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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Damnation (PASSIVE)
Thresh Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal
Strong
Ok
Low
None
Introduction
ADC thresh is based off attack damage(AD) and attack speed(AS). Keep this in mind as I explain how to play him.
I will highlight important information in yellow, so if you want to skim the guide (which I recommend doing) you can focus on the highlighted points.
THERE IS LOTS OF QUICK USEFUL DATA INSIDE THE NOTES IN THE GUIDE, SO USE THEM. MANY OF THE CHAPTERS NOT INCLUDED CAN BE SUMMARIZED IN THE NOTES.
With ADC thresh, you use your abilities very differently than how you would as support:
Passive Damnation:
Because of your passive, thresh's early game is mostly spent farming in lane when others may be teamfighting. Farming is a great way to become stronger because the souls will not only give you armor and ability power, but also makes your E passive do tons of damage.
Death Sentence:
Using death sentence when in a 1v1 situation can sometimes be the worst thing you can do. Many people are not aware of this, but if you death sentence an enemy, not only are they stunned, but so are you. Thresh is not able to auto attack when he has hooked someone. It simply pauses the fight and gives your enemy time for their abilities to come off cooldown. Only use this ability when you want to catch someone out with your team.
Dark Passage:
Dark passage is used more or less the same way it is when playing support thresh. Just remember to use it when dueling and getting your allies out of trouble.
Flay:
If it wasn't for flay, ADC Thresh would be just as viable as soraka jungle. Flay's passive reads "Thresh's basic attacks deal bonus magic damage on each hit. This value is equal to the total number of Damnation Souls collected, plus a percentage of his attack damage based on the amount of time since his last attack." This means that thresh's first auto attack of the fight will be his strongest. It also means he will be doing tons of magic damage with each hit and will not so easily be countered. As unmentioned in the description, the bonus magic damage scales with ADFlay's active is also extremely useful because it allows thresh to peel for himself. It also interrupts any dashes or jumps, so if is especially useful against kha'zix and diana.
The Box:
The box is very useful in 1v1 situations. In as an adc, thresh is a very good dueler. The box compliments that by trapping the enemies inside it. Although it is used rarely, it comes in handy when in a winning duel.
Passive Damnation:
Because of your passive, thresh's early game is mostly spent farming in lane when others may be teamfighting. Farming is a great way to become stronger because the souls will not only give you armor and ability power, but also makes your E passive do tons of damage.
Death Sentence:
Using death sentence when in a 1v1 situation can sometimes be the worst thing you can do. Many people are not aware of this, but if you death sentence an enemy, not only are they stunned, but so are you. Thresh is not able to auto attack when he has hooked someone. It simply pauses the fight and gives your enemy time for their abilities to come off cooldown. Only use this ability when you want to catch someone out with your team.
Dark Passage:
Dark passage is used more or less the same way it is when playing support thresh. Just remember to use it when dueling and getting your allies out of trouble.
Flay:
If it wasn't for flay, ADC Thresh would be just as viable as soraka jungle. Flay's passive reads "Thresh's basic attacks deal bonus magic damage on each hit. This value is equal to the total number of Damnation Souls collected, plus a percentage of his attack damage based on the amount of time since his last attack." This means that thresh's first auto attack of the fight will be his strongest. It also means he will be doing tons of magic damage with each hit and will not so easily be countered. As unmentioned in the description, the bonus magic damage scales with ADFlay's active is also extremely useful because it allows thresh to peel for himself. It also interrupts any dashes or jumps, so if is especially useful against kha'zix and diana.
The Box:
The box is very useful in 1v1 situations. In as an adc, thresh is a very good dueler. The box compliments that by trapping the enemies inside it. Although it is used rarely, it comes in handy when in a winning duel.
The skill sequence maxes E, then Q, then W, with of course leveling your ult every time you can.
Flay
As you level your flay, it's AD ratios in it's passive increase, so maxing this first is a must.
Death Sentence:
Level your death sentence next because it will reduce it's cooldown, allowing for more hooks and chances to catch the team out of position.
Dark Passage:
Dark passage is the last thing to max because it provides enough utility without putting points into it. Maxing it increase it's shield AP ratios and decreases its cooldown.
It should be self explanatory to level your ultimate whenever possible.
Flay
As you level your flay, it's AD ratios in it's passive increase, so maxing this first is a must.
Death Sentence:
Level your death sentence next because it will reduce it's cooldown, allowing for more hooks and chances to catch the team out of position.
Dark Passage:
Dark passage is the last thing to max because it provides enough utility without putting points into it. Maxing it increase it's shield AP ratios and decreases its cooldown.
It should be self explanatory to level your ultimate whenever possible.
As ADC thresh, you can either be play as a damage cannon with the ability to decimate a team given enough freedom, or a splitpusher with the ability to wail on a target by building attack speed items.
As a damage cannon, you must stick with your team and secure objectives. Catch enemies out with your Q, but rarely should you leap to them. You're squish and should not be the one on the front line.
As a splitpusher, you will gain tons of souls, gold, and sometimes objectives. This role is generally considered a backup if you're behind as it leaves your team without an adc to secure objectives.
As a damage cannon, you must stick with your team and secure objectives. Catch enemies out with your Q, but rarely should you leap to them. You're squish and should not be the one on the front line.
As a splitpusher, you will gain tons of souls, gold, and sometimes objectives. This role is generally considered a backup if you're behind as it leaves your team without an adc to secure objectives.
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