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Jinx Build Guide by barnestormer

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Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author barnestormer

A Low ELO's take on Jinx ADC

barnestormer Last updated on March 5, 2014
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Ability Sequence

1
8
10
11
13
Ability Key Q
2
3
5
7
9
Ability Key W
4
14
15
17
18
Ability Key E
6
12
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 0


Explanation

If you are reading this guide you have probably read many more Jinx ADC guides so I won't bore you with the info you probably already know.

I haven't chosen a Guardian Angel as this is mainly focused at Bronze ADC's and from experience it seems to give the ADC a belief that they can dive into team fights and the GA will save them. This is true however it means the ADC over extends and gets a little too close to the action, causing them to be easily burst down leading to a massive drop in damage for your team and most likely a lost team fight.

If you run the 4% lifesteal quints like I do you shouldn't need any extra life steal as you will get 22% from the quints and a fully stacked Bloodthirster. This allows you to build more crit chance which twinned with Jinx's rockets could turn the tide of any team fight.

Most of the items I have chosen are core ADC items but I do build the Phantom Dancer before the Shiv because it makes chasing easier for Jinx as she is rather slow as well as not really having any gap closers.

Zephyr for the Greaves if you have the gold just makes sense to me as your movement will still be 392 which should be quick enough to get to where you need to be while boosting your damage slightly and attack speed by a massive 50%.

I level up my Zap quickest because the early game damage it offers is just crazy and twinned with the slow it can allow you to get close enough to secure kills or just simply make hitting your ult a whole lot easier.

I hope this helps and I will try and answer any comments or questions if you post them below.