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Also, I suggest listing Teleport as an option. As Tryndamere, you should be split pushing as much as you can, and with Teleport, you can go right back to split pushing after you recall, or come to a teamfight if you absolutely have to.
Added "Teleport", "Ghost" and "Barrier", thanks for the feedback.
-1 because of Runescape reference in your username
Thanks for the "Ten Commandments of Writing a Guide", it really helped me.
Taking one Rejuvenation Bead, two Sight Wards, and four Health Potions is a much better start for Tryndamere.
As for masteries, the problem would be the defensive masteries. Since you are top lane, you max Durability and Hardiness , with your remaining two points in Resistance and Veteran's Scars .