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League of Legends Build Guide Author tryhardtyler

AD Sion-2012 Ranked Carry

By: tryhardtyler on February 1, 2012
Comments: 23 | Views: 56,911 |
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LoL Champion: Sion

Health 3292.2
Health Regen 55
Mana 960
Mana Regen 13.5
Armor 121.25
Magic Resist 52.5
Dodge 0
Tenacity 0
Movement Speed 390
Gold Bonus 0
Attack Damage 252.895
Attack Speed 89.598
Crit Chance 73%S
Crit Damage 50%
Ability Power 0
Life Steal 12%
Spell Vamp 0
Armor Penetration 24.93
Magic Penetration 0
Cooldown Reduction 0%

Recommended Runes

Purchase Order


Ability Sequence

1
8
10
12
13
Ability Key Q
4
14
15
17
18
Ability Key W
2
3
5
7
9
Ability Key E
6
11
16
Ability Key R

Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0

Guide Top

Introduction

Hi there! This is my first guide and it's about my favorite champion at the moment, Sion. Remember to always try out the build before you vote! Sion has been my bread and butter ever since i saw that ulti in a team fight (cannon unsee). He is a melee dps champion with huge crits, lots of health with just a warmogs due to a tanky passive on his e, and in my opinion one of if not the biggest team fight changing ultimate in game.

Please read below for situational items, and rune decisions. Remember you never have to follow a guide to the T it's just there for reference and it's always okay to try to take your own spin and experiment.


Credits to jhoijhoi for the template, which you can find here.


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Pros / Cons

Pros / Cons

spaaaaaaaaaaaaaace
Pros


+ // Huge Crit Damage.
+ // Gets Very tanky with his E Passive+Atmogs.
+ // Has a great stun and a bubble.
+ // Ulti will turn a team fight.
+ // Can Solo Baron/Dragon easily.
+ // Has a Good Early, Mid, and especially Late game.
space
space
Cons


- // Stun is half your mana bar early game.
- // Ignite is your worst enemy.
- // Weak without Ulti.
- // Focused hard with CC.
- // Can be kited by some Champions.
- // No natural escape mechanic.


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Masteries

Masteries
1/1
3/3
4/4
4/4
1/1
3/3
1/1
3/3
1/1
1/3
3/3
4/4
1/1
I personally go with 21/9/0 on just about every AD carry, masteries like everything else, is personal preference. Feel free to experiment with them and play around, this is just my general setup. I take 1 in summoners wrath for the buff to ghost, and exhaust. The 9 in defense is to get to the 30 health which synergizes nicely with your atmogs, and your e passive, farm farm farm!


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Runes

Runes


Runes

Greater Glyph of Alacrity
9

Greater Mark of Desolation
9

Greater Seal of Vitality
5

Greater Seal of Alacrity
4

Greater Quintessence of Desolation
3

  • Greater Quintessence of Desolation: // I take armpen quints on sion. They're pretty standard on just about any ad carry. Since i don't build any armor pen, i get it from runes and masteries. Other viable options are AS quints, AD quints, or HP quints.
  • Greater Mark of Desolation: // Same as quints, i take these marks because i don't build any armor pen. Therefore i get it from runes and masteries instead. Other viable options are AS marks, or AD marks.
  • Greater Glyph of Alacrity: // I take these blues with sion for one reason, his ulti. The faster you hit the more you're going to be healing, it also helps with enrage last hitting.
  • Greater Seal of Alacrity: // For yellows i take AS, same reason i take them for seals. However i also take 5 Hp per level seals. They go along nicely with your e passive, masteries, and atmogs. The total cost of all the runes is 14145 IP.


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Summoner Spells

My favorite summoner spells on most melee AD carries.
Ghost, and Exhaust. The reason i take these two summoner spells is because Sion has no natural escape ability other then this spell, and items. Both of these summoner spells can be used offensively, and defensively, also they are also both buffed in tier 1 of offense with just one point.
Other viable summoner spells are Flash, Cleanse, and Teleport.

Teleport- Teleport is a viable spell in my opinion because of the lane control it gives. If top lane has your team pushed way to their turret going for a gank, use teleport to either stun them under the turret and get a kill, or scare them off.

Cleanse With this build i get no tenacity, also sion get's CC'd hard. Generally you can get out of most cc in time to life steal your way back up to full with your ulti no problem. I can see this being viable against a cc heavy team. I normally just build a quick silver sash though.

Flash Flash is good on anyone really, i just really haven't loved it as much since the nerf. The ability to jump over walls on anyone is nice, but since the nerf you have to be ontop of the wall to do it and it's very predictable. That's just me though.


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Skill Sequence

Ability Explanation


  • Feel No Pain: // This passive is generally overlooked, yet it is absolutely one of the most beast passives in the entire game. This combined with your points in the defensive tree, your bubble, your ultimate, and your atmogs. You're going to be an absolute tanky beast.(while still doing 1,300 crits)
  • Cryptic Gaze (Q): // This is your stun, it's going to be your bread and butter in ganks, team fights, and laning. It takes literally half your health bar early game so don't waste it just as a harass, it's too powerful to throw away.
  • Death's Caress (W): // Your bubble, this doesn't seem that big as ad but i can't tell you how many times i've walked away with under 100 health early game, and that means i would've died without this. Also keep it in mind it has a nice little aoe for clearing minion waves and doing champion damage.
  • Enrage (E): // This is another amazing ability in sion's incredible toolset, keep it on at all times. It's your AD steroid, your way to get tankier because of the amazing passive, and it makes your axe glow, what more could you want?
  • Cannibalism (R): // This is what makes sion so incredible in team fights. You do so much damage, 1300 late game full built (games generally don't last that long due to surrender). That being said, you're pumping out all this damage, but because of your armor, health, passive, huge life steal, and attack speed it makes it near impossible to focus you. If they do you'll most likely out heal it, if you don't out heal it your team will already have them dead by the time you die. If they don't focus you trust me they WILL feel it, keep in mind it also heals your team.


Guide Top

Core Items

Items

Item Sequence

Doran's Blade
475

Berserker's Greaves
920

Zeal
1195

Vampiric Scepter
450

Phantom Dancer
2845

Infinity Edge
3830

The Bloodthirster
3000

Warmog's Armor
3000

Atma's Impaler
2355

  • : // Berserker's Greaves. I always take these, the movement speed and attack speed make farming, ripping apart your enemies, and keeping your health up even easier.
  • : // Phantom Dancer. Attack speed, crit, and movement speed. All greats stats for Sion. I've gone over why attack speed is great for him multiple times. He has no real escape ability so the movement speed is going to help him chase, and escape. The crit will synergize nicely with infinity edge.
  • : // Bloodthirster, Alot of Sion player's don't get life steal because of his ultimate. I kind of understand this, but a minute and a half with no real sustain while your ultimate is on cooldown just isn't smart play to me. Also you can life steal up on a minion wave or in the jungle without having to blow your ultimate to heal up before a team fight, and the extra attack damage and stacking stats speak for themselves. This is just an amazing item for Sion.
  • : // Infinity edge. in my opinion is a must have on every AD carry, it turns your from wow he's hitting hard to rage quit. The 80 AD is huge, more crit, and your crit do 50% more damage? Yes please. Once you get this you should be well in the 1000 area of crit damage.
  • : // Warmog's Armor. is my second to last (or last) item depending on if i get a sword of the occult or not. It will beef you up to 4k health with a little bit of minion farm. In a long game with a Red elixir and some good farm, with just warmogs and your e you will have 4,500 health while still critting for 1300. Sounds great? Yes, i agree.
  • : // Atma's Impaler, This is generally my icing on the cake unless i decide to go with Sword of the Occult. This item gives you even more crit for the 1,300+ crits you will grow to love, Armor, and a great passive. Let's look at the math on the passive, let's say ideally with this build late game (which generally wont happen due to enemy surrender) you will have a max of 4,500 hp. 1.5% of 4,500 is 67.5 extra AD with that, the 45 armor, 18% crit, and relatively cheap price of the item it is certainly a strong core item.


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Situational, and Optional Item Paths

There are really only a couple situational items that i use on Sion so this should be a short chapter.
: // Sword of the Occult my first situation item. It's super cheap, and i'm normally 4/0 before laning is over. That's 8 stacks plus 2 or 3 assists. If are fed and built enough to keep your stacks and get to 20 i would absolutely recommend rushing this after boots. I don't buy this item unless i'm sure i'l be able to keep the stacks and stay at 20. This is an item after you've gotten the hang of Sion and are doing well.

: // Quicksilver Sash This is a must have if they are focusing you with heavy cc to where you can't life steal to victory with your ulti up, another very appealing feature of this item is it will take healing reduction effects off you which is incredible, laugh at their wasted ignites as you heal for 300's. I normally only buy this if i am heavily focused by a malz or a warwick in team fights however.


: // The Black Cleaver AS is always good on Sion If their team is building tanky feel free to swap out blood thirster, or Warmogs for a couple armor pen items.

: // Last Whisper Another armpen option. Take this if you'd prefer AD to AS on black cleaver. It will defiantly add some beefyness and help you shred through tanks.


: // Force of Nature An optional item to get if AP is blowing you up hard. The movement speed and health regen is nice too but it's mainly for the MR. This item will significantly up your tankyness.

Thanks to Mooninites for the suggestions.


Guide Top

Gameplay

Team Fights and you!
Your presence is very necessary in team fights. A few of your roles are as follows stunning and two hitting high priority carries, your lifesteal buff also heals your team for tons in a team fight, and your durability. As Sion in a team fight i generally put my bubble on, ghost into the fight to engage. Pop my ulti, stun the carry i'm going to take out, 2 hit dat Ashe or Ahri, then continue mowing down their entire team until they surrender. Your job as Sion is to eliminate carries while keeping your teams hp afloat with your ultimate. A few things to remember is if you're getting cc'd and kited hard hitting anyone is better then no one at all. I can't tell you how many times i've gotten kited in a team fight by the carry i'm going after, turned and hit a tank twice to get back up to full hp then ran and destroyed that annoying Morgana. Your presence in team fights is too good to waste. Play smart you're super insane with you're ulti up but you're not invincible(barely).


Guide Top

Summary

A couple Sion Games from Yesterday, and today.
I hope you enjoy my build guide for Sion this is my first ever MobaFire guide and i hope you give it a chance before you judge it. I'd be happy to hear/see your scores and experiences with this guide and i'm always open to constructive criticism in my build, gameplay, and explanations. My name in game is Tryhardtyler (US) Feel free to add me to play, chat or theorycraft. I hope you enjoy this guide as much as i do, may your futures games be epic.


Guide Top

Change Log and Updates

2/1/2012: Added guide!
2/10/2012: Added more optional items, fixed general errors in the guide. Currently number 6 in the top 10 sion guides. Thanks alot guys!
4/23/2012: Changed The section about "Quicksilver Sash" as i forgot it removes the healing reduction effects, this has been included in the reasons to get it. Also changed the math behind warmogs/atmas since the nerfs.


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