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Ezreal Build Guide by Vavena

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League of Legends Build Guide Author Vavena

| ADC | Competitive Ezreal

Vavena Last updated on September 19, 2012

Standard Ezreal

[VS]

Situational Ezreal

Ability Sequence

1
8
10
12
13
Ability Key Q
3
4
5
7
9
Ability Key W
2
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 23

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 7


Guide Top

Introduction



Ezreal is a high burst damage AD that focuses on early lane and mid game dominance. He has high mobility in fights and strong kill potential in lane. Though he falls off late game compared to other ADCs like Vayne, Kog'Maw, or Tristana, he can still carry most of the teams damage with good positioning.

I've been using Ezreal for more then half a year now and have hundreds of games played with him. I spent that time experimenting with different types of builds, masteries, runes, and different skill orders. I've had multiple chances to vs and talk to top ADC plays; some because of connections, others due to Tournaments, and Ranked 5s/Premade normals. I plan on making this guide as informational as my laziness can let me... I'll give you the info flat out, whether you use it or not depends on you.




Guide Top

Pros/Cons


Pros


+Strong early game damage + in lane poke.
+High mobility via Arcane Shift+ Flash.
+Dominant in trades.
SPACE
SPACE

Cons


-Requires good instinct and precise timing.
-Falls off late game.
-Outclassed by most ADCs.



Pros/Cons Explained


+


+"Strong early game damage + in lane poke."

Ezreal is know for his strong laning phase. When playing an aggressive ADC with strong early ( Graves, Corki, Sivir etc.) like him you should push the lane at level one to get two faster. From that point if the opposite ADC is a level behind play aggressively but be wary of miss-positioning and taking unnecessary damage.


+"High mobility via Arcane Shift+ Flash."

Arcane Shift gives you the same amount of mobility as Flash, increasing your kill potential in lane and escape rate. Do not use it aggressively in lane unless you know where mid and jungle are. Even then only use Arcane Shift for a guarantied kill or to win a trade by a large margin. Same goes for team fights - save for repositioning.


+"Dominant in trades."

Trading with Ezreal is pretty simple considering you have Essence Flux. Even though it is based on AP it still does good poke damage when maxed, but the most significant aspect about Essence Flux that makes Ezreal so good at trading is the attack speed debuff. After landing it it's always good to find an opportunity to fit in one or two autos while Essence Flux is still in effect.

-


-"Requires good instinct and precise timing."

All of Ezreals abilities are skill-shot which makes playing him a bit more challenging then other ADCs.

Over time you'll learn the abilities range and hit-box to the point where it shouldn't be an issue, as for completely new Ezreal players it will prove to be difficult. Even if it's your first time playing him I recommend using smart-cast for the abilities as it provides faster reaction and easier combos, though it all leads up to your preference.


-"Falls off late game."

Unlike other ADCs, Ezreal has no self-buff in late game to do extra damage. None of his abilities scale with AD other then Mystic Shot which would be a waste of time to use in a team fight other then get a few passive stacks from Rising Spell Force. As for his ult ( Trueshot Barrage), it also scales in AD, but is on a 80 second CD. So in the end Ezreal only has his auto-attacks late game for damage.


-"Outclassed by most ADCs."

The section above practically explains why. Other ADCs offer more damage end game then Ezreal does, and he has no special steroid or any strong self-buff to increase his damage output (exp. Silver Bolts, Tumble, Rapid Fire, Quickdraw).


Guide Top

Runes


, , ,

Practically every ADC uses the same types of runes as shown above.


Other Possible Rune Pages













Guide Top

Masteries




Masteries
1/1
3/4
4/1
4/3
4/1
1/1
1/1
1/3
3/3
1/1
1/1
3/3
3/1


Guide Top

Items


Standard







OR

Situational








Infinity Edge vs Trinity Force on Ezreal

'DiffTheEnder' writes:

"Even after trying to give the edge to Trinity Force by limiting the study to a small number of basic attacks, including a full QWER rotation and numerous sheen procs. It is painfully obvious that the Infinity Edge is significantly better damage wise than a Trinity Force. It is important to note that an Infinity Edge also scales any other AD you might have due to the critical damage increase. Having said this, I would strongly recommend not rushing a Trinity Force first for damage purposes unless you absolutely require a bigger mana pool or the utility from the slows and MS increase. However that is my opinion and you are free to disregard it if you wish."



Standard Build


Start



Cost: 475

Start with Boots of Speed and 3-4 Health Potion on Ezreal. Even if you have a sustain support like Soraka or Sona never start with a Doran's Blade. While it does give you more damage and life steal, you risk taking needless damage from trades and/or get level 2 ganked because you have low mobility.

Early game



Cost: 2320

After about three to four backs you should have the build above. As tempting as it is, don't buy a B. F. Sword strait up if you have the money. Even if your damage goes up your survivability plummets. An ADC with full boots, Vampiric Scepter,and 2 Doran's Blades could easily win trades with someone with only full boots and B. F. Sword. Also never build 3 Doran's Blade, only 2 at max. Since building 3 would put you behind build and gold wise, not to mention the extra health and damage is not needed.

Late game



Cost: 8965

At the 23+ minute mark you should at least have a finished Infinity Edge and starting on your zeal. If you don't you are behind with your build. Next focus on getting a Phantom Dancer. After finishing it you have a choice between building a Last Whisper or Quicksilver Sash.
  • Quicksilver Sash if you are having issues surviving in team fights.
  • Last Whisper if you are surviving team fights + for the extra damage and armor pen.
Considering on how well you farmed and how fed you are, you should have all the core items by the 40-45 minutes mark. The last item you buy should be a Guardian Angel, which you will sell the Quicksilver Sash for. Buy elixirs with the money left over.

End game



Cost: 15035



Situational Build


Start



Cost: 475

Same reasoning for starting out this build with Boots of Speed and Health Potion as the first.

Early game



Cost: 3635

You should have the above build after 4-5 backs. I recommend getting the Phage before Vampiric Scepter, unless you are having laning issues then go Vampiric Scepter first.

Late game



Cost: 9360


Guide Top

Skill Sequence


Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18


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