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prime

Nidalee Build Guide by strattmandoo

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author strattmandoo

after nerf nidalee

strattmandoo Last updated on September 4, 2011
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Ability Sequence

1
4
5
7
9
Ability Key Q
3
13
14
16
17
Ability Key W
2
6
8
10
12
Ability Key E
11
15
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Intelligence
Mystical Vision
 
 
 
 
 
 
1/
Presence of the Master
 
 

Utility: 21


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items explanation

this is a classic nidalee build, the main difference is the cdr boots, i choose these over mercurys treads because couger form gives mr and armor now, so all you would really be gaining is the tenacity witch is meh unless ur tanking it IMO


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Introduction

first off, i would like to say that this is my first build and one i have been putting off posting for far too long, so without further ado my build......

note: this build was desighned to work around nidalees recent nerfs, and does a awesome job at doing so in my opinion. the main difference being runes and cdr boots for pounce and heal


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Runes

These runes seem to fit perfectly on nidalee even after the last patch, you get cdr, just enough to reduce punce to below 3 seconds, magic pen (always nice) and ap that will be a lane changer early game.


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Skill Sequence

before the patch it was the norm to level up heal as fast as possibal. i now find this to be detrimental to the lane if you do so, the main reason being mana cost, at its highest rank heal costs 140 mana, this will push you out of lane in 3-4 heals, so its best to keep it at a low rank for the mana cost and use your starting masteries ap bonus to heal for the rest.


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Summoner Spells

flash: take this, everyone takes it, you should too....

clarity: good if your teams wants you more on the support end, but not so awesome in general

exhaust: damage reduction, a slow, and armor reduciton if specced into, very nice to shut down that fed carry.

teleport: meh you have enough sustain already, why take this?

ghost: a viable pick, but i find that i can chase people down easily with just punce.


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Team Work

before the patch nidalee was more of a support, now she is more of a carry, this build uses a little cdr, and with it you will be chucking spears into that team fight like crazy, this acts as an awesome initiator, finishing move, and just good sustained dps.

it is NOT nidalee's job to jump in with couger form into the team fight, she uses couger form once a player breaks off from the main group to run away, and you chase them down with pounce and if needed flash.