Volibear Build Guide by iskillzi

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League of Legends Build Guide Author iskillzi

A storm is approaching - Jungle Volibear

iskillzi Last updated on December 31, 2012
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by ViuMih » April 11, 2012 4:42am | Report

iskillzi wrote:

@ViuMih I can see what you mean about how this looks like a solo top Volibear guide, however if you're stuck top all game then you waste the potential Volibear has. almost every game I end up getting, or helping a team mate get first blood by level 3. (around 2:45-3:30 I believe)

also the item Zeke's Herald could be a pretty good item on Volibear for the aura, I might add this into the guide, however Wriggle's Lantern is still a very good item because it helps you farm, sustain, and ward the map.

Thanks for the +1 and feedback, 1-2 more votes and this will be in the top 3 Volibear guides =)

Volibear never looses top...Or at least i..LOL


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by ViuMih » April 11, 2012 4:44am | Report

aaaaaaand the second build is mines,my account got banned so i made a new one..i evolved a lot since then...but the build is still not bad...


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by iskillzi » April 11, 2012 6:18am | Report

@ViuMih well I never said he loses top, just saying he has a lot more potential ganking lanes than he does top, in a decent elo ranked game (1400+) you'll have better chance at kills/assists if you jungle Volibear rather than solo top, chances are you won't get a feeder or someone who's just bad enough to die a lot against a Volibear top in higher elo xD


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by Jim16 » April 11, 2012 2:48pm | Report

Hi there! Just wanted to say I liked your guide very much.
I pretty much main Voli, only playing other champions if I have to because of team composition.
I really am trying to learn how to jungle with him, basically because otherwise I would pretty much be stuck at Solo Top and since Voli (for me) sucks at farming because of low AD early, slow movement and now low cooldown farming skill early, jungling seems to be the best solution to me.
I mean, if you're facing singed on the lane, chances are that the lane will be pushed for most part of the game and your turret will just KS all your minions...

Regardless, I'm still testing jungling on him, so I'm still not that good with it.
I just wanted to point out a few things. Some people have been suggesting you to add in the build an Atma's Impaler. Although it's a very good item on him, I think that getting more AS on him would make you profit more. Also I would like to +1 the suggestion on Force of Nature. Alternatively you could change Wriggler's + Banshee into the new Maw, leaving a slot for more attack speed.
I really think that attack speed is a must on a jungle build on jungling Volibear because it procs out wriggler's lantern much more and helps with his ult.

Also, one last suggestion. When going tanky, I kinda prefer Frozen Heart instead of Randuin's Omen. As you said yourself, Huge Cooldowns is pretty much all that hinders our fuzzy bear's true potential. With it, now only you would be tanky, but would also have full CDR.

Well, thanks for the guide man. +1!

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by Jim16 » April 11, 2012 2:49pm | Report

VOTED +1

Didn't know that I would have to comment while upvoting, so...
Random comment!

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by iskillzi » April 11, 2012 3:48pm | Report

@jim16 you made a lot of obvious points about good items for Volibear so I'm gonna take the time to tell you why I didn't use them in my main build :P

Quoted:
Some people have been suggesting you to add in the build an Atma's Impaler. Although it's a very good item on him, I think that getting more AS on him would make you profit more.

it's definitely a good item on him because of the +50-60 damage it gives after you get Warmog's Armor Maw of Malmortius also could be a very good item on Volibear however as you said I think he also would benefit more from attack speed so I will definitely be adding Maw of Malmortius and Wit's End to this build, now the main thing that I want to tell you is why I don't use Force of Nature although this is a very good item for people like Volibear who benefit from high HP, this item isn't nearly as good as Banshee's Veil or Spirit Visage for Volibear the reasoning behind it is:

hopefully all this info wasn't too much to read Dx
but that's just how I feel about Force of Nature on Volibear also best of luck to you for learning jungle Volibear =)


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by Jim16 » April 11, 2012 5:59pm | Report

Don't worry about the size of your post, as I like reading and discussing builds, so you can write as much as you wish for me. ^^
You should be worried about MY t-walls, they are kind of frequent with me, sorry.

I understand what you said about Banshee's Veil and I agree with it. But Spirit Visage seems really kinda pointless to me. Decent CDR and a little HP is all it can really offer to me. 15% on healing effects means 4% more on your passive and some more HP regen, whereas Force of Nature seems to give you more over time, with also building more MR and giving Movement Speed, which is basically what I like on this item the most.

Now about Atma's Impaler... I have to disagree with you. The only good thing on it is that it also builds Armor with the AD you get for it. The critical chance is basically useless since it is so small, but the Armor is really nice.
The reason why I say that ATS is MUCH better on Volibear than AD is simple and I can back it up with the maths:

An good ATS item will give you 40~50% ATS, which means you will attack 1.5 times what you usually do. On this build you have about 4000 HP, which now with Atma's Impaler being nerfed you will get 60 AD. That means that you will have an AD of (X+60)(trying to make this more generic to explain this on any build) while ATS Volibear would have only X AD.
Regardless, an ATS build would be able to do 3*X attacks in the same time you did 2*(X+60). That means that if X=120 you will deal the same AD damage as if you had Atmas. Your base AD is just around that, if not bigger (the guide says it's 144, 121 WITHOUT Wriggle's Lantern.

Not only that but there is also the thing about his ult Thunder Claws. For each basic attack it does you deal 155 more damage without any AP. That means that you will be doing 155 more damage for each 2 auto-attacks you do while ulting. If there is 4 other enemies nearby, that jumps to 620 more damage each TWO auto-attacks. Not to forget the fact that your W will charge way faster too.

Also you will be proc'ing the Lantern much more, which means faster jungle clear and more ganks. I will even bet that upgrading the madred's razor to the Wriggle's Lantern will be just useful for the free warding thing. Maybe keeping the razor and buying a Recurve Bow to later get an Madred's Bloodrazor will be more efficient since it also gives some armor like the Atma's Impaler while also helping killing tanks and other champions...

Now, Wit's End is another alternative that keeps you Tanky, Ionic Spark gives you more HP for your Frenzy and does more damage in a very cool thematic way which helps farming/jungling well and there is also... My favorite ATS item on Volibear, which is basically the core item of most of my Volibear's builds: Nashor's Tooth.
Not only it gives some cheap early game attack speed as Stinger, but it also gives you some AP for 2 of your skills and Mana Regen and, the best of all, 25% of CDR.

CDR on Volibear is like Steroids, not only makes his damage output skyrocket, it also makes him much more mobile with his Q, makes him able to burst down with his W more and farm very fast with his E, but it also makes you able to ULT on team-fights quite frequently which makes you a big threat. Also being able to fling twice or thrice on team-fights and slow down much more your enemies gives you a lot of CC and helps a lot your team.

You should note too that when you get 40% CDR with Shurelya's Reverie and Nashor's Tooth you will be also getting a lot of Mana Regen which will make Blue Buff useless too you, so you will be able to give it to your AP mid and your team will have an huge advantage because of that.

Sorry for the t-wall here, that's an habit of mine to write a lot of stuff without getting right to the point. I hope you get to read this and maybe use some of what is written here to improve your Guide. Thanks.

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by Credestrian » April 11, 2012 8:00pm | Report

Gold per 5 items aren't needed on jungle voli, and by not including a damage increaser like Atma's Impaler you really limit your teamfighting worth. This build has good survivability but I think cutting out atma's and Spirit Visage are huge mistakes.

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by Credestrian » April 11, 2012 8:36pm | Report

VOTED -1

Mastering 2 summoner spell masteries
going with flat health quints over % health quints
no Spirit Visage
gold per 5 items on a jungle
taking Frenzy level 1 instead of Majestic Roar

I'm sorry but I have to downvote... I tried playing it to see if I was mistaken, but this build did NOT work for jungle volibear. My jungle volibear guide is lower rated than yours.. so you must be doing something right, but I just can't see it.

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by iskillzi » April 12, 2012 10:19am | Report

@Credestrian I believe you did not read my guide. as I DO have Atma's Impaler and Spirit Visage in it.
this is possibly the reason why the build didn't work for you, the original build is mostly meant to be tank not damage dealer, you have to read for it to actually work.. please read then try the build accordingly then vote again, thanks.


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