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prime

Fizz Build Guide by

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.



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League of Legends Build Guide Author

AD 3v3 fizz

Last updated on November 20, 2011
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Ability Sequence

1
3
5
7
9
Ability Key Q
2
8
10
12
14
Ability Key W
4
13
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


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AUTHORS NOTE:

First off, yes this is an unconventional build. AP is a solid build for fizz, but can get a little boring. For this reason I decided to experiment with AD and it worked brilliantly to my surprise. Secondly, My runes and masteries are purely personal preference, feel free to experiment around. And lastly, this is my first build and i am sure i have missed several details and lack in explanations so please comment and let me know what i need to add or if you need any help.


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Build Variability

Order is a general reference, if you enjoy rushing GP5 items id recommend BRUTALIZER then AVARICE BLADE before finishing off the TRINITY FORCE. As for the 2 bloodthirsters, the second Bloodthirster is interchangable, another viable option would be an INFINITY EDGE (more to come by request)


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Early game/ Late game

Due to fizzes passive it is easy to harass early game, grab top lane if you can and use your Q to poke at your lane, once you have w get into the habit of activating W before every Q poke. Playful/Trickster (e) is mainly used for safety, if you find yourself in a tough situation while harassing it will offer a quick getaway and vice versa for when you want a quick chase.

NOTE: Try to avoid fighting with an empty bloodthirster, lifesteal is relatively crucial and the more you have the higher chance you will have to survive a teamfight.

LATE GAME:
Once you hit 6 your ult should be used simply for a free slow and knock up, whether it be for defense or for a nice chance to catch up for an exhaust and Q dash. Once youre build well the sequence of fights should be W Q (auto) E (for safety) and R (for chasing)... SPAM Q WHEN IT IS UP!!!!!! As far as target selection goes, it is always top priority to focus the AD ranged carry and with Fizz's W activation (grievous wounds) Fizz is a very usefull carry killer, simply q in and chop them down while reducing their heals, after AD carries go for squishier targets and save tanks for last (common sense) use your ult to initiate and catch a squishy carry off guard or to catch a running enemy. (sorry if this is vague comment for any questions)


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Critical Point

Damage may seem low early game, this is not something to worry about. AD Fizz, like any other sheen -> Tri force build become significantly more powerful with the completion of a sheen and once again significantly better with the completion of the tri force.


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Anything else?

PLEASE LET ME KNOW IF THERE IS ANYTHING I FORGOT! comment for more information