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Ashe Build Guide by atar54

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author atar54

(AD) immortal Ashe

atar54 Last updated on December 14, 2011
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Ability Sequence

3
5
8
13
15
Ability Key Q
1
4
9
10
14
Ability Key W
2
7
12
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Skill Sequence (spells)

Focus: This isn't a bad passive. It's certainly better than Twisted Fate's. This passive is most useful at the very start of the game. If you save your first shot by pressing "S" when you walk up to the enemy minions, and hit an opposing champion with it, the shot should do over 100 damage depending on their armour. It's always gratifying to recall back to base, buy a few items, return to lane and then hit someone for a guaranteed critical strike.


Frost Shot (Q): This ability is your key to survival and killing with Ashe. You press "Q" to turn on your Frost Shot, and you press it again to turn it off. Each arrow only costs 8 mana, but once your attack speed goes up, you'll find it drains your low mana pool very quickly. You should only hit champions with your Frost Shot.

You're going to want to max out Frost Shot after Volley and before Hawkshot.

Tips and Tricks
Try and only use your Q when you are attacking enemy heroes, buffs, dragon.
Turn on Frost Shot when you are chasing or running away. Turning around and smacking them with 1 auto-attack will slow them right down.
Always have Frost Shot toggled on during team fights.

Volley (W): This ability is very interesting. Like other spells with other champions, your physical damage from your items is returned as damage with this move. That means if you stack damage items, your Volley will get stronger too. The level of Frost Shot is applied to Volley in terms of how much you will slow the enemies.

You will want to max this ability out first (of course getting Enchanted Crystal Arrow whenever you can).

Tips and Tricks
Never give up in a team fight. Constantly spam and auto-attack the enemies.
If fleeing from enemy champions, fire Volley behind you to slow the enemies.
Volley is a great deterrent. Whilst laning, harass enemies with it to keep them off your back.

Hawkshot (E): Fantastic active. It's a great scouting tool, and acts as a free ward / line-of-sight Clairvoyance. The cooldown for it isn't too high either. The passive is very nice on Ashe. As you should be last hitting as much as you can, that extra gold will begin to stack up, especially if you're generating gold with Philosopher's Stone too.

As you level this ability up, the range of the area revealed gets larger. The cooldown remains the same, but the fact that you can scout dragon or Baron from the edge of your base is vital towards late game.

You should be levelling this out after Frost Shot.

Tips and Tricks
Last hit minions as much as possible to receive the additional extra gold from Hawkshot's passive.
When chasing an enemy champion, make sure to Hawkshot the direction in which they are running. Not only does this reveal any potential ganks, now you can see them even if they do run into brush.
Always tell the team when Hawkshot is back up from cooldown so they can direct you where to use it ("Can you reveal Blue Buff for me?", "Are they at Dragon?")
Hawkshot reveals any champions hidden in brush. It does not reveal stealthed units.

Enchanted Crystal Arrow (R): This stun can save allies, save turrets, and turn team fights around. Enchanted Crystal Arrow is a stun that can fly all the way across the map. If that's not impressive, I don't know what is :3

Tips and Tricks
Try to fire Enchanted Crystal Arrow in the same direction enemies are moving, so it is more likely to hit.
You can fire Enchanted Crystal Arrow from your fountain, and if timed with summoner Teleport, can result in a maximum duration stun.
Using Cleanse to remove Enchanted Crystal Arrow's stun can turn a fight in the enemies favour.
Use your Ultimate often. If you hit an enemy with it as soon as you have it, you take off 200 health guaranteed. If you can successfully Volley them and auto-attack them as well, that's another 200 health gone. By now they're at half health. Your ult comes back in 60 seconds. If they didn't recall, you can kill them by repeating the process.
If a tower is undefended, and some enemy heroes turn up and start to take it down, fire your ultimate at where they are attacking. Generally when people attack towers, they stay in one spot, trying to take down the tower as quickly as they can. Hopefully by the time the arrow hits, one of your teammates/yourself should be able to: a) kill the enemy, b) hold off the tower from death, c) scare them away.
If the enemy team has champions whose ultimates can be stopped by a stun, save your ult and wait until they use their ults. Ie, Nunu, Fiddles (you can't stop his ult, but you can stun him in place allowing your allies to escape his monstrous damage), Warwick.