Quinn Build Guide by TROLLing1999
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|Hello ladies and gentlemen and welcome to my "ADC QUINN" guide!
I am TROLLing1999, a marksman main since mid-season 2. This is more of a revamped version of my old Quinn guide, which was archived for historical reasons. In this essay, I will try to present you Quinn's ins and outs in all aspects of building and playing her.
Quinn is ranged marksman with a very uinque kit. She is not as strong as the top ADCs right now and she is rarely seen in the competetive scene. However, I think that she is a bit underestimated and if you manage to overcome her weaknesses and take advantage of her strenghts you can have particularly great results with her.
Quinn's Pros/ Cons
|+ Good Burst
+ Great Duelist
+ Area Scout
+ Fast Waveclears
|Quinn's strenghts are closely related to good use of her skillset. Specifically, being able to land Blinding Assault along with at least 2 Harriers turns you into a great duelist with burst through all phases of the game. Additionally, Quinn is the only marksman along with Ashe who can scout an are. This in companion with the her fast waveclears turn her into a great splitpusher, while she is also quite mobile with Vault and the bonus MS from tag team.|
+ Item dependant
+ Low Range
+ High Skill Cap
+ Melee form
|As I mentioned earlier Quinn has some major drawbacks. Her AA ranger (550) is below average and because of this you might have trouble against high range opponents and in teamfights. Additionally, she is really squishy, which means that good positioning is vital and she can fall off late game if she hasn't got enough gold for the core purchases. Finally, playing in the melee form can be quite risky in some situations and in general mastering Quinn needs some effort and time because of the very complex ability set.|
These three are the only viable summoners spells for Quinn. Flash is mandatory because it is an extra escaping mechanism and it can also help you secure kills. Barrier is my second choice 90% of the time because the shield absorbs tons of damage and it is great boost in your surviveability. Against Thresh, Leona, Ashe and other enemies in the lane with heavy CC, Cleanse is the obvious choice. There is no huge need to take cleanse if it comes to heavy CC jungler/mid/top because you can rush Quicksilver Sash during the laning phase and protect yourself from them.