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Build Guide by PandaTank

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Not Updated For Current Season

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League of Legends Build Guide Author PandaTank

A Secure Jarvan

PandaTank Last updated on March 8, 2011
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Ability Sequence

1
14
15
17
18
Ability Key Q
4
9
10
12
13
Ability Key W
2
3
5
7
8
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Brute Force
 
 
 
 
 
 
 
3/
Lethality
Improved Rally
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 22

 
 
 
 
 
3/
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 7

 
 
 
 
 
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 1


Guide Top

Introduction

This build is made for those who like to:

- (Early game)
*Push the lane without going B all till about lvl 7-8
*Slow push, not forcing ganks all the time (but gank when need)
*Have enought mana to use Q ou E and get creep kills

- (Mid game)
*Farm and get buffs with no problem, having secure ward vision (wriggles lantern)
*Do damage with an average health bar
*Get away with no problem

- (Late game)
*Have lots of gold from farming
*Deal awesome damage
*Engage with no fear and if went wrong can get away
*Safely engage the enemy
*Carry your team to victory

- General
*You get more assists in the begining...but many kills in the late game =D


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Runes

Marks (armor pen): Well, this melee dude needs armor pen, specially if you need to gank a tank :)

Seals (HP): As the build name says, it is secure. This will give you a specially secure begining.

Glyphs (magic resist): You need magic resist to be a little more tanky to mages. But you can get glyph of focus if you prefer, im still learning wht is the best

Quintesseces: balance between armor pen and health = safety :)


Guide Top

Masteries

Ofense masteries will give you nice damage status.

In Defense, Less hardiness and more strenght of spirit because its more important health regen than 4 armor, imho.


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Items

Once again i say: this item list is super secure. You start with good armor and a pack of potions so you can push the line with no problem. I advise you to buy at least 2 mana potions, its economic cause it will give you mana to use W on some creep, if need. They are never a waste, if you dont use them early, you use them after. Then, boots.

When you get madreds you can jungle a bit if you want, get creep easily and with wriggles Lantern, just put a ward in crossroads to get the enemy or even run from him.

Then, you get phage and mercs, good balance between health and AD. once more, safe game. Then Frozen mallet.

After that, you will want to deal damage like a ak-47, so you need so go zeal, phantom dancer and infinity edge. finally you get black cleaver.

If the game takes too long, sell wriggles lanter and get the bloodthirster. thats all.


Optional items: Some people tell me i need sunfire cape. get it if you need to be more tanky and there are a lot of melee enemys with attack damage.
If they are more AP, you can get banshees veil.


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Skill Sequence

Start with dragon strike, cool to finish creep. Then demacian standart till lvl4, where you get golden aegis. Keep getting Ulti, E and then W. Q is the last thing, as it doesnt make so much impact like the other skills


Guide Top

Skill and Summoner Spell Use

Ganking:
R, W, and then E+Q out of your ultimate, but deal some damage first

Jungling:
Use specially E when getting buffs. Dont need to waste mana with Q.

Run away:
E+Q, remeber

S.Spells:
ghost to get close to them and ulti. Or run.
exhaust when they get out of ulti. prefer this spell to ignite cause fast champs would get away from a gank easily.


Guide Top

Advice, Teamplays, Pros and Cons

You will engage some fights, but still let your tank do the thing. Place wards at dragon and baron. Get red buff when you can. If you tower dive, use W. Dont be afraid of using E early game do deal ranged damage.

When not jungling, try to be with someone else.

Point (G) and ulti squishy first or melees like master yii so they cant damage your mates. try to get more than 1 enemy inside the ulti. Save your mates using E+Q (opponents will "jump") then W, no fear! ask a mate to push towers, you can destroy towers easily mid/late. The rest is skill


I will be updating the build, but so far and imho, the pros and cons are:

Pros:
-You can handle good team ganks
-Amazing late game
-NEVER underlevel
-Good farming
-They wont get you easily as you can almost run away like ash in pokemon blue/red
-Kill squishy and shield their first attacks ^^
-PoWns ranged melees like eemo, twitch, etc..

Cons
-Weak 1on1 againts some strong dps, speacially early game (run away). Just push with pacience and gank with mates. dont try to be a hero.
-Zilean, kassadin...sometimes a pain. Depends on your partner too.
-Hard to "Win" the lane alone (imo)
-Lack of armor maybe?


Guide Top

My Match History

(dont mind the item order)