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Aatrox Build Guide by The Legend Shui

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author The Legend Shui

AATROX (THE TOWER MELTING DEMON KING)

The Legend Shui Last updated on August 30, 2015
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Ability Sequence

3
14
15
17
18
Ability Key Q
2
8
10
12
13
Ability Key W
1
4
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 22

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 8

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 0



Threats to Aatrox with this build

Threat
Low
High
Show all
Threat Champion Notes
1
Garen Garen is one of the easiest champions to counter with this guide. His passive that gains him life will be put on halt for 8 seconds after damaged by a champion. So constantly poke garen with your "E" and last hit minions with your auto attack or use your "E" to hit garen and minions in-between the two champions. If he spins and come to you it is easy to e him and he cant catch you. Don't let him sit in the bush and gain health "E" the bush. It is easy to push the lane into the tower, but it is actually easier and better for you to keep the wave on your side or even with the river. After a while he will leave your lane or back to base and that is when you push the lane back to the inhibitor.
1
Heimerdinger Heimerdinger is easy champion if you replace heal with smite. Just smite his turrets as soon as he puts them down. Stand behind the minions to avoid his rockets and you will dominate the lane. Don't push minions in to the tower.
1
Mordekaiser This is an easy lane as long as you stay away from your minions until he uses his ability that hits all of them then you go in and farm what you need, and constantly poke him to keep his shield down. Don't go in when he has his ultimate up. If he gets a kill the person will go into ghost form and fight for the enemy team. If you kill MORDE then his ghost dies also.
Guide Top

Hello

This is my first guide and may have some faults or things need to be explained in higher depth. Please comment positive or negative to help me with this a future guides. I am currently making a video guide which will be easier to follow and understand.


Guide Top

Spells

HEAL :
The heal is to add to your sustain and to surprise opponents with extra life on top of the sustain you already have, but more importantly it is used for your teammates who do not have as much sustain as you.

TELEPORT :
- Usually this is used to teleport back into lane or teleporting to gank other lanes. This will not be the use in this play style.

SMITE :
- This is only needed if you are going against an Heimerdinger (Heim) in your lane which then all you would use your smite to instantly smite turrets when Heim deploys them. Making him useless and very easily killed and makes Heim unable to get great CS (creep score)

- EARLY GAME if you need to you can teleport back to lane but try to save it, by making them teleport because you have life-steal built in and no need for mana. So after the enemy returns to base depending if they can get items. Just push minions to tower and "B" back to base, and walk to lane. That way if you get into a bad trade you can use the teleport to get back right away with full health and new items.

- MID and LATE GAME by this time in the game the enemy team should be grouping and giving you the opportunity to push like crazy destroying towers all the way to base if not all the way to the inhibitor depending on how well you are doing. When they group in the MID LANE push TOP LANE to the river then go back to base and push BOT LANE until you draw the enemy from mid to bot then teleport to top and push even farther. Continue the cycle until you destroy and inhibitor. MID LANE will be your last objective to take. Don't not help team fights unless absolutely necessary where you can give them a big advantage and after you kill and enemy or two go back to pushing your lane.


Guide Top

Farming, Harass, Abilities, and Combinations

Abilities :

Blood Well : It gives you extra life if you die and when you get reborn you will restore for the amount you have in your blood well.

Dark Flight (Q) : Fly into the air, slamming down to the target location that does physical damage to people in the radius and knocking champions into the air who are in the center.

Dark Thirst / Blood Price (W) : It gives you the ability to deal either bonus damage or life steal. For this guide and play style it will always be in life steal mode.

Blades Of Torment (E) : Sends lines from your blade in front of you slowing and damaging enemies in its path. This will be your main farm and poke mechanic at the lower levels.

Massacre (R) : Damages Nearby enemies with Magic damage and gains bonus attack speed and attack range.

Combos and Uses :

For farming and Harass : You will use your (Q) to poke enemies health down while at the same time last hit minions in-between you and the enemy champion.

Lane Sustain : For your level 2 you will unlock your (W) which you will use when your enemy is away because of your (E) just while they are out of range. You will Auto Attack the minions giving you health and sustain to stay longer in your lane.

Clearing Waves :
Cannon Minion Wave : Walk up to the beginning of the wave and (E) the wave from the front, target the Cannon Minion with your (Q) and then use your Active on Ravenous Hydra by clicking the number given to it. Then Auto Attack the Cannon Minion.

Non Cannon Minion Wave : Will be the same as cannon wave but the target of your (Q) will be center between the Melee minions and Caster Minions.


Guide Top

Masteries & Runes

Masteries
4/5
4/1
3/5
1/1
3/5
3/1
3/
1/
2/5
2/5
1/1
3/5

This MASTERY is set to increase damage to help last hit early game, while also providing cool down reduction for your poke (E). Add small health bonus to give you a bit more sustain on top of what you have. AATROX's mastery also balances the attack speed and life steal runes to upgrade him even before the game starts in nearly all areas.
Runes

Greater Glyph of Attack Speed
9

Greater Mark of Attack Speed
9

Greater Seal of Attack Speed
9

Greater Quintessence of Life Steal
3