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Janna Build Guide by icerly

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author icerly

Ad carry Janna

icerly Last updated on February 21, 2012
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Ability Sequence

4
13
15
17
18
Ability Key Q
1
3
5
7
9
Ability Key W
2
8
10
12
14
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Hello

Hello guys and welcome to my first guide on how to play ad carry janna. This is just a funny ad carry build that rly works on normal games. I never tried this on ranked and I probably dont think its a good idea over there! I actually think Janna could be the new ad carry! :D

Latest game i played with ad carry janna I had the stats: 16/1/8
Like i said this is my first guide, I'm not the best on telling guides but ill try my best to!


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Introduction

Well Janna is supposted to be ap carry/ support these days. But i found out that ad carry Janna do deals a lot of good damage and cuz of slow and the Howling Gale you can stop them pretty easy from running. The passive and Zephyr gives you an increase running speed wich makes you fast for chasing.

Playing as AD carry Janna you can do these things easy
-Slow and stop them from running using Howling Gale
-Running more than 480 movementspeed for chase
-Can harass very good
-Still can support with shield and ultimate (if needed)


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Lore

There are those sorcerers who give themselves over to the primal powers of nature, forgoing the learned practice of magic. Such a sorceress is Janna, who first learned magic as an orphan growing up admist the chaos that is the city-state of Zaun. Janna eked out what living she could on the streets. Life was tough and dangerous for the beautiful young girl, and she survived by her wits, and by stealing when wits weren't enough. The rampant magic that characterizes Zaun was the first and most alluring tool which Janna realized could both protect and elevate her. Janna discovered that she had an affinity for a particular type of magic - the elemental magic of air. She mastered her studies of air magic in a matter of months, almost as if she was born of it. Janna went from a street vagrant to an avatar of the air virtually overnight, stunning and surpassing those who taught her. Such a rapid ascension also changed her physical appearance, giving her an otherworldly look.

Seeking to right the injustice in the world (particularly the insanity that has become the city of Zaun), Janna has brought her talents to the League. She is a voice for the regulation of magical experimentation and a supporter of the development of techmaturgy, making her an indirect ally of the city-state of Piltover and the amazing techmaturgical minds that live there. Janna is also a new favorite of the League's many fans. She is often the center of attention at functions, fan appreciation days, and other celebratory events. There is something untouchable about Janna, however, and her affections can change as quickly as the wind.

Do not be captivated by Janna's beauty. Like the wind, she is one gust away from terrible destruction.


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Summoner Skills

By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can active the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path.
Janna summons a mighty whirlwind, which she can release to deal 60/85/110/135/160 (+0.75) + 25/30/40/50/60 (for each second it charges) magic damage to all targets in its path, in addition to knocking them into the air. The distance traveled by the whirlwind increases for each second it channels.
Cost
90/105/120/135/150 Mana
Range
1700

Janna summons an air elemental that passively increases her movement speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's movement speed.
Passive: Increases Janna's movement speed by 8/10/12/14/16%, and allows her to move through units.

Active: Janna launches her elemental at the target, dealing 60/115/170/225/280 (+0.8) magic damage, and slowing their movement speed by 24/30/36/42/48% for 4 seconds. Janna loses the passive benefit while Zephyr is on cooldown.
Cost
40/50/60/70/80 Mana
Range
600

Janna conjures a defensive gale that shields her target ally champion or tower from incoming damage and buffs them to increase their physical damage.
Janna shields her target ally champion or tower, absorbing 80/120/160/200/240 (+0.9) damage and buffs them, increasing their attack damage by 14/23/32/41/50 for 5 seconds (can target Turrets).
Cost
70/80/90/100/110 Mana
Range
800

Janna surrounds herself in a magical storm, throwing enemies back. After the storm has settled, soothing winds heal nearby allies while the ability is active.
Janna knocks surrounding enemies back and channels healing winds, restoring 70/110/150 (+0.35) health to nearby allies each second for 4 seconds.
Cost
200/275/350 Mana
Range
725

Increases the movement speed of all allied champions by 3%.


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Summoner spells

A basic spell that Janna always needs incase getting chased or chasing

An early spell that is good if your against an support or a champion with low hp and you dont wanan die by diving him/her.

Heal is needed if your playing with an support blitzgrank or other support without heal/ad/ap carry.


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Masteries

Simple masteries 21/9/0


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Runes

As ad carry you will need armor pen for more dmg against champions with more armor.

Always some armor is better than manareg as adcarry

Magic resist against ap carrys

Always need some extra damage at start so you can farm cs easy. You will start with 72 attack damage with right runes, masteries and items


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Items

You need it to make last hits easier

As janna you need more attack speed than the basic one

Phantom dancer gives you the running speed, attackspeed and critical chance you need.

For lifesteal and damage


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Gameplay

Early game

First off you always start by taking neither your Zephyr or Eye of The Storm depending on who you lane with. If you lane with an support you pick Zephyr, if not pick Eye of The Storm.
First item you buy is Dorans blade that gives you the oppotunity to last hit easier.

Once recall for heal reg or needs to recall for some reason, buy another Dorans blade[/url and after that Boots of Speed.

Mid game
When it have gone atleast 30 min, you should be able to neither get Infinity Edge or The Bloodthirster already. Just keep farming or do teamfights to earn more items to become stronger.

Your Zephyr should be maxed and slows 48% of their movementspeed and that means you can kill them easily.