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Ability Order
Guerrilla Warfare (PASSIVE)
Teemo Passive Ability
Introduction
My runes focus around early game damage which however falls off later in the game.My style of play is focused around winning the laning phase though and with those runes I am allowed to start punishing my rival at top from level one.The masteries are 21-9-0 focusing on almost the the damage increase in offense and taking reduced minion damage and bonus armor in the defence tree as minions often play a great role in top duels
Maxing Toxic shot first offers a mixed hit tha also leaves the enemy poisoned dealing minor damage per second.This damage however adds up and by level three it is propably as much as 33 percent of your total damage.W can be leveled second if you need the extra movement against someone like yorick but mostly its better for your damage to take q and max it by level 13.As with most ultimate I level it at 6-11-16.
My items focus on locking down an individual targets and then deal as much on hit effect as possible without putting my life on danger.Wits end adds magic resist per hit while frozen mallet slows them.Rageblade gives as and ap per hit or spell,pretty standar.Bloodrazor is a personal choice since in the current Meta-game everyone builds health.Later sell The dorans items to make room for other stuff.
Pros
Has a great speed buff
Can blind
Deals mixed damage
Counter to most top champs
Noxious trap can act as lesser wards
Has stealth to his kit via passive
Has great Early game
HArd to be targeted due to being so small -.-
Cons
Fairly squishy
Falls off late game unless fed
Doesn't work as a tank as most tops do
Somewhat item dependant
Has a great speed buff
Can blind
Deals mixed damage
Counter to most top champs
Noxious trap can act as lesser wards
Has stealth to his kit via passive
Has great Early game
HArd to be targeted due to being so small -.-
Cons
Fairly squishy
Falls off late game unless fed
Doesn't work as a tank as most tops do
Somewhat item dependant
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