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Zac Build Guide by CrazySpiker_LoL

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author CrazySpiker_LoL

A Twisted Treeline Guide - Zac, The... Blob! (Mini Guide)

CrazySpiker_LoL Last updated on August 27, 2013

Ability Sequence

1
4
5
7
9
Ability Key Q
3
14
15
17
18
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Honor Guard
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 0


Guide Top

Introduction

Hi! My Summoner Name Is CrazySpiker and I have been playing A LOT of Twisted Treeline lately and I decided that it would be fun to make a guide on mobafire to show people how I play Twisted Treeline. You will probably go on lolking.net or go on my profile to check my ranked game stats. You will see I am in bronze unfortunately :(, but that doesn't change anything. I will put time and effort into the guides that I will make in the near future. Anyways, I hope you don't judge me for my rank and try out this build.


Guide Top

Ranked Play

Picks & Bans
Viable Team
Strong Tank
Strong Bruiser
Strong Bruiser
Viable Team
Strong ADC
Strong Bruiser
Strong APC

Strongest Pick And Bans Go As Follows:


Aatrox


Amumu


Anivia


Blitzcrank


Cho'Gath


Diana


Elise


Fiddlesticks


Hecarim


Jarvan IV


Jax


Jayce


Kayle


Kennen


Master Yi


Mordekaiser


Quinn


Shen


Singed


Teemo


Thresh


Trundle


Tryndamere


Udyr


Volibear


Wukong


Xin Zhao


Zac


Zed


Zyra



Guide Top

Masteries

Why these Masteries?



I take 9 points in offense, taking ability power, cooldown reduction and magic penetration, since these are just vital to any AP based champion, giving them a stronger game. On the defensive side I take 21 points, taking health, armor, and magic resistance, as well as crowd control effect reduction. You will also notice that 1 point in Good Hands, which reduces time spent dead by 10%. This is 100% changeable. I took this mastery because in the longer games, you will have spawn times near 50 seconds. This mastery will take away 5 of those seconds, bringing it down to 45 seconds. I know that this might be nothing to you, but it's already happened that the enemies aced us and all had near 100 health and went for our unprotected nexus and broke it as soon as we spawned. Those 5 extra seconds would have GUARANTEED an ace and we would have won the game. I also take a point in the last mastery, Honor Guard, which reduces damage from all sources by 3% which isn't too much but is still good.


Guide Top

Runes

Different Options:


-Marks of Ability Power are also a viable option


-If you will build tons of armor and think Seals of Armor will be useless, try Seals of Health


-If you will build tons of magic resist and think Glyphs of Magic Resist will be of no use, try Glyphs of Magic Penetration or Ability Power


-Quints of Scaling Ability Power, as well as Magic Penetration can be useful

.


Guide Top

Pros / Cons

Pros:

    Percent Damage For Late Game
    Easy To Gank With, Many Available Paths
    Amazing Ultimate, Screws Everyone Up
    Strong Escape, Super Strong Initiate

Cons:

    Weak Start
    Team Usually Relies On His Ultimate In Fights, Which Has a Fairly Long Cooldown


Guide Top

Skill Sequence

I take Stretching Strike "Q" first, for the slow that it gives and damage that it brings into level 1 fights. I then take Elastic Slingshot "E" for easy level 2 initiations/kills in lane. Lastly, I take Unstable Matter "W" for its extra damage. I max "Q" first for strong slows and damage, "E" second for longer range and for the reduced cooldown and damage, and finally "W" for its late game percent damage. You can also switch "E" and "Q" if you want, which will give him stronger initiation earlier but low damage and small slows. I think that the range on his "E" is good enough for the first 10 minutes of the game.


Guide Top

In The Game

At level 1, buy your items as soon as possible and head to the furthest brush in the middle part of the map, where the health relic is, and not in the enemy jungle. You should be there by approximately 40 seconds in the game.


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