Morgana Build Guide by IWldHavBnYrDady
| Health | 3001 |
| Health Regen | 15.5 |
| Mana | 2570 |
| Mana Regen | 22.19 |
| Armor | 133.4 |
| Magic Resist | 120 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 405 |
| Gold Bonus | 0 |
| Attack Damage | 114.58 |
| Attack Speed | 0.73 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 395.65 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 22.83 |
| Cooldown Reduction | 0% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Abilities

Soul Siphon - Morgana has Spell Vamp, healing herself whenever she deals damage with her spells.
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Dark Binding - Morgana releases a sphere of dark magic. Upon contact with an enemy unit, the sphere will deal magic damage and force the unit to the ground for a period of time.
Fires a bolt of dark energy towards a target location, binding the first unit hit to the ground for 2/2.25/2.5/2.75/3 seconds and dealing 80/135/190/245/300 (+0.9) magic damage.
Cost: 60/75/90/105/120 Mana
Range: 1300

Tormented Soil - Infects an area with desecrated soil, causing enemy units who stand on the location to take continual damage.
Curses a large area for 5 seconds. Enemies on the cursed ground are dealt 25/40/55/70/85 (+0.2) magic damage and have their magic resistance reduced by 4/5/6/7/8 every second.
Cost: 70/90/110/130/150 Mana
Range: 900
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Black Shield - Places a protective barrier around an allied champion, absorbing magical damage and disables until penetrated or the shield dissipates.
Places a shield around target friendly champion, absorbing 100/150/200/250/300 (+0.8) magic damage and preventing disables while the shield holds.
Lasts 5/5/5/5/5 seconds or until the shield has been depleted.
Cost: 50/50/50/50/50 Mana
Range: 600

Soul Shackles - Latches chains of energy onto nearby enemy champions, dealing initial damage to them and slowing their move speed by 20%, and then echoing the pain 4 seconds later and stunning them if they remain close to Morgana.
Deals 175/250/325 (+0.8) magic damage to nearby enemy champions and slows their movement speed by 20% for 4 seconds. Additionally, if Morgana stays within 600 range of the targets for the full 4 seconds, they are dealt an additional 175/250/325 (+0.8) magic damage and become stunned for 1/1.5/2 second(s).
Cost: 100/150/200 Mana
Range: 1000
Summoner Spells
What I Use:
Can't tell you how many times this has earned me that extra kill. Picking this will definitely earn it's keep in kills. Goes well with a nicely placedOther Viable Options:
What You Shouldn't Use:
If you get screwed by CC this can definitely save your life, but your job as a Caster is to never get near this kind of thing. If you need this then you are not playing correctly.
Not the worst spell, but you just don't need it.
Great on some champions with mana problems, but your
Only used for Tanks.
Have yet to see this spell used effectively at all. If you find anything useful about this please let me know.
Only good on a
Really only used for most AD carries, and is completely pointless to you because you already have 2 stuns.
Runes
For great magic penetration.
Greater Seal of Replenishment Morgana has some mana issues early game if you don't have these runes. Worth using these instead of buying a second Doran's ring.
A necessity for any AP carry. You can't carry if you don't do damage. And every bit of AP counts. Especially early game.
Get extra damage early game to stack up on kills and get a nice lead.
Alternatives:
Greater Seal of Vitality Morgana is pretty squishy so it's great to have that little extra health the whole game if you need it. But with Morgana's passive, I feel like it is more worth it to use Greater Seal of Replenishment.
Pros / Cons
Pros:
-Great Farmer
-Great Solo lane(is also extremely viable in side lane)I recommend laning with someone that can do some good AD damage or a good tank.
-Hard to gank due to almost all of her abilities.
-Can easily push a lane with her
-Great in team fights because of her 2 AOE spells(
-Viable the whole game.
-Her
Cons:
-Is focused a lot
-Pretty Squishy but all her stuns, her passive, and her shield make up for that.
-Is less viable against any AD Carry because her
Build
and depending on the enemy team you will either get
(If they are more squishy) or
(If they are building a lot of magic resistance). Don't be afraid to get a couple
and
whenever you have some extra cash. Sell the
only when you have no more room and can get the next item. Gives some decent HP and MANA for a good price.
Optional Builds(for all those people without runes yet):
Optional Items:
Gameplay
Farming:
-When farming either use your
Team Fights:
-In team fights you have to be very careful that you are not focused down. You do the most damage on your team so if you get taken out first, then your team will most likely lose the fight. In order to prevent this from happening turn on your
Fight Sequence(when chasing or 1-on-1 fighting):
-Soon as you get someone with your
Tips:
-Don't forget that you can place your
-Always save just enough mana for your
-Also if an enemy is getting away, throw down a quick
-Don't forget that your tower can be your best friend. If you are getting ganked a lot don't be afraid to tower hug. Ignore all the comments from the enemy team for being a 'whimp'.
***And as a side note; if you are being tower dived and your
FAQ
Why don't you build Morgana as a full on support?
-Answer: Her
gives magic defense based on your AP. Hence the more AP you obtain, the more magic damage your shield will deflect.
Any particular champions I should avoid?
-Answer: You should avoid any AD champions if you can. This is because your
blocks magic damage, it is best that you lane against other AP champions. Although it is not a necessity, it is a smart choice.
OMG! Your Build is so expensive! How can you afford all this?
-Answer: As long as you are getting kills and assists by helping gank lanes as much as possible you shouldn't have a problem. But as far as the length of games go these days, don't expect to get past
. But as far as the rest of the build after that goes, that's really all you need. The other items are more for how to counter the other team in the late game.
Why do you get
before
? Don't you want to do more early-mid game AP?
-Answer:Although early game AP is nice, I feel that it is best to get the
first because it has very nice synergy with her
. Get into the fight (preferably right after the tank :D), pop your ultimate and if you are getting focused (which you almost always are because you are so OP! Sense the hint of sarcasm in my voice?) click your
real quick and let the Pentakills roll!
References
All stats on Abilities were obtained from the League of Legends Official Site found here.
Other

-And please, please, please let me know what you think! This was made for you, the community, so it helps you if you help me better this guide! Criticism is good! Just not to harsh! :P
-Also keep an eye out for other builds that I am working on for
and
.
-And most importantly please thumbs-up and rate. It took a lot of time to make this guide due to testing and writing, so I would greatly appreciate it! Thanks for all the support!
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Change Log
-Updated the purchase order so that people can see what items in each recipe I purchase first(7/3/11).
-Changed the main build on the page but placed an alternatives build section for the old build. Added some more tips, questions, Pros/Cons, and an alternative rune selections chapter as well(7/14/11).
-Added an alternative skill sequence portion to the guide, and added an item into the Alternative Items portion of the guide(7/16/11).
-Updated the guide to fit current runes and masteries(4/5/2012).
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