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Ahri Build Guide by xpaczkaax

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Not Updated For Current Season

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League of Legends Build Guide Author xpaczkaax

AHRI:Beast on Middle :3

xpaczkaax Last updated on February 13, 2013
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Ability Sequence

1
4
5
7
9
12
Ability Key Q
3
8
10
13
Ability Key W
2
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 9


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Introducing Me and AHRI : 3

Hi everyone! I`m xpaczkax. Today I want share with you my Ahri`s guide, how i play with her and how I build her on diffrent situations.

Ahri is very strong middle lane. She have very high burst and damage and Mobility, with her Ultimate you should catch anyone you bassibly have 3 Flash + your Flash from summoner. Before lvl 6 Ahri is easy to catch she just got her Charm for 'escape'. If Ahri hits lvl 6 you gotta be scared you wont runaway from her.BEAST ON MIDDLE.

I dont want to write an massive guide on 101018262 pages. This are standard informations you should now.


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Spells : 3

PASSIVE- Essence Theft Gains a charge of Essence Theft whenever a spell hits an enemy (max: 3 charges per spell). Upon reaching 9 charges, the next spell has 35% Spell Vamp.
Q- Orb of Deception Ahri sends out and pulls back her orb, dealing magic damage on the way out and True damage on the way back.
W- Fox-Fire Ahri releases three fox-fires, that lock onto and attack nearby enemies.
Releases three fox-fires that lock on to nearby enemies (prioritizes Champions) dealing 40/65/90/115/140 (+0.4) magic damage. Enemies hit with multiple fox-fires take 50% damage from each additonal fox-fire.
E- Charm Ahri blows a kiss that damages and charms an enemy it encounters, causing them to walk harmlessly towards her.
R- Spirit Rush Ahri dashes forward and fires essence bolts, damaging 3 nearby champions. Spirit Rush can be cast up to three times before going on cooldown.
Nimbly dashes forward firing 3 essence bolts at nearby enemies.


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Skill Combo ;3

Youre combo lvl 1: Orb of Deception try to spam on enemys and farm with it.
Combo lvl 3: Charm Orb of Deception Fox-Fire
Combo lvl 6: Charm Spirit Rush Orb of Deception Spirit Rush Fox-Fire Spirit Rush Ignite. That should kill your enemy.
In team fights jump around with your Spirit Rush and go for combo Charm, Orb of Deception, Fox-Fire.


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Items :3

Counter; Build Magic resist (a lot) she will do nothing to you.
Items; build spell vamp to increas your passiv and sustain on lane like Hextech Revolver.
Get a lot of AP to burst the enemys out. Rabadon's Deathcap, Zhonya's Hourglass, Abyssal Scepter :3
If you got full build enchant her boots to Alacrity to get her even more mobility.

Winning:

get feed > build a ton of Ability Power > kill everyone > double kill > triple kill > quadra kill > penta kill :3 > win game! You just need to build a lot of AP you will blow people, if enemys builds Magic Resists build Void Staff that should help.

Loosing lane:

If you are loosing lane vs AD build as fast as possible Ninja Tabi and Zhonya's Hourglass this items should change a lot for time on your lane. Armor will block some of damage from enemy you've been taking before.

Loosing lane:

If you are loosing lane vs AP build as fast as possible Mercury's Treads and Abyssal Scepter this two items should even out your lane. Same thing with Magic Resists items will block some damage from spells (not summoners)!


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Masteries :3

OFFENSE:


standard AP masteries

UTILITY:

Wanderer bonus speed for ganks
Meditation bonus mana reg is always usefull
Mastermind cooldowns for Ahri are great for spamming your Q even more
Vampirism spell vamp for Ahri is great to get more sustain she already have

;3333


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Runes :3

3x Greater Quintessence of Ability Power for a lot of AP
6x Greater Seal of Ability Power for AP and 3x Greater Seal of Mana Regeneration for mana regen.
9x Greater Mark of Magic Penetration for magic penetration
9x Greater Glyph of Ability Power for more AP

I dont get runes per lvl cuz they dont give me that advantage that I will have with flat on early game.

;3333


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Pros / Cons :3

PROS
+ great burst
+ mobility after lvl 6
+ easy farm with Q
+ with health can dive with Spirit Rush
and quickly runaway
+ great sustain from passive

CONS
- easy to gank before lvl 6
- mana hungry if you are spamnig skills
- if abilitys are on cooldown cant do much.


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Farming : 3

Easy farm with Q and W. Can take large amount of creeps with 1 Orb of Deception


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Thank you for reading : 3 !

Thank you for reading my guide on Ahri. If you dont understand something feel free to leave a comment I will explain to you everything.
See you in my other guides.
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