Bakiraka Shen Guide
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A Demonstration of Superior Judgement - S7.24 Shen Jungle

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