Ezreal Build Guide by Vavena
This build has been archived and is for historical display only.
PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
| Health | 1950 |
| Health Regen | 15.4 |
| Mana | 1045 |
| Mana Regen | 18.7 |
| Armor | 137.69 |
| Magic Resist | 117.06 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 395 |
| Gold Bonus | 0 |
| Attack Damage | 371.5 |
| Attack Speed | 88.999 |
| Crit Chance | 65%S |
| Crit Damage | 50% |
| Ability Power | 0 |
| Life Steal | 22% |
| Spell Vamp | 0 |
| Armor Penetration | 35 |
| Magic Penetration | 0 |
| Cooldown Reduction | 0% |
Recommended Runes
Ability Sequence

1
8
10
12
13

3
4
5
7
9

2
14
15
17
18

6
11
16

Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Guide Table of Contents
Introduction
I've been using

Pros/Cons
Pros+Strong early game damage + in lane poke. +High mobility via +Dominant in trades. |
SPACE |
SPACE |
Cons-Requires good instinct and precise timing. -Falls off late game. -Outclassed by most ADCs. |
Pros/Cons Explained
+
+"Strong early game damage + in lane poke."
+"High mobility via
+"Dominant in trades."
Trading with
Ezreal is pretty simple considering you have
Essence Flux. Even though it is based on AP it still does good poke damage when maxed, but the most significant aspect about
Essence Flux that makes
Ezreal so good at trading is the attack speed debuff. After landing it it's always good to find an opportunity to fit in one or two autos while
Essence Flux is still in effect.
-
-"Requires good instinct and precise timing."
All of
Ezreals abilities are skill-shot which makes playing him a bit more challenging then other ADCs.
Over time you'll learn the abilities range and hit-box to the point where it shouldn't be an issue, as for completely new
Ezreal players it will prove to be difficult. Even if it's your first time playing him I recommend using smart-cast for the abilities as it provides faster reaction and easier combos, though it all leads up to your preference.
Over time you'll learn the abilities range and hit-box to the point where it shouldn't be an issue, as for completely new
-"Falls off late game."
Unlike other ADCs,
Ezreal has no self-buff in late game to do extra damage. None of his abilities scale with AD other then
Mystic Shot which would be a waste of time to use in a team fight other then get a few passive stacks from
Rising Spell Force. As for his ult (
Trueshot Barrage), it also scales in AD, but is on a 80 second CD. So in the end
Ezreal only has his auto-attacks late game for damage.
-"Outclassed by most ADCs."
The section above practically explains why. Other ADCs offer more damage end game then
Ezreal does, and he has no special steroid or any strong self-buff to increase his damage output (exp.
Silver Bolts,
Tumble,
Rapid Fire,
Quickdraw).
Runes
Practically every ADC uses the same types of runes as shown above.
Greater Mark of Attack Damage: You either go with these runes for the damage or Greater Mark of desolation for the armor pen. AD runes are stronger early then ArP runes, which scale better into late game.
Greater Seal of Armor: A must for any ADC or support going bot. Nothing better you could use in the Seal slot.
Greater Glyph of Magic Resist: Also a must for all ADC, because I really doubt the enemy support doesn't do magic damage or that they don't have an AP carry . You can also run
Greater Glyph of Scaling Magic Resist runes.
Greater Quintessence of Attack Damage: Same reason for using as
Greater Mark of Attack Damage. You can also take greater quintessence of desolation for the ArP late game.
Other Possible Rune Pages





Items
Infinity Edge vs Trinity Force on Ezreal
"Even after trying to give the edge to Trinity Force by limiting the study to a small number of basic attacks, including a full QWER rotation and numerous sheen procs. It is painfully obvious that the Infinity Edge is significantly better damage wise than a Trinity Force. It is important to note that an Infinity Edge also scales any other AD you might have due to the critical damage increase. Having said this, I would strongly recommend not rushing a Trinity Force first for damage purposes unless you absolutely require a bigger mana pool or the utility from the slows and MS increase. However that is my opinion and you are free to disregard it if you wish."
Standard Build
Start with
After about three to four backs you should have the build above. As tempting as it is, don't buy a
At the 23+ minute mark you should at least have a finished
Quicksilver Sash if you are having issues surviving in team fights.
Last Whisper if you are surviving team fights + for the extra damage and armor pen.
Same reasoning for starting out this build with
You should have the above build after 4-5 backs. I recommend getting the
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Build Guide
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