Jax Build Guide by NightReaper
| Health | 3677 |
| Health Regen | 17.35 |
| Mana | 1060 |
| Mana Regen | 19 |
| Armor | 93.69 |
| Magic Resist | 137.8 |
| Dodge | 0 |
| Tenacity | 35 |
| Movement Speed | 419 |
| Gold Bonus | 0 |
| Attack Damage | 288.8 |
| Attack Speed | 71.007 |
| Crit Chance | 10%S |
| Crit Damage | 0% |
| Ability Power | 30 |
| Life Steal | 15% |
| Spell Vamp | 0 |
| Armor Penetration | 21.52 |
| Magic Penetration | 0 |
| Cooldown Reduction | 10% |
Recommended Runes
Ability Sequence





Masteries
Introduction
HeLoL summoners! My name is Nightreaper775, and argentinian LoL player (sorry if my english is not very good) and i'm here to teach you the way you can play Jax - The grandmaster at Arms (Commonly known as "The man with a ******* lampost that kicks your ***")
I have more than 120 games with Jax, i´ve played him at any position! Even as a support (of course he is not very good at that), but in that match I was "trolled" by another player who went to top lane even without calling "top", so I was force to support with Jax. We still won.
I am in Bronze league Division II, yes, I know that's not very high, but the average LoL player is in that League. However, I don't think that I am a bad player, but I still have things to learn, as everyone else.
If you don't like long and complete guides, you are free to go :)
Enjoy this beatiful music while reading this guide!
Why and when to play Jax
Good question, Jax is one of the best solo tops and junglers, he is also a good ganker/roamer.
Why play Jax?
Well, I usually pick Jax when I want a solo top that can trade damage easily in 1v1 fights, an AoE stun and a very good teamfighter/pusher (yes, with his passive, he destroys turrets easily).
When to play him?
This question is usually for ranked games, where you usually know what the enemy team is before you choose a champion, if the enemy top laner depends on basic attacks or is DPS based (
Pros and cons
As every champion, Jax has his strenghs and weaknesses, lets list them.
Pros:+Can jungle +Good ganker +THAT OP DODGE!!!! +Can survive bursts +Many different builds +Very mobile +Great to assassin or to disable carries in teamfights +AoE Stun +Can engage or escape very easily +Wins most trades |
Cons:-Needs to stick to his target -Melee/Not very good farmer -Can be harassed very easily -His E has a very long CD -Not that good if he runs out of mana |
As you can see,
When your team has low CC, you can AoE stun the closest enemies, focus the weakest opponent and sustain the damage.
If your team has high CC, you can work as an assassin,
Also, his mid and late game are great, so, when another champions fall off, you become better, making you a lot more powerful the longer the game gets.
Runes and masteries
Runes
This is a very interesting part, because if you change Jax's build, you must also change his rune page/rune set.
Why?
Simple, because his strenght will relie on AD, AP or both, so, if you choose AD runes, but you build him AP, it will not help Jax, furthermore, he will lose power.
After this example, we are going to see what runes should you equip him and why.
AD Jax runes
You are building AD, if you want to deal more damage to your opponent, you must penetrate his or her armor to reduce the percentage of physical damage it blocks.Another options are:
Yes, armor. It will reduce the amount of damage you will receive from basic attacks and physical damage spells, so, why not?Another options are:
AP champions get very strong in mid and late game, so early MR would be unnecesary, scaling magic resist seems to be a better idea, as you will be getting more MR at level 7 or 8 that you would get at level 1 will flat MR runes, and the difference becomes bigger the more levels you gainAnother options are:
Jax´s Another options are:
Hybrid Jax runes
Great runes, them give you armor penetration and magic penetration, so you can deal more damage in average.Another options are:
You are still going to receive physical damage in top, even if it´s from minions or an enemy champion.Another options are:
You will block more MR at mid or late game, when the enemy AP carry will be better.
You will need AD to last hit minions better, and to empower your Q and E combo (we'll see that later is the guide).Another options are:
Your early game will not be as offensive as you were a full AD jax, take one of this to raise your overall defense.Another options are:
AP Jax runes
You will be dealing more magic damage than physical, so, pick this runes to achieve maximum damage.Another options are:
You are an AP top, you need some ability power, and this seals will help you a bit during mid and late game.Another options are:
Not that much armor as in my other Jax builds, but very nice to absorb physical damage.Another options are:
Even if the amount of MR you´ll get is not very good, it is worth to have more MR at mid and late game.Another options are:
More AP for mid and late game equals more spell damage.Another options are:
It is never bad to have a bit of AP as you start a game, it helps your damage early game.Another options are:
Like in my hybrid runes section, this will increase your defense and resistance to true damage.Jungle Jax runes
Yes, this runes are by far the best for jungling, it helps you deal more DPS to monters and clear camps nore easily.Another options are:
Lovely runes if you are in the jungle, you will receive less damage from monsters, which will help you a lot.Another options are:
At late game, you will need MR to reduce the damage from magic and AP casters, take this runes.Another options are:
AD will help you kill monters faster, empower your AD scaling spells and, when you get some life steal, this runes will help you achieve more regeneration in every basic attack.Another options are:
Masteries
AD Jax masteries
21/9 standard AD mastery page with a bit of defense to be better in 1v1 and teamfights, to absorb more damage and have a better early game (
Hybrid Jax masteries
Little changes here and there, I've replaced 2 points on the critical strike damage mastery
AP Jax masteries
I kept the attack speed bonus from
Jungle Jax masteries
My typical jungle mastery page, focusing more on defense and utility that attack, I take 3 points on
For the utility part I get little mana regen from
Summoner spells
Top lane Jax summoner spells
///
///
All of these combinations work greatly on
-
-
-
You can also use (In order of preference):
1 -
2 -
3 -
4 -
Jungle Jax summoner spells
///
Never jungle without
You can also use
AD/Hybrid/AP/Jungler Jax Items
All right as we get deeper into this guide. It's time to talk about the items you can get as Jax, which are better, worse and situational picks.
AD Jax items
How to start?
Elixir of Fortitude + 1x Sight Ward + x1 Health Potion
S3 brought a lot of new ways to play LoL, one of that ways is to start with a
Crystalline flask + 1x Sight Ward + x1 Health Potion
Great, this item not only grants a lot of sustain early in the game, but it fills up again every time you are at your base. After S3 changes, this is one the best items you can get.
Boots + x3 potions
After the S3 changes, this is not the best option, but you'll get early movement speed to evade skillshots, escape ganks, move quicker and 450 effective health to recover your strenght after a fight or some enemy harass.
1x Sight Ward + 7x Health Potions + 2x Mana potions
Without any doubt this consumable items will help you a lot in laning phase if you plan to sustain yourself early in the game and not to leave your lane fast. The downside of this is that you wont have the option to automatically refill your sustain as with
Doran's blade
I quite don't like to choose this, because I can not evade skillshots or escape as easily as if I had boots, also, the 450 effective health is replaced by life steal, but, for example, if you attack a minion to recover HP, you can be harassed and you are open to ganks depending on how pushed your lane is.
Cloth armor + 5x potions
I sometimes use this to jungle, but if you solo top it can also be nice, especially if you want to 1v1 fight the opposing AD based top laner or prevent him from damaging you too much.
Doran's shield
Best defensive item you can get at this price, it gives you health, armor and a little bit of health regen. Although this item seems to give you everything you need to top lane, there are better choices, as the health regen needs some time to regenerate a nice amount of HP, also, if your opponent has
Long sword + 2x potions
There are little times when you need more damage than defense, but you also need the effective health from health potions.
- If the enemy top lane isn't exactly designed to fit that position (
- If you need to be more effective at farming (Bad farmer or last-hitter)
- If you need to deal more damage with AD spells (AD caster
Rejuvenation bead + 2x Sight wards + 4x Health potions
When you are laning versus one of your counters you would want to play passive, and some extra health regen, wards and health potions will help you to do so.
Follow with
Boots + 2x Doran's blades + 3x health potions + 1x mana potion
Just... great! Movement speed, life steal, damage and health.
Note: Don't forget to buy
- If you started with a
- If you started with a
- If you started with a
- If you started with a
- If you started with a pair of
- If you started with
- If you started with a
- If you started with
Note: Remember to buy
Mid game build
Mercury's treads + Enchantment: Furor + Blade of the ruined king + Trinity Force
Finish your boots,
Late game build
Warmog's Armor + The Black Cleaver + Maw of malmortius
I love this late game build. Why? Simple,
Situational Items
Against Heavy AD
Ninja Tabi + Iceborn Gauntlet + Blade of the Ruined King
If the enemy team has a fed AD Carry, 3 or more AD champions in their team or the enemy top laner is purely AD based, take
And
Against Heavy AP
Mercury's Treads + Blade of the Ruined King + Wit's End
Hybrid Jax items
How to start?
Elixir of Fortitude + 1x Sight Ward + x1 Health Potion
Nice way to start your game, but not as good as before. However, how does it feel when you instantly gain 120 to 235 health points (raises by 6,76 HP per level) and 15 attack damage? And, even better, these stats last for 3 minutes!
Crystalline flask + 1x Sight Ward + x1 Health Potion
One of the best options for solo top champions right now. Lots of sustain in terms of health regeneration and... YES! no mana problems along with a
Boots + x3 potions
Again, a good option, More movement means you will get away from danger, engage and evade skillshots easier. 450 effective health is awesome if you want to stay in lane.
1x Sight Ward + 7x Health Potions + 2x Mana potions
Best early game sustain ot there, pick this if you don't want the automatic charge refill of
Doran's blade
This items works very good if you want to get your HP back by hitting minions or enemy champions (which leads you vulnerable to ganks, harass and roams), more attack damage to be more aggresive and health to counter the enemy's attacks/harass, or survive ganks/escape.
Doran's ring
You will be building AP in this build, and your runes make this starting item possible, but I dont recommend it, mainly because
Doran's shield
Very good item to trade damage and to 1v1, but not very good if the enemy has potions, as they will be better the longer you are in lane.
Long sword + 2x potions
Good items to start in an offensive way, and to farm better, sustain is granted by 2 health potions.
Amplifying tome + 1x health potion
If you like to start with AP damage, this is very good, you have a potion to sustain your lane and 20 extra AP to deal more damage with your AP scaling spells
Cloth armor + 5x potions
Best sustain out there, but your damaging potential will be low, if you think you need to sustain against a more powerful opponent, this is a good option.
Ruby crystal
180 bonus health, you can receive more damage than usual, but you health regeneration will be very bad, because you don't have potions.
Follow with
Boots + 2x Doran's blades + 3x health potions + 1x mana potion
Very good way to follow your build, you'll get life steal, more health, damage and sustain abilities.
Note: Don't forget to buy
- If you started with a
- If you started with a
- If you started with a
- If you started with a
- If you started with a
- If you started with an
- If you started with
- If you started with a
- If you started with a
- If you started with a pair of
Note: Remember to buy
Mid game build
Mercury's Treads + Enchantment: Furor + Trinity Force + Hextech Gunblade
This build is the best for Hybrid Jax right now,
Late game build
Randuin's Omen + Guinsoo's Rageblade + Maw of malmortius
You will be doing more damage than if you build full AD, that's why I prefer to get
Situational Items
Against Heavy AD
Ninja Tabi + Trinity Force + Sunfire cape
And finally,
Against Heavy AP
Mercury's Treads + Trinity Force + Wit's End
Of course,
And
AP Jax items
How to start?
Elixir of Fortitude + 1x Sight Ward + x1 Health Potion
Also great on AP Jax, you won't be getting any mana back when getting this item, as you would with
Crystalline flask + 1x Sight Ward + x1 Health Potion
Really nice on AP
Boots + x3 potions
Not the best way to start, but 450 effective health and 25 bonus MS to evade skillshots, survive ganks and to escape or engage fights easier are really good.
1x Sight Ward + 7x Health Potions + 2x Mana potions
As I said before, this items will provide you with a godlike sustain in lane, that will beat the rival's in most matchups. It does not refill when you get back to your fountain as it would do with a
Doran's ring
Good amount of AP and good mana regen, but lacks sustain to keep yourself in lane, and mobility.
Amplifying tome + 1x health potion
Great way to start with AP items, as you have 20 bonus AP and a bit of effective health.
Sapphire crystal + 2x health potions
If you have mana problems, and you want to hit your enemy with spells frequently, this is good for you.
Doran's shield
Starting with bonus health, armor and health regen is quite nice, but if the enemy has potions you'll lose your lane the longer you stay, and you'll be more vulnerable to ganks due to the poor health regeneration you have without
Ruby crystal
180 bonus health, seems great, but it's very bad for the same reasons I gave for the
Follow with
Boots + Seeker's Armguard (Agaisnt AD) or Sheen (Against Hybrid or AP) + 3x health potions + 2x mana potions
or
Sustain is granted by potions, you have more AP, which means more AP scaling spell damage, and an extra mana potion.
- If you started with a
- If you started with a
- If you started with an
- If you started with
- If you started with a
- If you started with a
- If you started with a
- If you started with a pair of
Note: You can buy
Mid game build
Mercury's treads + Enchantment: Furor + Lich Bane + Nashor's Tooth
You are now a burst combo caster (Something like
That's the main reason why I take
Late game build
Rabadon's Deathcap + Zhonya's Hourglass + Liandry's Torment
Of course, every AP caster should get
And, finally,
Situational Items
Against Heavy AD
Ninja Tabi + Iceborn Gauntlet + Nashor's Tooth
And, finally,
Against Heavy AP
Mercury's Treads + Lich Bane + Abyssal Scepter
And, to sum up, buy an
Jungle Jax items
How to start?
Hunter's machete + 5x health potions
Best option, clearing camps faster allows you to recall/gank faster, and losing less health when fighting monters.
Cloth armor + 5x potions
Also a good form to start, if you already have too much damage from AD/AP/attack speed, you can start in a defensive way.
Boots + 3x potions
Not very much worth the starting gold, because you won't be able to sustain yourself in the jungle, and even die if you are not familiarized with jungling.
Follow with
Spirit Stone + Boots of speed + Health potions + Sight ward
With this build you can gank better and faster (more movement speed), sustain yourself better in the jungle with
- If you started with
- If you started with a
- If you started with a
Note: You can buy
Mid game build
Ninja Tabi + Enchantment: Alacrity + Spirirt of the Elder Lizard + Locket of the Iron Solari
Note: You can also use
Note: You can also pick a
At last,
Late game build
Warmog's Armor + Atma's Impaler + Randuin's Omen
Excellent items for your late game,
The 5th item you should get is an
Iceborn Gauntlet vs Trinity Force vs Lich Bane
Many people say that
Iceborn Gauntlet is a better option than
Trinity Force or
Lich Bane. But, is that really true?
First, I would want to compare their stats.
Total Price: 3250
Recipe Price: 700
40 Ability Power, 60 Armor, 15 Cooldown Reduction, 500 Mana. UNIQUE Passive: Spellblade: After using an ability, your next basic attack deals bonus physical damage equal to 125% of your base attack damage to surrounding enemies and creates a field for 2 seconds that slows enemies inside by 30% (2 second cooldown).
Very nice item for champions such as
Also, it gives the champion a decent amount of AP, better amount of armor, 15% cooldown reduction (Very nice on Jax, because he needs his abilities to be up to fight in a proper way) and 500 mana.
Total Price: 3843
Recipe Price: 3
30 Ability Power, 30 Attack Damage, 30 Attack Speed, 10 Critical Strike Chance, 250 Health, 200 Mana, 8 Movement Speed Multiplier. UNIQUE Passive: Icy: Your basic attacks have a 25% chance to slow your target's Movement Speed by 30% for 2 seconds (20% for ranged attacks). UNIQUE Passive: Spellblade: After using an ability, your next basic attack deals bonus physical damage equal to 150% of your base Attack Damage. 2 second cooldown. Does not stack with Sheen or Lich Bane.
Most versatile item in the whole game, in my opinion, it gives you a lot of stats including 30 AP and AD, 30% attack speed, 10% critical strike chance, 8% movement speed multiplier, and bonus health and mana. Also includes
Total Price: 3000
Recipe Price: 940
80 Ability Power, 250 Mana, 5 Movement Speed Multiplier. UNIQUE Passive: Spellblade: After using an ability, your next basic attack deals bonus magic damage equal to 50 + 75% of your Ability Power (2 Second Cooldown).
An item made for champions like
Is it better to use this item when your lane matchup has low magic resist, because
What to choose? And when?
There are few times when you will need one item, or another, it all depends on if you build AD/Hybrid or AP items, and your lane and enemy team matchups.
Not also it gives you both AD and AP, but attack speed, movement speed, critical strike chance, health and mana. It will boost all of your abilities and also help you to survive and spend more mana without much worrying. You can use this item both offensive and deffensive
To sum up
There is not a better item, they all work when picked correctly. It all depends on who are you facing in lane, the enemy team, your team and what way are you building.
Knowing that, try to use these items at the right moment to help you in the Fields of Justice.
Skills
Jax's Passive
A passive made for Jax, this passive makes 1v1 fights easier the longer they get, because with every successive basic attack you gain a 4%/6%/8%/10%/12%/14% bonus attack speed (stacks up to 6 times and will still apply if you are blinded or your attack is dodged).Jax's Q
This ability make chases, engages and escapes better, you can Jax's W
I love this skill, it has a very low cooldown of 3 seconds and it procs with Jax's E
The skill that defines a good Jax player from a bad one. This skill does not also works in direct combat (allowing you to dodge all enemy basic attacks), combined with your Q (Jax's Ultimate
This skill has a passive and an active. The passive is very good to farm with and can turn 1v1 fights or finish enemies very fast. This passive does 100/160/220 extra magic damage on every 3rd basic attack and scales of AP.The active is purely defensive, you gain a flat amount of armor and magic resist (25/35/45) for 8 seconds. The amount of armor and magic resist you get can be higher, as the bonus armor scales on 30% of your bonus attack damage. And the bonus magic resist scales on 20% of your total ability power.
Skill order
AD Jax
I max Q first, because of it being a high damaging spell that scales of 100% of your bonus AD.
I max W second, despite not having AP items (
I always level up my ultimate when I can.
I last level my E, despite scaling on AD, is more of an utility spell than a damaging one.
Hybrid Jax
I max
Then I level up my Q, because of it's AD and AP scaling.
I take a point in my ultimate whenever I can.
I last level my E, for me, it's great as utility, not as a damaging spell.
AP Jax
I use the same skill sequence order as in my hybrid
I max W first.
Then my Q
I level up my ultimate when it's up
finally, my E,
Jungle Jax
I first gank a lane at level 4, so I take a late point in
Jungling
Welcome to the jungling section of this
Jax guide. Here I will explain to you how I jungle with Jax, the routes I take and how and when to gank.
How to jungle with Jax
Jax has great sustain in the jungle, granted by potions and by his ability to dodge all basic attacks and then AoE stun all enemies in the area.
The jungling combo
As many of you know, the jungle is divided in camps, and a good jungle is the one that can gank earlier by killing those camps faster.
Playing as Jax, the best way to ensure that you kill all the camps is using a combo that is made to kill those monsters faster.
The combo that I'm going to explain to you is very simple:
In a simpler way: W + AA + E + AA + AoE Stun + AA
What does this combo does for you? First, you dodge the maximum basic attacks you can before taking any damage, also, you stun the creeps and attack them without any harm.
The jungling route
NOTE: For the purple side of the map, the route to follow is the same, except that you start ganking bot lane, then mid, and finally top. Viceversa to blue side.
After a lot of games i've designed a jungling route that combines both aggresive ganking and counter jungling, as well as having control over my jungle camps.
I´ll explain the image to you, so you can understand better.
1 - At first, you would want to start wolves, because they spawn at 1:40, 15 seconds before the blue golem, so, when you "clear" (kill all the monters) the camp, you are free to move to the bluee buff golem without even having it there, so you don´t waste time you would want to have to gank or counter jungle.
2 - Kill the blue golem, make sure your team helps you at this, because we don´t want to use
Ganking top lane - After you get the blue buff, it's time to level up that
Note: Make sure you start your gank passing the river, at the very start of enemy territory (Wait at Tri-bush for the opponent to make a mistake or overextend). And watch carefully if you are too close from the enemy turret. At level 2, turrets hurt you, A LOT!
3 - I would want to divide this in options.
Option 1 (3-1 in picture): Go and kill the enemy wraiths, this is an easy and effective way to counterjungle him/her without risking too much. also, if you have an encounter with him/her, you should have the advantage. Always leave one of the little wraiths to prevent the camp from respawning entirely.
Option 2 (3-2 in picture): Go and try to steal the enemy red buff. This is danguerous, the enemy jungler may be expecting you to make this move, and wait for you to start attacking the monster to kill you. always think twice when doing this move, you may find you in a difficult situation. Always leave one little lizard to prevent the red buff from respawning.
Option 3 (3-3 in picture): Clear the enemy big golem, this is not as risky as stealing the another jungler's red buff lizard, but it's still danguerous, if you aren´t fast, get into the minions vision range or the jungler's, you can be counter - counterjungled.
Ganking mid lane - Mid lane champions are often more squishy than top laners, but their lane is smaller and can get away from a gank easier, a good way to ensure you are ganking in a proper way is to not wait at the bushes, but at the small cliff that is over them, so you won't be spotted by a ward. Remember not to walk throught the river if you are following this, walk into the enmy jungle, if you pass the river, a ward is more likely to spot you.
4 - Kill the red lizard. Red buff is great for ganking, and gives you a DoT (damage over time) effect on the enemy that can either secure a kill or to damage (and most times forcing to recall) the enemy champion affected, so they start playing more passive and giving "free" farm to your ally.
5 - Recall to base. If you maneged to kill or assist in one of your ganks or in both, it can give you very nice items. But if that doesn't happen, you van always ggran
6 - Kill your wraiths camp. Before ganking bot, you can gain some gold and experience by doing this. I sometimes level up when finishing this camp, which helps me when ganking.
Ganking bot lane - Bot lane has to be the most difficult lane to gank. Why? bcause it is a duo lane, there are 2 champions on each side, which can help each other to prevent deaths, or even turn the situation in their favor. This lane is always the most warded, and you have to be careful when ganking, because the enemy jungler may be comming as well after seeing you on his/her minimap.
A little trick that I use is to go to the enemy blue buff camp, with a
7 - Time to do wolves again! Here, you have 2 options. The first one (7-1 in the picture) Is to do your camp, it's safer and you have more freedom of movement.
The another one (7-2 in the picture), is to steal the wolves camp from the enemy jungle, after ganking bot lane. This will help you to gain more advantage over the other jungler and to keep him/her off lanes longer, or to gank with less damage/potential.
8 - Do your wraiths again! Time to get more gold for your items, so secure it from your own wraiths.
This final step could be replaced with ganking or backing, if you find it more comfortable/neccesary.
Counter jungling
Here is when jungling becomes interesting. Counter jungling is, basically, entering the enemy team's side of the map to kill the monters in their jungle.
When you counter jungle you should always prioritize buff holders than lesser monsters, because you can deny the enemy jungler of ganking with more efficiency or recalling back to base because he/she gets low on mana or has less potential to gank. Also, this denies gold and experience.
But that is not the end, many AP carrys need to have blue buff control in order to keep doing high damage to the enemy mid laner. If you counter jungle the enemy blue buff golem, you are forcing them to recall or either try to steal your jungle's blue buff (which is very danguerous, as your allies can help you kill him/her easily)
A good way of confusing the enemy team when counter jungling is by killing all the monsters in a specific camp except one, which must be the lesser monster in that camp. So, you prevent the another monsters in that camp from respawning, delaying all buffs and aexperience from the another jungler and forcing him to stay in another lane to gain that needed gold and experience.
Warding your jungle/Buff control
A great way to defend your team against counter jungling is by placing wards in your jungle buffs (Red lizard and Blue golem). By this, you know when the enemy is stealing your jungle, and you and your team can attack and secure the buff for you or any of your team carries (AP benefits from Blue and AD from Red)
However, this can be played in an offensive way, by placing wards in the enemy buffs holders when they're about to respawn, you can steal the buff with your
Dragon/Baron control
In Summoner's Rift, there are 2 major jungle objectives, they are:
- The
-
Knowing this, you should consider trying to steal it when the enemy team is trying to kill him.
This is not hard to do. First, get a
So, when the enemy team is trying to kill
AD/Hybrid/AP: What to play?
Jax is an unique champion, as he can build in so many different ways. Listing them will help you.
- Tank. If your team has low defense, you can initiate a teamfight without problems. Try to do this after you get some HP/Armor/Magic resist.
- AD/Hybrid split pusher. You can use either my full AD or hybrid
Jax builds to split push really quickly, taking down turrets very fast. AP
Jax may also work, if you build some attack speed on him, as I do. This is the role that I mostly play.
- AD/AP Carry. If the natural AD/AP carry in your team is AFK, feeding or not doing that well, you can "replace" him/her.
- Hybrid carry. A very strange term in League of Legends. If the enemy team builds very tanky, you can help your team damage by building hybrid, so you do more overall damage than you would by buiding full AD or full AP.
Knowing all of this, depending on your team you can play different roles. But, what is better for
My personal opinion is that my hybrid
However, both AD and AP
Who Jax counters? And who counters Jax?
This is very important, depending of the enemy champion you will be facing in top lane, you will have an advantage or a disadvantage, and you can act with knowledge.
Jax counters the following champions
All the following champions are DPS and basic attack based, so,
The following champions counter Jax
All this champions have some way to counter Jax, for example
Jax combos and useful tips
In this section we'll take a look into Jax possible combos (ability combinations), which is good and which is not in most situations.
E+Q+W+AA
Most basic Jax's combo out there, it has the best damage output when playing Hybrid
W+Q+AA+E+AA
This is the combo you use when you want to engage onto a DPS based enemy. Why? Because you can
E+W+Q
This is the normal combination of spells you will use in a high DPS enemy champions teamfights, you will enter to the teamfight receiving less damage than normal, as you can dodge all basic attacks while using
AA+E+AA+Q+W+R
If an enemy is forcing you to a 1v1 direct fight, this combo is great, you can start by gaining attack speed from your passive (
When the enemy is starting to get awey with, normally, low HP, you can Q+W him/her and luckily you'll get the kill, if this is not enough, just follow with basic attacks. If you are going to turret dive, use the active on your
It is better to use
E+Q+W+R
If you can not escape a teamfight or wait that the enemy team is divided, you need more sustain, in form of armor and magic resist, and your ultimate is great for that, you can wait for your team, get a difficult kill or 1v1 AD or AP carries. Your items will make you more tankier, but it's never bad to be more powerful, isn't it?
W+AA+E+AA
As I mentioned in the Jungling section of this guide, this combo is great to clear camps fast and without receiving too much damage, it doesn't waste too much mana, and it deals high damage.
This combo is entirely possible thanks to
Change log
This section helps you to know how many people visited this guide in the past, and informs you of the changes I did.
29/12/12 - This guide was released. "pros and cons" section was improved. And I added a new part: "AD/Hybrid/AP: What to play?"
15/01/13 - Guide reached 5.000 views
30/01/13 - Guide reached 10.000 views/A new section was added: "Iceborn Gauntlet vs Trinity Force vs Lich Bane"
5/4/13 - Guide at +25.000 views. Masteries, items and jungling route from Jungle
Jax and the "jungling" section of this guide, modified. I added a "personal preference list" to order the best and worse summoner spells for all types of Jax builds. Finally, I managed to find "better" items for AP Jax, which were included in the main build.
6/4/13 - Items for jungling Jax modified again, I added
Atma's Impaler as your fifth item to get. And I moved
Wriggle's Lantern as your second item to build.
Elixir of Fortitude replaces
Crystalline Flask as your starting item.
13/5/13 - Jungling items changed, added
Rejuvenation Bead to the "how to start?" section of this guide.
Mercury's Treads are now the best boots for AD/Hybrid and AP builds.
16/5/13 -
The Black Cleaver has replaced
Frozen Mallet in the AD
Jax build.
Summary - Thank you for your time!
Well, this is the end of my Jax guide, I hope you enjoyed my guide, I've put a lot of time and effort into it. you are free to vote and comment this guide, despite you like or didn't like it.
If it helps you in some way during your League of Legends experience, I'll be very proud of you.
Have a nice day, greetings from Argentina.
Nightreaper775.
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