Build Guide by PandaTank
This build has been archived and is for historical display only.
PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Jarvan IV Build
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
This build is made for those who like to:
- (Early game)
*Push the lane without going B all till about lvl 7-8
*Slow push, not forcing ganks all the time (but gank when need)
*Have enought mana to use Q ou E and get creep kills
- (Mid game)
*Farm and get buffs with no problem, having secure ward vision (wriggles lantern)
*Do damage with an average health bar
*Get away with no problem
- (Late game)
*Have lots of gold from farming
*Deal awesome damage
*Engage with no fear and if went wrong can get away
*Safely engage the enemy
*Carry your team to victory
*You get more assists in the begining...but many kills in the late game =D
Marks (armor pen): Well, this melee dude needs armor pen, specially if you need to gank a tank :)
Seals (HP): As the build name says, it is secure. This will give you a specially secure begining.
Glyphs (magic resist): You need magic resist to be a little more tanky to mages. But you can get glyph of focus if you prefer, im still learning wht is the best
Quintesseces: balance between armor pen and health = safety :)
Ofense masteries will give you nice damage status.
In Defense, Less hardiness and more strenght of spirit because its more important health regen than 4 armor, imho.
Once again i say: this item list is super secure. You start with good armor and a pack of potions so you can push the line with no problem. I advise you to buy at least 2 mana potions, its economic cause it will give you mana to use W on some creep, if need. They are never a waste, if you dont use them early, you use them after. Then, boots.
When you get madreds you can jungle a bit if you want, get creep easily and with wriggles Lantern, just put a ward in crossroads to get the enemy or even run from him.
Then, you get phage and mercs, good balance between health and AD. once more, safe game. Then Frozen mallet.
After that, you will want to deal damage like a ak-47, so you need so go zeal, phantom dancer and infinity edge. finally you get black cleaver.
If the game takes too long, sell wriggles lanter and get the bloodthirster. thats all.
Optional items: Some people tell me i need sunfire cape. get it if you need to be more tanky and there are a lot of melee enemys with attack damage.
If they are more AP, you can get banshees veil.
Start with dragon strike, cool to finish creep. Then demacian standart till lvl4, where you get golden aegis. Keep getting Ulti, E and then W. Q is the last thing, as it doesnt make so much impact like the other skills
Skill and Summoner Spell Use
R, W, and then E+Q out of your ultimate, but deal some damage first
Use specially E when getting buffs. Dont need to waste mana with Q.
ghost to get close to them and ulti. Or run.
exhaust when they get out of ulti. prefer this spell to ignite cause fast champs would get away from a gank easily.
Advice, Teamplays, Pros and Cons
You will engage some fights, but still let your tank do the thing. Place wards at dragon and baron. Get red buff when you can. If you tower dive, use W. Dont be afraid of using E early game do deal ranged damage.
When not jungling, try to be with someone else.
Point (G) and ulti squishy first or melees like master yii so they cant damage your mates. try to get more than 1 enemy inside the ulti. Save your mates using E+Q (opponents will "jump") then W, no fear! ask a mate to push towers, you can destroy towers easily mid/late. The rest is skill
I will be updating the build, but so far and imho, the pros and cons are:
-You can handle good team ganks
-Amazing late game
-They wont get you easily as you can almost run away like ash in pokemon blue/red
-Kill squishy and shield their first attacks ^^
-PoWns ranged melees like eemo, twitch, etc..
-Weak 1on1 againts some strong dps, speacially early game (run away). Just push with pacience and gank with mates. dont try to be a hero.
-Zilean, kassadin...sometimes a pain. Depends on your partner too.
-Hard to "Win" the lane alone (imo)
-Lack of armor maybe?