This Guide Has Expired!
WARNING: This guide has not been updated by the Author in a very long time. The information contained may no longer be valid. Depending on the guide and information contained you may prefer to find some more up to date guides on our browse guides page!
LoL Champion: Leona
| Health | 2748 |
| Health Regen | 64.3 |
| Mana | 1205 |
| Mana Regen | 20.6 |
| Armor | 203.75 |
| Magic Resist | 224.55 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 400 |
| Gold Bonus | 0 |
| Attack Damage | 139 |
| Attack Speed | 70.933 |
| Crit Chance | 15%S |
| Crit Damage | 0% |
| Ability Power | 30 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 14.94 |
| Magic Penetration | 0 |
| Cooldown Reduction | 0% |
Recommended Runes
Purchase Order
Ability Sequence





Masteries
Introduction
Lately I have seen lots of Jungle Leona builds. Well not lots, but a fair bit... And they are all ****py. They kinda make me angry, because everybody says how much she should be laning instead, and that they only made the jungle build to be funny. But I have jungled her since I first bought her (2 months or so ago). With that being the case, I see her as THE BEST Jungle-Tank (Even better than
Rammus). As Leona, you will take advantage of her severe gankability. During a gank, you can nearly perma-stun your enemies, while the laner quickly takes out their health with aid of your passive. The speed of her jungling is a little bit slow compared to other junglers, but her ganks more than make up for it, I promise.
Skill Sequence
The First AbilityTHE MOST ANNOYING THING ABOUT OTHER PEOPLE'S BUILDS IS THIS. Most people are catering to her
The Sheild
Now that that is over, the reason other jungle Leona players give for upgrading
Ganks <3
I get
The Rest of it I think is self Explanatory (Cater most highly to
Summoner Spells
Do I really need to say anything here?
If you are thinking
Flash isn't as good as
Ghost or
Exhaust or something, think about this. You gank, they are running. Flash/E/Q/R. The Perma-Stun. They can't make it out. The Flash Closes that distance so much better than Ghost for those situations.
Runes
| Runes | |||||||||||||||
Greater Mark of Desolation 9 |
Greater Seal of Resilience 9 |
Greater Glyph of Shielding 9 |
Greater Quintessence of Fortitude 2 |
Greater Quintessence of Resilience 1 |
|||||||||||
Okay then. Armour Seals are to help with the jungle, and for the fact that you are a tank, even if it doesn't seem like it at the beginning of the game.
MR glyphs, again, you are a tank.
Armour Quint because you actually need it to be a good jungler with her sadly :/
Health Quints help you to still be able to have enough health to gank after you clear the first round of jungle.
Armour Pen. Marks because the only significant magic damage you deal is with
Masteries
I build my Masteries more to accommodate the way my standard jungler works.
Utility
I bump up the Utility in excess to increase duration of buffs, Gold, Experience, reduce my cooldowns on abilities (Leona REALLY needs this), and reduce cooldown of smite so that I can use it on lane tank minions and the small golem camp if I want to. The Best Mastery in utility here is the increased EXP on champion kills/assists. This is easy to abuse with Leona because of her ganks. By the end of the early part of "lane phase" you should be a part of nearly ALL the kills with 1 or 2 kills and 4 or 5 assists. At the very least.
Defense
The defensive masteries included are to increase your overall tankiness against the jungle. They kinda just make sense. (Except for the one rank of Vigor. that can easily be placed elsewhere.)
Offense
And the two ranks of Butcher in offense surprisingly save MANY last hits on jungle creeps. They help you to not be wasting an ounce of your time that you don't need to.
Items
The Fun Part!
The Opening
So you begin with the
The Crazy Part
But then you get
Boots
I have been informed of a need to explain the use of Boots of Switfness rather than something like
Mid Game
Thankfully, since you are a jungler, you don't need to truly tank until lanephase is over. So once you have damage, run into your stuff starting with
Late Game
When nearing endgame,
Free Choice End Game
You can lastly sell the Wriggle's (if you either think you have enough damage without it or you feel you need more tankiness) to get the Guardian's if you got the Wit's End first. If you got Guardian's first, go for the Wit's End for increased damage, or get
(Note: It is also often necessary to end lanephase early. In cases like this, stop whatever you are building and go straight for the "Mid Game" items. Build your damage (Sheen/Trinity Force and Wits End) later in these cases. You are EXPECTED to be tanking.)
Creeping / Jungling
General Route
Start at Blue with a leash. It is very important that you do not activate
Eclipse until the creeps begin to attack you, otherwise your health pots may not be enough to get you out of there. This may make Leona seem like a bad jungler, but after this, she catches up very quickly. After that, go through the standard rotation to the wolves, then Wraiths, Lizard, Golems. You may end up using all 5 health pots on your first run through the jungle, but after that, don't buy more than 1 at a time. Use your extra money on wards for the team.
"Wards Win Games Squidward".
The Gank Stuff
It is often necessary to skip over the red buff so that you can grab the small camps and get to level 3 so that you can gank as quick as possible. (Another option in cases like this is to skip the Wraiths and Golems and go for ONLY the red buff for the level up).
Warding
With Wriggle's, this job becomes a bit easier, but don't rely solely on that. You will want to ward up Dragon as often as it is alive. Other ward place include your opponent's Red and Blue Buffs, The Brush on either side of mid lane, the brush above bot lane, the brush below top lane, and any other obvious escape areas you can think of. BUY WARDS.
Unique Skills
The "Perma-Stun"
When I use this wording, I am talking about a perfect grouping of abilities by Leona. Generally this refers to using
Zenith Blade to close the distance between you and the enemy, as well as immobilize them momentarily, then using
Shield of Daybreak to stun them, and after the stun, letting them walk away for a very short amount of time to find their direction of movement, then using
Solar Flare with them ending up in the center for an extended stun. often this can even be followed up with another Shield of Daybreak or Zenith Blade, or both. when doing this, you ALWAYS want to activate
Eclipse before using the Zenith Blade, so that you can hit the enemy with the damage from Eclipse as well. When done correctly and with good timing, this can cause your opponent to be useless for up to 8 or 9 seconds, solely from your abilities. At close range it is much more useful, because using Shield of Daybreak first, and THEN Zenith Blade can add the time it takes them to run away from you to the time of uselessness that they have!! (Because then you just lock them back into stuns with Zenith Blade and Solar Flare)
Here is a good example: Leona Perma-Stun
Watch until time 16:31. This shows that even if you don't hit the stun on the ultimate, an 80% slow is the highest slow in the game, and will likely suffice.
The Team Juke
When you are in a teamfight, or even in a 1v2 or 1v3, It is incredibly easy to juke the whole team with the express use of
Zenith Blade. Zenith Blade says that it deals damage to everyone in its path, but it causes you to dash to the LAST enemy champion hit by it. What you do, is make it look like you are trying to fight by shielding with
Eclipse and attacking. Then half a second or so into it, stun somebody (preferably somebody with little or no CC) with
Shield of Daybreak and run like you've never done before, but in the opposite direction of where you actually want to be. Almost right after the stunned champion is back to his normal self, Zenith Blade through the others to him. You will dash to him, and be far enough from the others that you shouldn't have a problem running away, especially with the use of
Flash and any nearby bushes.
(Note: this is generally for use in Very early game or Late Game. If it is past 10 minutes, and the only armour you have is your Wriggle's, don't try this, the team will kill you before you get off the Zenith for the run.)
Other Skills soon to come!
Summary
Leona
Jungle Leona.
Wins Games.
Please Comment and Vote, but only say something if you have constructive criticism or praise! Thank You and stay posted with me for other great builds!
I plan on having a more indepth description of playstyle here soon, likely with real video of me doing it all!
|
|
|
TheAdonis's LoL Build Guides
MOBAFire News
|
Hextech Galio Price Reduction Hextech Galio Price Reduction Posted by NeeksNaman on Fri, 2012-05-18 Summoners! Galio’s...more |
|
Corporate Mundo Give You Morning-After Sale! Corporate Mundo Give You Morning-After Sale! Posted by Mundo on Thu, 2012-05-17 Mundo back...more |
Sponsored News
| Limited RotT Content Keys now available on OmekaPrime! May 15, 2012 |







Build Guide
Discussion (7)














