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Lee Sin Build Guide by legue of lagend

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author legue of lagend

Advanced LEE SIN Guide

legue of lagend Last updated on February 19, 2014
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Team 1

Ability Sequence

1
4
5
7
9
Ability Key Q
2
8
10
12
14
Ability Key W
3
13
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 0


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INTRODUCTION

Hello i am FatSarcasm a silver, Oceania player. YES i know my name is spelt wrong... but it is an inside joke.


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Pro's/Con's

DAMAGE LEE SIN
PRO'S
- STRONG EARLY-MID GAME
- DAMAGE DOESNT FALL OFF LIKE TANKY LEE
- GREAT GAP CLOSERS
- KNOCKBACK
- CAN WARD JUMP
- Q/R/Q DOES A LOT OF DAMAGE
- GOOD WAVE CLEAR WITH (hydra)
- IF PLAYED CORRECTLY, WILL BE A THREAT THROUGHOUT THE GAME
- ''LEE SIN FREE WIN''

CON'S
- SQUISHY
- IF NOT PLAYED WELL, NEAR USELESS
- HARD TO MASTER
- USING YOUR ULTI INCORRECTLY MAY CAUSE RAGE FROM TEAMMATES

TANKY LEE
PRO'S
- TANKY
- CAN DO THE INSEC WITHOUT BEING RISK OF DIEING
- KNOCKBACK
- MOBILE
- Q IS AN EXECUTE
- CAN WARD JUMP
- GREAT GAP CLOSERS
- GOOD EARLY-MID GAME
- '' LEE SIN FREE WIN''

CON'S
- FALLS OFF LATE GAME
- IGNORABLE DAMAGE LATE GAME
- TAKES TIME TO MASTER COMBO'S
- USING YOUR ULTI POORLY WILL RESULT IN TEAMATES RAGING


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RUNES

LEE SIN RUNES
ATTACK DAMAGE MARKS
These marks are used regardless if your are playing tanky lee or damage lee as lee sin needs to be able to pressure the early-mid game to be able to make an impact in the game at all. Early AD will help as it will make your dueling potential much stronger meaning that you can remain dominant of your enemies through the early stages of the game.
ARMOUR SEALS
These seals should be taken by every champion regardless of which champion you are playing. These seals will help during the early stages of the game were auto attacks will hurt from everyone. These are also very strong against AD heavy compositions and will make you arguebly more tanky then your opponent earlier in the game
SCALING GLYPHS OF MAGIC RESIST
These marks will help you during the middle to late game, as it will reduce your chance of being comboed 100-0 by ap mid casters. These glyphs will also scale well into late game as they are scaling glyphs per level.


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MASTERIES


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LEE SIN ABILITIES


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SPELLS


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JUNGLE TIPS

JUNGLE SPAWN TIMERS
BLUE GOLEM- 5:00
RED LIZARD- 5:00
DRAGON- 6:00
BARON NASHOR- 7:00

START
In season 3 there would be a specific jungle route, which made junglers really predictable. Now in season 4 with the extra wight camp, any route can be viable. Obviously starting at a buff and securing both of them are the only requirements. Killing the two buff's wont get you to level 3 so killing another camp is necessary to get to level 3.