Fiddlesticks Build Guide by BoomDeAhDa
| Health | 2560 |
| Health Regen | 15.4 |
| Mana | 2063 |
| Mana Regen | 25.29 |
| Armor | 124 |
| Magic Resist | 75 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 405 |
| Gold Bonus | 0 |
| Attack Damage | 93.2 |
| Attack Speed | 0.849 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 515.8 |
| Life Steal | 0% |
| Spell Vamp | 20 |
| Armor Penetration | 0 |
| Magic Penetration | 13.86 |
| Cooldown Reduction | 15% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
Welcome to my FiddleSticks
guide. This guide will show you how to play FiddleSticks in jungle or lane.
PICTURES AND CLIPS COMMING SOON
Pros / Cons
-
Great Disables
Crowd Control
Good 1v1 most champs
-
Easy to counter
Gets targeted in team fights
Relies on early game
Gets bullied by
Runes
Marks -
Greater Mark of Magic Penetration
Seals - Greater Seal of Replenishment /
Greater Seal of Armor
Glyphs -
Greater Glyph of Ability Power
Quints -
Greater Quintessence of Magic Penetration
FiddleSticks early game can determine if your team is going to win or not, to increase your early game performance it is best to go with flat AP and MP (Armour for Jungle). This will ensure that you get the most out of your laning or jungling phase.
Summoner Spells
Flash - Must have Jungle or Lane, you can use flash to catch up to enemies during your ult or to escape
Teleport - If you are laning this will allow you to have a long lane time to soak up as much experience and gold as possible.
Smite - For jungling, early game must need but late game I use it to farm creeps :P
Surge - Have not used much but can be helpful for nuking champions or in team fights
Clarity - Really if you spamming hard, but with blue and mana regen runes FiddleSticks does not have to have it
Your Abilities
-MAX ORDER-
Crowstorm
Drain
Dark Wind
Terrify
Depending on what you need you can keep a balance between all spells. For example i may put points in
But always max your ULTI since it is the most devistating in team fights
How to use
- Never Ult in front of your foes, this gives them the time to react, where they will run or stun you
- Use walls and Fog of War to conceal your self giving the element of surprise
- Try to ult into the center of the other team, for this will cause them to become confused
- You will get stunned if you don't cast
Dark Wind in teamfights after you ult
Items
Try getting items which include some form of AP or MP so Fiddle can get more strong.
-CORE-
Rabadon's Deathcap - You need the AP and it's passive just adds on to the AP you are stacking, really devistates enermies if you get it early. Try rushing one of these if you are doing well but if not it may be wise to build a
Rod of Ages,
Rylai's Crystal Scepter for a bit more health.
Zhonya's Hourglass - You do get targeted and having more armour increased your duribility in team fights. Activate Zhonya's when getting targeted by multiple enermies. Depending if your team fights are early than late you may want to buy this before
Rabadon's Deathcap
-SITUATION-
Archangel's Staff - only if you have mana problems
Moonflair Spellblade - other team are heavy CC get this and possibly mercury treads
Will of the Ancients - I only get it if my team are heavy AP because of its aura, but still helpfull for
Drain
Thornmail - if other team is heavy DPS but
Zhonya's Hourglass works fine
-OTHER BUILDS-
CDR BUILD (35% CD)
Ionian Boots of Lucidity
Morello's Evil Tome
Rabadon's Deathcap
Zhonya's Hourglass
ANTI TANK BUILD
Sorcerer's Shoes
Rabadon's Deathcap
Void Staff
Deathfire Grasp
Abyssal Scepter
Zhonya's Hourglass
TANKY FIDDLE
Mercury's Treads (your choice, really only for early game)
Rod of Ages /
Rylai's Crystal Scepter (HEALTH)
Rabadon's Deathcap (CORE)
Zhonya's Hourglass (CORE)
Force of Nature /
Banshee's Veil (MR)
Abyssal Scepter (MR)
JungleSticks
-Jungle Path-
Blue Buff -> Wolves -> Wraiths -> Red Buff -> Golems -> Look for over extended lanes / lanes in trouble -> Recall ->Clear out Jungle till you hit 6 then roam.
Ask for a small leash at blue buff and possibly someone to guard you.
If you get counter jungled, flash away and ping so your teammates can cut off the intruder.
If your blue is gone, don't stress out, head over to his jungle and gank him and steal some of his creeps, the other jungler would have wasted time and experience coutner jungling you.
But if you do not want to risk it better off going to wolves -> wraiths -> red buff -> gank until your blue buff respawns. You may need to recall since you won't have the mana regen.
-SKILLS-
When draining multiple creeps always hit then with your
Remember to also drain the creep with the most health.
For JungleSticks items such as
MiddleSticks
If you are playing FiddleSticks in mid, your
Dark Wind all you need to spam at thoes casters.When you hit lv 6 this is where you start to gank and get kills. For a kill in your lane there is an old trick where you pretend to be mia or recalled but instead hide behind the wall between your turrent and the river and ult as they over extend.
If your enemy is smart not to overextend or has warded where you are try ganking other lanes for you to get fed.
-SKILLS-
-NOTE-
- It is important to get as much AP and MP for middle lane, it is to dominate your enermy with
Dark Wind. It takes out a large chunk out early game and keeps them from farming . - FiddleSticks has trouble farming with auto attack, use
Dark Wind once in a while to farm creeps, but not to often because of your mana.
Team Work/Ganking
-GANKING-
When you get the chance to gank, after you get red or at 6, remind the peorson in your lane your ganking to let the other champion to push. When the time is right ping on who your attacking to notify your teammate your attacking and if you have
Crowstorm ult in to cut off their escape or if not run in when your teammate occupies the enermy giving you the crutial time to
Dark Wind
Terrify and
Drain. This should give you first blood or else the enemy in that lane would have to recall and waste flash, allowing your teammate to push.
When ganking mid you can stand in the brushed to the side the other champion is closer to. Or you can ulting over the walls between your tower and river.
Ganking bot or top you want to be able to get into the brush in the river and ulting when they overextend.
If the brush is warded back off and come back in 3 minutes.
-TEAM FIGHTS-
I recommend you stay out of the initiation of team fights due to all the stuns and spells being casted, wait until most of the spells have been used (a few secounds into the fight) then ult in.
It is best to not have the opposition team know where you are so the element of surprise when you
Once you have casted your moves you should run away if you have low CD until they are ready, or cast your
Combos
Crowstorm (Team Fights and Ganks)
(Activate
Zhonya's Hourglass)
Then go on to your normal combo
Dark Wind
Terrify
Drain
Dark Wind
If they have that annoying
Master Yi or
Tryndamere Just pop your
Terrify and
Drain. It should buy you some time.
Summary
Thanks for checking out my guide, i will be happy to have advice to improve it but trolls are not welcome here.
Remember your
Crowstorm really scares the **** outta the other team, so use it wisely.
Then when you hear the other team crying FiddleSticks is OP , you know your doing well
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