Kayle Build Guide by Kokou

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

League of Legends Build Guide Author Kokou

A Kayle Build By Kokou

Kokou Last updated on December 5, 2011
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 9

Honor Guard

Defense: 0

Strength of Spirit

Utility: 21

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Hello there yet again my friends. For those of you who haven't read any of my builds before, my name is Kokou(co-coo), and I like to release builds that are different from the norm. This build for instance is my highest D.O.T.(damage over time) build on any character, except for Cass . I hope this build helps you guys make the best of this champ.

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Magic Penetration, its a given because she dishes out a bunch of magic damage.
Mana Regen, I get these because I always seem to have mana problems as Kayle, if you have something better in mind, or in reality, let me know, and I'll put it up here if I agree.
Glyphs:Greater Glyph Of Knowledge
Cool Down reduction, always something to have around.
Health, I use these purely because I have them, is a great substitute.

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Masteries/Summoner Spells

This is a typical caster mastery page. You want 9 in offense to get the magic pen , and then 21 in utility for to keep your summoner spells on low cool down.

This is easily the best summoner spell for because you can make it deal bonus damage. Just then a single target and chase them down.

I use Ghost purely for chasing certain characters( , , etc.)or anyone else with ghost. and are perfectly fine substitutes in my opinion.

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Skill Sequence

Skill Priority: >=>.

I always start with so last hitting minions is really simple. But starting with is equally as good, it just depends on 1.your lane partner, and 2.who is on the opposing team in your lane. If you have a melee ad(attack damage) and a support against you in your lane, I would get , if it's a ranged ad, go with .

*Sigh* This thing is just a temporary speed boost. That's about it. This is why I take 1 point in it at level 3. This is also the only thing that really defines her as a support, which she is not.

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I made an entire chapter on this ability because I really want to drive home how to use it, and when.
Start of a Team fight: Let your carry(for example: vayne or tryndamere) run head first into the opposing team while you use on them. While the other team tries to kill your melee carry, he or she runs off untouched. The enemy mages are all on cool down, etc. This is where your team has the advantage, and you press it. If you do not have a melee carry, send the tank in, if there is no tank either, you go in and be invulnerable. If you don't want to go in, gg because your team sounds bad.

When not to use it:
To save your besty that you que'd with right before he/she dies.
Yourself right before you die.
Anyone who complains because you didn't get a chance to ult them just before they die.

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I like to start with either a or an , but make sure you take the health potion every time. I also build both Philosopher's Stone and Kage's Lucky Pick so that I receive 2 gold per second.
Boots:I prefer the standard , but if the opposing team is lacking in CC(crowd control ex; stun snare etc.) I would get for a little cool down reduction.
Before I go into my items any more, let me discuss both Kayle's passive and her Q. Kayle's passive after her last changes makes her shred armor and magic resist every hit. This includes ranged attacks. Your Q, this slows and makes you deal more damage over all. This means you do more with summoner spells, and any effects that your items have, passive or active, that deal damage. So with that in mind, let us talk about what you should buy to maximize your damage.
What I buy:
: Another magic resist shred, also gives attack speed and does magic damage on hit. The extra magic damage can be dealt through .

:Increases your magic resist with each attack stacking 5 times, but what I get it for is the bonus magic damage, which can also be dealt through .

: With it's the best thing ever.

: More attack speed, but also makes hit a little harder with each strike.

: Lots of attack speed, a little armor and 4% of the enemy's max life in magic damage with each hit. Of course, this can be dealt through .

Other things to buy:
If the team has built no armor for what ever reason get a .
If you absolutely can't live without it for the cooldown reduction and mana regen. Normally I would just get blue to solve these issues, but if someone else on the team needs it more that you ALWAYS, get the Tooth.
: I completely forgot to put this one in here. Thank you Zapatou. Really good for chasing and makes you a little tougher.

(Your Item Here): Message me or comment below and if I agree that the item fits this build, I'll put it up here and give you credit.

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Well everyone, I hope you like what I have to offer today, and please leave your thoughts in the comments below or feel free to message me. If you are just going to blather about your opinion on why some of the items are bad or anything remotely similar, please keep it to yourself.

Thanks guys,