Vs AD Enemy Team
Vs Ap Enemy Team
Situational Items for Defense
Threats to Elise with this build
|Fiddlesticks||If you catch fiddlesticks alone in the jungle and you attack him with your entire kit, he may be already dead.|
UPDATED FOR SEASON 6
Introduction-Pros and cons-Rune Choices-Masteries-Ability Sequence-Summoner Spells-Abilities-Items Explanation-Situational Items-Combo-Champion Synergies-Jungle Route and Jungling-Ganking
Favourite champions: Elise, Kayle and Kindred.
Elise is my favourite champion of all league of legends' champions. As a jungler main, Elise provides all things a jungler wants, like good ganks and a great sustain in the jungle.
One thing that makes Elise so fun to play, it's her kit, that has 6 abilities. I never get tired of playing Elise because she's very unique and versatille. You can be a melee champion or a ranged mage, you can be a tank or you can be an AP burster! When I started playing League of Legends I felt imedeattly in love for Elise so I decided to write a guide about her! If you have any doubts about Elise feel free to ask on my guide's discussion and don't forget to vote if you like my guide!!
These are the runes I choose because they give you tankiness for early game and provide ability power (In spider form, her basic attacks deal damage based on your AP, so extra AP is always recommendable)
|SPACE||Gives you magic penetration to deal more damage to those tanky enemy champs like mundo or renekton. You should always have this runes because they will help you to counter tanks. I don't recommend building Greater Mark of Ability Power since that way your damage will be ignored by the target's magic resist. That way, if you have magic pen, you will be able to ignore some of their magic resist!||SPACE|
You can also use some Greater Quintessence of Attack Speed to have more attack speed. Attack speed on Elise is good because that way you will have more sustain in the jungle while in spider form. The more auto attacks you deal, the more health you recover because of your passive. However I prefer to go for Greater Quintessence of Ability Power because your w already gives you attack speed. Greater Seal of Scaling Health it’s also a very good choice, which I’ve been using for a while, if you want to go for tanky Elise. This seal gives you around 215 Hp at level 18 and with it you can almost reach 3000 Hp on Elise! You can use this rune instead of Greater Seal of Armor. However, armor is essential early game for your jungle clear, since jungle mobs deal damage based on their attack damage so, the only way to protect yourself from their attacks is building armor. But still, Elise has a very good jungle clear at early levels so, armor seals aren’t really that necessary.
With the season 6 materies’ update we now have a different pool of masteries that change from player to player. I prefer to use 12-18-0 on Elise to have access to the keystone Thunderlord’s decree.
Fury gives you 4% attack speed and sorcery gives you 2% spell and ability damage. As Elise already has a steroyd (her w in spider form) I think she doesn't need more attack speed to survive in the jungle. I find more useful to use Sorcery because it will boost your abilities damage by 2%.
TIER 2- Double Edged Sword vs Feast
Double Edged sword makes you deal more damage but receive more damage too, while Feast heals you when you kill a unit from 20 to 20 seconds. I find Feast more useful on Elise because she will recover health after she kills the monster in the jungle. I don't really like Double Edged Sword because I find it pretty useless. WHat is the point to deal more damage if you will receive more too?
TIER 3- Vampirism vs Natural Talent
Vampirism increases your spell vamp and life steal while natural talent gives you more AD and AP per level. I prefer to use Natural Talent instead of Vampirism because Elise already has life steal because of her passive and spiderlings. So I prefer to have more AP at level 18 so I can deal more damage Late Game.
Bounty Hunter makes you deal 1% more damage per champion killed and Oppressor makes you to deal 2.5% more damage to CC Impaired Enemies (Enemies stunned, slowed, taunted, etc..). I prefer to use Bounty Hunter because I will deal more damage When I kill an enemy champion. That way I will become stronger late game. However, I think that oppresser it's also viable on Elise because of Rylai's crystal scepter and her cocoon. So I think this choise is more personal because I find both very useful on Elise. If you prefer to give the kills to your carry choose oppresser. If you want to kill people and snowball choose bounty hunter.
And this is our Ferocity tree. This tree focuses primarily on boosting your skirmish potential since it gives you bonus ability power and bonus abilities damage. I only put 12 points on this tree since I prefer to put 18 on Cunning tree to have access to the keystone (that I will explain later) Thunderlord’s decree. However, never forget masteries are personal and depend from player to player. So, if you want to put 18 points on Ferocity feel free to do it ;3.
TIER 4- Bandit vs Dangerous Game
Bandit gives gold gen and dangerous game makes kills and assists grant 5% missing health and mana. I prefer to use Dangerous game because Bandit is more useful on supports. In adittion, Dangerous game is very usefull on teamfights because it recovers your mana and health every time your team kills an enemy champ. That way, you will be able to continue fighting a little longer if you are at low Hp.
TIER 5- Precision vs Intelligence
Precision gives you extra armor magic penetration (hybrid penetration) while Intelligence increases you cooldown cap by 45% (you will be able to have 45% cd) and gives you 5% cooldown reduction. This one is also very personal and depends from person to person. However, I find Intelligence to be more useful on Elise. Elise doesn’t really beneficiate from Precision, since her q Neurotoxin and Venomous Bite both deal damage based on enemies’ %health. But I think Intelligence is a very cool mastery, since it increases your cooldown reduction, and Elise really needs it (her abilities’ cooldown are very high!)
KEYSTONE - Stormraider’s Surge vs Thunderlord’s decreevs windspeaker’s Blessing
I think this one is pretty basic. The chosen one is Thunderlord’s Decree. Stormraider’s Surge isn’t really a good mastery and I haven’t used it a single time. It gives you extra movement speed after having dealt an amount of damage and gives you slow resistance for that amount of time.
Windspeaker’s blessing it’s one of the most useless keystones on Elise. This mastery is only good on supports since it increases your healings and shields. Elise doesn’t have any shield to start with. In addition, she also doesn’t heal her allies so this keystone should NEVER be built on Elise.
The chosen one is Thunderlord’s decree. Probably the mastery that suits the best on Elise. This keystone gives you lots of burst potential. It activates after you have attacked an enemy with 3 attacks and since Elise has more abilities on her kit than most part of the champions, it’s really easy for her to activate this spell! In spite of not being able to constantly poke the enemies (since she is a jungler and she stays at the jungle most part of the early game), Elise can poke very well enemies at mid/late game with his keystone and it gives Elise a really good advantage. Try to activate Thunderlord’s decree before using Venomous Bite, since this ability gives more damage based on the enemies’ missing health. This way, if you use Venomous Bite after activating thunderlord’s decree, you will deal more damage than usual!
Deathfire Touch it’s another viable option on Elise. However, if you go for this keystone, you will have to put 18 points on Ferocity. Deathfire Touch deals Dps damage (damage per second) and it burns enemies. Early game this mastery isn’t really that useful, but late it deals very good damage. However, I find thunderlord’s to be more effective on Elise since it gives Elise more skirmishing potential.
Another very good option (probably the second one you should consider, after Thunderlord’s) is Strength of the Ages . This keystone it’s very good on tank junglers or top laners since it gives you extra permanent Health when you kill Large monster or siege minions. Combined with Greater Seal of Scaling Health you will (at level 18) have more 500 Hp than usual! So, if you prefer to go Tank Elise than Tanky-burst Elise, go for Strength of the Ages instead of Thunderlord’s.
Another viable but less effective options are Bond of Stone and Grasp of the Undying that also give you tankiness but are less effective than Strength of the Ages .
I recommend maxing Neurotoxin/ Venomous Bite first because it's Elise's main damage ability. In spite of Volatile Spiderling dealing lots of damage, I consideer Neurotoxin and Venomous Bite to be more effective. The health % damage is very usefull against tanks like garen or garen that are picked many times in the top lane. Most of the junglers are tanks so Elise's q helps to counter them. Venomous Bite it's so usefull so finish off those low hp enemies that are trying to run away.
After maxing q try to max w in the second place. Elise's w in human form is gret to poke and to farm. If you have Liandry's Torment this ability will deal tons of damage because it deals damage to everyone in the explosion ratio. The main reason I max this in the second place is because in Spider Form this ability is pretty useless in teamfights or in ganks. I find Venomous Bite more useful for these situations. Skittering Frenzy it's only necessary for jungling because it provides more sustain and clean potential, but excepting that, it doesn't offer a lot of skirmish potential.
In third place I max Cocoon/ Rappel. This ability is Elise's only crowd control ability. The reason I evolve this ability in the last place is because Elise needs damage and power early game so I prefer to max fist her damage abilities. Maxing this first will only give you one more second stunned and less cooldown on rappel so I don't think it's good to max this ability in first place or in second place.
Always try to max Spider Form when you can.
Next I'm going to talk about and explain Elise abilities: how they function, their range, damage, utillity and how and when to use.
In this form, Elise turns into a meelee champion and her auto attacks deal extra magic damage +20% of your total AP.
Stalker's Blade - Cinderhulk
Consider buying cinderhulk instead of runeglaive if you team does not have a tank. This item is really good on Elise if you buy Liandry's Torment and Rylai's Crystal Scepter because you will become really tanky. However, the Cinderhulk meta became weaker because of the nerfs Riot gave it. I think that runeglaive it's a better option on Elise but as I already said, Elise is a very versatille champion and you can try very different builds on her.
Rod of Ages
This item gives you a lot of health (for tankiness), ap and mana. It's really good on Elise but I prefer to go for Abyssal Scepter instead since Abyssal Scepter gives you magic resist and magic penetration. I prefer to buy other items instead on this one because Elise is squishy early game and she needs Health, and rod of ages only starts giving decent health at the final of the stacks. Besides that, you need armor and magic resist, and if you replace rylai's or liandry's for this item you will loose a lot of skirmish potential.
Good on Elise, it provides Armor, AP and a wonderful active wich turns you invulnerable to dmg for 2 seconds. However it doesn't give you health so it turns you a little squishy. You can consider buying this instead of Randuin's Omen if you want to deal more damage. You can use zhonya's active while you are ascending or descending rappel to confuse your enemies.
Consider buying this if the enemy team has a fed adc. The passive works really well because in spider form you become a meele champion so you will be closer to your enemies. If the enemy team has a fed vayne or jinx you should replace Randuin's Omen for this item.
Locket of the Iron Solari
Buy this instead of Abyssal Scepter if the other team has a fed Mage. Its passive is also very good and the extra health is good on Elise. This item is really good in team fights because it gives a shield to all your teammates that are close to you. If the support doen's buy this item you should buy it because it gives your team lots of utility and teamfights potencial.
Good on Elise if you wanna go full Tank or very tanky. Its new passive gives you a lot of health regen so if you like tanky champions buy this. However I dont usually build this item on Elise because it doesn't give you any armor or magic resist or active.
Provides Magic resist and health. Its passive gives you bonus healing from your spiderlings wich is good to stay alive in the jungle. However, Elise already has a good sustain in the jungle without this item. If you like to build Banshee's Veil on Elsie you can sometimes buy this item instead if you look for more sustain or if you have a soraka in your team.
You can buy this item instead of Abyssal Scepter if you want to be more tanky. It's good on elise since you can use its passive to protect you while casting Cocoon on the fed enemy champ. If the enemy team has an AP fed enemy you have to buy this item. This item is also good if you want to dive into the enemy team because it ignores CC, so you can enter safely in the fight. Still, you can enter a fight using Rappel. However, if you enter a fight using rappel you won't be able to leave it if you don't have flash and you should start fights in human form so you can stun somoene and deal more damage with you Neurotoxin.
This Item is very good for most junglers. With the new trinkets plus this item you will be able to have 4 wards at the time to put in your jungle. This item can be very usefull to counter jungle, to ward strategic places like the river, drake and the rift herald and baron, and in some cases, to ward the mid lane entrances. I highly recommend this item on Elise because vision is very important on a team game as League of legends. And don't forget, warding it's not only the jog of a support, it's also an essential role of a good jungler.
Cocoon(To stun the enemy so you can hit your other abilities and to make it easier for your team to attack)---> Neurotoxin(This ability deals more damage the higher their current health is. So, you should use this ability first because it will deal more damage.---> Volatile Spiderling(You can use this ability before using neurotoxin because the spider needs time to get into the enemies, it's up to you if you want to use this ability before or not. I usually use it before when the enemy is far away, but if the enemie is very close to you you should use this in second place.)---> Spider Form(Now that you hit 3 abilities in the enemy you now have at least 3 spiderlings with you. If you have runeglaive, try to auto attack the enemy before going to this form to deal extra damage.---> Venomous Bite(Use this ability as a gap closer. It deals more damage the lower their current life is so, this ability should deal a pretty decent damage. ---> Skittering Frenzy (Use this as an execute if the enemy didn't die yet).
//Tip// Make sure you have smart cast activated. Smart is so usefull when you're playing LoL because it makes it so easier to combo and faster. I started playing lol with normal cast and when I hit level 30 I tried smart cast and today I can see how bad it is to play with normal cast. But everyone has a different playstyle so...
Rappel should be used to get to enemies that escaped with very low Hp and they to execute them with Venomous Bite. However, if the enemy has decent Hp don't use this to get into the fight because you won't be able to leave it if you don't have flash. If you get stucked in the teamfight after using your combo, try to use rappel on an enemy unit like a minion.
Top laners that are lane bullies will sinergise well with Elise. With these toplaners, Elise can force a 2v2 scenario against their top laner and jungler, and win the fight due to her great combact potencial. She sinergises well with top laners that can do great dives to kill the enemy top laner. Top laners that have high crowd control (like gnar, liss and darius) also work really well with elise because she can stunn the enemy while their are already stunned.
Elise synergises very well with roaming mid laners. If Elise and a roaming mid laner (like ahri or kata) gank a lane this can be devastating to the enemy team. Elise ganks can be very effective if her mid laner is a burst mage like kata or syndra, because of Elise's stunn ability. Simillar to the top laners, elise synergises very well with high CC mid laners (like orianna and lux)) because she will be able to hit her stunn easier to secure the kill.
If you choose to go full tank Elise you will become a very supportive jungler. Try to benefeciate from this by protecting your adc, this way he will have 2 supports! Adcs who have CC (like caitlyin, jinx and varus) can also synergise very well with Elise and can help her ganking bot lane.
As you can see above, I found high CC suports to be the more effective with Elise. Elise is really good with supports like morgana, nami and tresh because they provide high protection for the adc and have lots of CC. Combined with an adc with some CC, your bot lane ganks will be very devastating and will often guarantee kills for you and the adc.
When playing Jungle Elise I prefer to start at the gromp because I prefer to do the blue before doing the red buff. However, you can also start the krugs if they are closer to the bot lane because they provide the best leash. To jungle you should start with Volatille Spiderling/ Skittering frenzy (W) to check bushes in case the enemy team is invading your jungle. When the monster spawns cast smite (the sooner you use it, the sooner you'll have it) to acquire the buff. Try to make your spiderlings tank the jungle monster while you can, to lose less hp. After that put a point in venomous bite/neurotoxin (q).
Then move to the next camp (Blue buff with you started gromp, Red buff if you started Krugs). Don't forget, you q in human form deals more damage if the monster has more life and your q in spider form deals more damage if the monster is low health so always start killing the monsters in human form. When moving in the jungle try to be always in spider form because it gives you more speed.
After doing the Red or the Blue, move on to the Birds or to the wolves and after killing them put a point in cocoon/rappel (e). You're now ready to gank a lane. However, if the top laner or the bot lane are still at level 2, go to the river and kill a rift scuttler to have more exp and to ward the river.
//Important NOTE//- Always gank from behind because this way you won't have to use your gap closer (rappel) until the enemy uses flash. Before ganking don't forget to ping so that your teammate knows that you are ganking.
When you enter in the lane make sure the enemy is not covering himself behind minions. When you can, use you cocoon (e) to stun them, then cast you q (neurotoxin) and then your w (vollatille spiderling). After that go to Spider Form, use your q (Venomous Bite) and use your w (skittering frenzy). If your teammate cooperates the enemy will eventually die or be forced to use his flash and to recall.
If you can't gank from behind, get closer to him by using rappel, use venomous bite (q), skittering frenzy (w) and when your teammate is ready to attack go to human form (r) and use cocoon (e), neurotoxin (q) and volatille spiderling (w).
When you recall buy a Stalker's Blade to help you on ganks. When you are ganking cast smite on the enemy champ to make it easier to hit you stunn on them.