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General Guide by JAYZORZ

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League of Legends Build Guide Author JAYZORZ

A Generic Rune Guide

JAYZORZ Last updated on January 30, 2013
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Team 1

[VS]

Team 2

Ability Sequence

1
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Ability Key Q
2
8
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Ability Key W
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Ability Key E
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Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 0


Guide Top

Introduction

Hi all, Jawzeyy (formerly JAYZORZ) here with another different kind of guide.

This kind of guide has been done more compared to my previous guides, however they aren't fully up to date, and some people still seem confused about rune pages.

Firstly, I will say you should base your rune page around a logical premise, but should also be based around your playstyle.

I.e. If you are a very aggressive player that may get caught out/punished, you might want a rune page that makes you more durable, or if you play safe but like to deal immense damage, taking an aggressive rune page might be advisable.


Guide Top

Runes- Why all the fuss

Runes help tremendously, particularly early game, and are quintessential to success in ranked games and high level play.

Players start with 2 rune pages, and these are all that is 'neccessary' to play, but further specialising runepages can help to increase your success.

Ideally, these 2 default pages should be made as generic as possible, so to be usable for many situations, even if not ideal for any.


Guide Top

Movement Speed Quintessences

These Greater Quintessence of Movement Speed runes are universal, and as such can be used on anyone if you are willing to forego the stats.

In season 2, these were almost a must for any non-carry lane (supports,junglers,top) but this season they have fallen out of favour a bit, due to the movement speed item changes and the fact that boots are effectively redundant early.


Guide Top

Generic Runepages

The two featured in the cheat sheet are fairly generic, and probably advisable rune pages if you only have 2.

Rune Page 1.


Greater Mark of Attack Damage, Greater Seal of Armor, 8x Greater Glyph of Magic Resist as well as 1 Greater Glyph of Attack Damage and Greater Quintessence of Attack Damage give you significant boosts to last hitting and damage whilst making you fairly tanky.

The glyph that seems out of place actually adds 1 AD for the price of 1 MR, and as such is quite a good idea.


Rune Page 2.
Greater Mark of Magic Penetration, Greater Seal of Mana Regeneration, Greater Glyph of Magic Resist and Greater Quintessence of Ability Power is quite good for most casters.

Bare in mind that, though its generic, it does only work for a group of casters, and that is 'mana-dependant'.

If casters you play are resourceless, or mana isn't an issue, consider armor or scaling health seals.


Guide Top

Supports

Supports aren't really encompassed that well by these 2 generic pages, so I will explain runes for supports first.

Passive Supports


Greater Seal of Gold and Greater Quintessence of Gold are both good choices, and taking 8x seals and 3x quintessences grants you 1 bonus gold every 2 seconds.

This does leave you squishy though, so taking 1x Greater Seal of Armor and 9x Greater Mark of Armor grants you some strong armour and Greater Glyph of Magic Resist rounds out your build.


Aggressive Supports
8x Greater Seal of Gold, as well as the Marks and Glyphs, + the extra seal is still relevant.

But seeing as you are aggressive, you may want a little bit more durability, and as such taking Greater Quintessence of Health might be a good idea.


Guide Top

AD carries

The runes within the 'generic AD page' are fairly standard for casters, and I would reccommend using them in most cases.

Some people will run Greater Glyph of Mana Regeneration or Greater Glyph of Cooldown Reduction due to not needing MR as much in lane, but I just prefer the extra MR.

Taking 2x Greater Quintessence of Health sacrifices 5 AD for 52 health, which is also an option if you are very aggressive and wish to be more durable.


Guide Top

Jungle

For jungling, Greater Seal of Armor is really a must-have. Its a standard rune so you should have it anyway, but as the creeps only do physical damage, it makes the jungle much safer.

Because the creeps only do physical damage, you are free to take Greater Glyph of Scaling Magic Resist.

For Marks, the best thing to take here is actually Greater Mark of Attack Speed on most junglers, particularly ones that get Madred's Razors or have onhit abilities like Energize.

For some junglers, Greater Mark of Attack Damage may be better (Like Lee Sin).

For quintessences, you will want either Greater Quintessence of Attack Speed, Greater Quintessence of Attack Damage or Greater Quintessence of Health


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(AP) Mid Laners

Mid is a bit more versatile in terms of runes in my opinion, particularly now that AD bruisers mid have became increasingly popular.

Vs. AD Bruisers


Greater Mark of Magic Penetration is a staple in an everchanging world.

Against these aforementioned AD bruisers mid, you are going to want to take Greater Seal of Armor without exception. But as they are AD, this frees up your Glyphs.

You can take Greater Glyph of Magic Resist still if you feel you need to, but more often, Greater Glyph of Scaling Magic Resist would be better.

However, you can also forego these and take Greater Glyph of Scaling Ability Power to become even stronger.

Greater Quintessence of Ability Power is also a fairly common choice, you could trade out for a few things, such as health, but normally these are what you would use.

Vs. AP Mids
Greater Mark of Magic Penetration is a staple in an everchanging world.

Against an AP mid, you won't really need armor seals, so you can take some others here (unless you are against a strong AD jungler).

Other runes you can take include Greater Seal of Scaling Health (for Katarina, Vladimir etc.) or Greater Seal of Mana Regeneration (for Karthus, Anivia etc.)

You should take Greater Glyph of Magic Resist to minimize harass you take.

Once again, Greater Quintessence of Ability Power is a common choice.


Guide Top

Champion Specific Rune Pages

If you main, and almost only play, a few characters, you should design a runepage around those characters.

Bare in mind that I don't play/aren't good with every character, even though I'm decent with most. Looking at specific champion guides may help with setting out runepages for said specific champion.

I will list a few 'sample' pages, but I still suggest looking at guides from players that play those champions.


Akali
8x Greater Mark of Attack Damage
1x Greater Mark of Magic Penetration
9x Greater Seal of Armor
9x Greater Glyph of Ability Power
2x Greater Quintessence of Ability Power
1x Greater Quintessence of Attack Damage

Galio
9x Greater Mark of Magic Penetration
6x Greater Seal of Mana Regeneration
3x Greater Seal of Magic Resist
9x Greater Glyph of Magic Resist
3x Greater Quintessence of Magic Resist

Ryze
9x Greater Mark of Magic Penetration
9x Greater Seal of Scaling Mana
9x Greater Glyph of Magic Resist
3x Greater Quintessence of Movement Speed


Guide Top

Conclusion

Thanks for reading. This guide isn't too long, and isn't designed to teach experienced players, but rather offer insight for newer players confused about runes.

Bare in mind, that runes are dependant on a few things: Your champion, your opponents champions, your playstyle, and most importantly having them!

So don't forget to save up and buy some generic runes.

Have fun and good luck.


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