Darius Build Guide by alvinalvord
Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Darius build I made. :) Darius is a melee AD carry. In this build, I made him more tanky but still strong enough to kill on his own.
Pros / Cons
For masteries, I go with 9-21-0. Defensive masteries really helps during team fights and help darius survive. *Changed utility to offensive.* The attack speed from Alacrity and armor penetration of Weapon Expertise on offensive tree works a lot better than the Swiftness and Runic Affinity . You can alter where you place your mastery points but I think this way its more balanced.
About focusing on offensive or defensive masteries, I tried both on Darius and although offensive may get you more kills, you will probably die after 2 - 3 kills or immediately die without a tank. Also, since darius keeps getting the kill on most enemies he will be focused in team fights. Defensive masteries Durability , Veteran's Scars , Evasion , Honor Guard and Juggernaut allows you to last longer in team fights as a carry and as a tank.
Greater Seal of Armor
Greater Glyph of Magic Resist
Greater Mark of Attack Damage
Greater Quintessence of Movement Speed
For runes, I recommend flat AD marks*, armor seals, magic resist glyphs, and MS quintessences*.
Basically it's R>Q>W>E just take 1 point for Apprehend at lvl 2.
Normally I use Boots of Speed+ Health Potions because movement speed allows me to harass and escape from early ganks but when facing annoying enemies like Singed or Teemo, taking Regrowth Pendant helps sustain from the poison while Cloth Armor+ Health Potions allows you to farm easier during lane.
These items help you sustain in lane early game and gain extra gold every 10 seconds. For me this is needed for Darius to farm faster than most enemies allowing him to buy mid-late game items faster. Sight Wards are also needed to avoid ganks and counter enemies.
Trinity Force helps darius in terms of attack speed, movement speed, attack damage, health, mana, and critical strike chances. With a bonus of 20% of slowing enemies, it is definitely a must have for darius. Sunfire Cape and Force of Nature combined keeps darius from dying in an instant. The armor, magic resist, HP, and HP regeneration and a bonus of 40 magic damage per second allows Darius to help teammates and survive team fights.
Frozen Heart is kind of a must have late game because of the armor, cooldown, and the aura. (useful against AD carries) Maw of Malmortius gives magic resist, attack damage, and a 400 damage shield. (useful for escaping enemies)
Thornmail is useful against AD carries. Use this instead of Maw of Malmortius if enemy team has high AD damage output.
Guardian Angel has armor and magic resist and a revive passive. I usually take this if enemies have a lot of AOE crowd control (i.e. Amumu+ Galio+ Kennen+ Nunu+ Miss Fortune) or to piss off enemy Karthus. :)
Banshee's Veil has a spell block and magic resist.(useful against high AP enemies)
During Team Fights
Summary and Change Log
Well here the end of my build. Please leave your comments, suggestions and vote up. :)
8/18/12:Changed masteries to 9/21/0; Changed runes to AD/armor/MR/MS; Added Ignite on summoner spells; Placed (*) marks on changes; Learned that a.s.s is censored xD
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