Taric Build Guide by Yawne
Not Updated For Current Season
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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
The years of supression as heal slave of botlane are over. Now you will strike fear into the hearts of your enemies as king of the top lane. Master of the HAMMMER.
Yeah I´m talking about AD Taric.
You heard me right AD Taric. Why, what has changed?
Well, obviously Riot wanted Taric to be in the middle of the battle. Thats why the changed his Ulti and Shatter. Many thought AP Burst Taric would be it, but with 1.8 AP ratio over 3 skills and long cooldowns its kinda bad.
But why AD then:
1. Of all Taric has awesome basestats 3. highest basedamage at level 1(58) and 4. highest at level 18(121) which screams for a Triforce.
2. Taric has mad sustain, like soraka just with lower cooldown and more nukes.
Selfheal with CDR and Managain on hit. Stay in lane forever!
3. His skillset offers many benefits for AD: Passive Armor, Active Prmor Pen, Active AD Buff, Stun
4. While fighting in the enemy team he supports his own team with 2 Auras (W and R)while soaking damage and even offering heals.
5. You can finally put your hammer to a good use and smash some skulls in.
Pros / Cons
- High Sustain
- Good Burst
- Awesome Teamsupport
- Good Harass (E+W+Hammetime)
- Your not Jax
Red / Quints: Armorpen - You do tons of damage after shatter as your enemies have most likely 0 Armor left.
Seals: Armor - You have already a lost of armor but some more can never hurt, lets u tank those creeps and those towers and makes laners who rely on autoattack even worse against you.
Glyphs: MR/Lvl You dont get any MR per level yourself so these will reduse the danger of being bursted down a bit.
21 9 0
21 0 9
24 6 0
Make sure you take Archaic Knowledge (15% Magicpen) and Sunder (6 ArmorPen).
Flash - No Brainer
2. is either Exhaust / Ghost / Ignite / Teleport
I'd go with Exhaust since its a good followup after the stun so they cant escape and you have longer to procc your Triforce slow.
Depends all on the lane. You wanna max W first. And take R whenever possible.
Q and E should be balanced out, vs a hard harrassing enemy you will need a lot of heal so take more points in Q else put them in E for more burst and lower cd on stun. But for the stun level 1 is sufficiant. So its not bad to max it out last.
Ok your main build is Triforce + Atmogs since you have high basedamage and you are a tanky Dps. Some will say triforce is stupid sicne your spells have a kinda long CD. 16 sec on Q and 10 on W + E. Which isnt that spamable, but your passive grants you free CDR on Q, -3sec cd for every hit on a champion. So with about 1.5 AS you can use your Q roughly every 4 sec.
Still your Cd are kinda long.
Thats where the ghostblade comes in handy.
You start with a brutalizer and gain CDR, AD and some more Armor Pen to make sure your enemy doenst have any armor left! Plus you get a gp5 item which will help your farm.
So Ghostblade Triforce Atmogs.
Boots are pretty Obvious mercs since u need the extra mr and Tenacity.
The last item is tricky and depends on the game.
Most games you wont even get there anyway but if you do you have options.
Vs Heavy AP teams: get a Force of Nature (adds even more survibility to your godmode)
Vs High Armor Targets: I recommend a Black Cleaver
Why no Last Wisper? Well You already have tons of ArmorPen so the %ArPen from lastwisper willbe less effective. While Blackcleaver lets u Shredder lower armor targets even faster.
And if really all 5 stack 200+ armor just sell the ghostblade and get a Last Wisper then.
Vs Balanced Team: Hextech Gunblade/ Infinity Edge / Bloodthirster
Well You do have Ap ratios on all 4 of your skills, plus it adds a reliable slow.
Plus with Spellvamp and Lifeleach its almost impossible to kill you.
Infinity Edge is good since you have a lot of Crit already at hand.
Bloodthirster: Ad + Lifeleach = never a bad idea