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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Phenomenal Evil Power (PASSIVE)
Veigar Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal
Strong
Ok
Low
None
Introduction
There is not much about me. I'm only in bronze. I only started to League of Legends about 6-8 month and I usually spend time on LoL for 2-3 hours days, So if you are not going to a guild from bronze then that's fine for me. But when it comes to Veigar I know better than an average people. And I also doesn't have English as the first language, sosome of these might not make sense to you guys.
I love Veigar before the mage update(it still nice), when I play against an AP champion, man I love one shots. But with the mage update it make Veigar kind of a execute champion type. It also make Veigar strong even if you play with several tanks.
This guide is going to be made by information that I gathered and my personal experience.
That's all I have to say for an introduction.
SPACESPACESPACESPACESPACESPACESP |
Pros and Cons
Pros
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+ Very high scaling late game + An awesome AOE stun + Good DPS/burst + very easy to learn + Can kill tanks + Now good against everyone + ONE SHOTS! |
With your passive being able to INFINITELY stack up AP by hit your abilities on enemy or last hitting with Baleful Strike, Makes you out scale harder than anyone else. As the game goes on the stronger you will be. With Morellonomicon, Zhonya's Hourglass and Abyssal Mask + runes with give you 45% CDR making you do more DPS. At 30-40 minutes mark you should have 1000+ AP and one shot their carry with only your basic combo(E+W+Q). Also remember that your ult now scale with target's missing health, so the lower they are the more damage they with take. |
Cons
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- Squishy - No real escape ability - Stun has to land - Low mobility - Vulnerable to CCs - Skill shot oriented - Not very good wave clear |
Unless your build some tanky states you are going to be squishy as hell, you will die really fast if bruiser, assassins or carry can get on top of you. But with that being said buying and using Zhonya's Hourglass effectively will never let you die. Being able to do maximum damage will needs your stun Event Horizon land,because your W Dark Matter which is your main source of chunking their health down has a delay. Veigar has very low mobility and is a skill base champion so it makes you an easy target for high mobility champions. |
(Passive)Phenomenal Evil Power:Every time your hit enemy champion with any basic ability will gain you 1 ability power, hitting ult, getting kill or assist will gain you 3 ability power. This is what makes Veigarthe best or at least one of the late game scaling champion. Like Nasus's Siphoning Strike and Thresh's Damnation, this passive can stack infinitely. |
(Q)Baleful Strike: Veigar shoot out a small skill shot that hit first two target and deals 70 / 110 / 150 / 190 / 230 + 60% of your AP. Passively Veigar gain 1 stack for killing a unit and 2 stack for siege minion or large monsters. Try to maxing this ability first for lower cool down in early game for stacking AP. Use this to as effective as possible try to set up for two minions when you get every cannon. And when you push your lane try to take two small raptor camp, the gold aren't that much to put the jungler be hide. |
(W)Dark Matter: Veigar target a small area, after a delay of 1.25 second he release "Dark Matter" dealing 100 / 150 / 200 / 250 / 300 + 100% to all enemy unit.Max this ability last, because this ability is already scale with all of your ap + this is the hardest ability to land with the delay(rito pls). This is the the ability that set up your ult to the maximum damage. With its 100% AP scaling max this last, it will still do massive damage. This ability is the hardest skill shot to hit with 1.25 second delay and the area aren't that big. So use this when your enemy is stupid enough to walk into your stun. It is also AOE! hitting this ability to multiple targets will make huge different in team fight. This ability also grant vision on the area, useful for face-checking. |
(E)Event Horizon: Veigar target an area first then after a delay of 0.5 second he create an AOE cage. If any enemy unit walk or dash into the edge they will be stun for 1.5 / 1.75 / 2 / 2.25 / 2.5 second(s). This ability is basically another version of Jarvan IV's ult. It doesn't do any damage but it can set up for some easy kills. This ability make your gang bang potential high through the roof, either you'll get a kill or the enemies burn their Flash!!!. You need to max this ability second to increase the stun duration to Garentee(:3) hit Dark Matter. But if you choose to go for more damage get this ability to 3 points then max W second. Either way you want to use this ability as effective as possible, look at the cool down all the time. |
(R)Primordial Burst: Veigar throws a ball of dark energy at a target dealing 175 / 250 / 325 + 75% AP. The damage is increase by 1.5% for every 1% of the target's missing health. At below 33.3% of maximum health it will deal double the the damage included the scaling. This ability was the reason why I play Veigar the old version of this ability was a nightmare of all AP mage. Let just say RIP oneshots(;_;). The change made him pretty much can 1 v 1 any one if play right. You have to remember that the lower the enemy's health is the more damage your ult will do. Like all ult you would want to get a point on it every time you can. |
Abilities order
You MUST max out Q first for lower cool down to spam for those stax. So it came to maxing W or E second. For me, I prefer maxing second because it make the stun time longer and since your W is already scale with all of your AP, your going to be still doing a lot with one point. But if you want more damage then get E to 3 points then start maxing W. And getting point on ult every time you can is pretty obvious.
Abilities that counter Vaigar
Yasuo's Wind Wall : Seriously dude if you have never face a Yasuo before , then I think you just only play bots or you are just not playing league. Like freaking hell dude I'm so done with Yasuo. Just too much. Anyway, his wind wall is just so annoying all you can do is just use your W and that's it. If you try to finish him off with ult? NOPE, WIND WALL! Wanna try to engage with Ashe arrow? NOPE, WIND WALL! Wanna try to snipe them with Jhin or Caitlyn? NOPE, WIND WALL EVERYTHING! Maybe if RITO make the ability not being able to block ults I'd be very happy. |
Morgana's Black Shield : Just one of the most annoying thing for control mage. This shield is just your bane of existence. Its just not allowed you to make any play and the shield makes me want to die... Just kidding dudes. |
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Runes |
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Set 1(My personal favorite)
Runes
This set is my most used in game(I'm saving up for another rune pages RIP ;_;). Anyways runes might not be very effective in game but they help you get through early game much easy than without runes. But if you choose to go for late only then scaling runes is the one for you.
Set 2(A standard AP runes page)
Runes
Just change seal to armor and glyph to MR, this rune page will give more chance of survival in the early game but less damage output.
Mark : Magic penetration - Give you a bit magic pen for more damage output in your combos. This will do more damage in early game, but in late game you will feel like you never have it. |
Seal : Scaling Health - Health will sure keep you alive in some sticky situation. But why health? The answer is since set 1 doesn't have any defensive stats (Armor & MR) in it, you'll to get some tanky stat which is health. |
Seal :Flat Armor - Gives you armor to increase survivality against AD carries and AD assasins like Zed. It may be just a little armor but it can still make difference of get killed or getting kills |
Glyph : Flat AP - nothing much to explain gives you a bit of AP help you farm and do much damage in early game. |
Glyph : Scaling CDR - all the runes are great help in the early game. Except scaling runes. But why do I take this then? Well in the masteries you will see that I take 45% CDR which help increase your DPS. You will have a lot more ability to one shot on the carries. |
Glyph : Flat MR - Gives you some magic resist to fight against those AP mid laners. Nothing in particular. |
Quintessence : Flat AP - I only use AP quintessence because I don't think there's any other other option in quintessence mages or AP mid laners. Maybe something like magic pen, but it wouldn't as good. Anyway it gives you a bunch of AP to help you farm with Q and it also scale with [Rabadon's Deathcap] too (not that much tho). |
The page should look like this
Morellonomicon
Stats: 100AP, 20 CDR and 400 mana.Passive : killing or assist restore 20% of your maximum mana. Dealing magic damage to champion will apply Grievous Wounds for 8 seconds. Grievous Wounds : Reduce 40% of the receiving healing, regeneration and also life steal. The grievous wounds passive help very much again healing champion such as Soraka or Swain or just healing over all. But in my opinion you have to get this item no matter if they have no heal. Because of the 20% CDR and the 400 mana help you farming in lane easier to get those stacks. 100 AP also help when you fight. The path is either going for Lost Chapter for more mana sustain or Fiendish Codex for more CDR to spam Q. |
Sorcerer's Shoes
Stats: +15 Magic penetrationPassive : +45 Movement speed That's it... |
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