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Ahri Build Guide by PEBETON

Ahri, Foxey Lady

Ahri, Foxey Lady

Updated on December 18, 2011
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League of Legends Build Guide Author PEBETON Build Guide By PEBETON 7,764 Views 10 Comments
7,764 Views 10 Comments League of Legends Build Guide Author PEBETON Ahri Build Guide By PEBETON Updated on December 18, 2011
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Spells:

LoL Summoner Spell: Ignite

Ignite

LoL Summoner Spell: Flash

Flash

Updates / Changelogs

15/12/2011: Guide Published
17/12/2011:-Created Updates/Changelogs section. -Created ''Facing especific opponents on mid''. -Created ''Ranked Play'' chapter
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Introduction

Hi everyone I'm PEBETON ( AKA Kami no Sekai on NA server) and this is my guide of Ahri. In this guide you will find my way to play Ahri (This guide focus on Ahri mid, you can still try this on lane, but you won't have good results probably and IMO lane is really WEAK compared to mid), also, I will be discussing about alternative items, runes and skill levelling. Hope you enjoy and make a good use of this guide ( mi first one by the way)

Ahri is a great assassin mage with good mobility and great multi target damage dealer, What does it means? She is great on team fights, and can still go on 1 v 1, but she doesn't has a GREAT nuke potetential/Burst Dmg like Veigar or Brand
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Pros / Cons

Pros / Cons

spaaaaaaaaaaaaaace
Pros


+ Great Mobility
+ Good CC with
+ Excels at damaging multiple targets
+ Can Carry Teams (Pub Stomp)
+ True Damage with
+ Doesn't suffer from mana Issues
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Cons


- Very Vulnerable to CC
- Lacs of Single Target burst dmg like other Mages in the game
- Can be hard to place in a Team
- When and are down loses all her mobility and is susceptible to ganks
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Masteries

Masteries



My masteries choices are pretty straight forward for casters on Offence tree, Why offence >Utility? Because more of the later tiers on Utility tree focus on:
-CDR (is good, but I would rather have more AP than CDR on Ahri, your Cool downs are low enough)

-Mana/Health Regeneration (Ahri doesn't suffers from Mana Issues and has Spell vamp on his passive to last longer enough on the lane)

-Lower CD on summoner spells (This is Great, but I would rather deal 6% more dmg with than having 15% lower CD with .
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Runes

Runes



  • : Flat AP to hurt harder on early game and may grant you a FB over a confident opponent that underestimate your early game power
  • : Magic penatration, pretty much a MUST on every caster, this marks + will grant you 29 MP, enough to deal pretty much True Dmg on ever spell to squishes like during mid game
  • : AP/LvL Glyphs will allow you to hit mid-game with a good amount of AP, and are also good for a come back if you failed on early
  • : Same as Glyphs

Alternative Runes
  • : Extra MPen, good for late game, but keep in mid, that will make Void Staff weaker
  • : 3 of these will grant you 78hp, good if you are aggressive and like to take risks
  • : Will give you better early game start, perfect if you're trying to get FB or for early team fights, keep on mind that Greater Glyph of Scaling Ability Power beats them at lvl 6
  • : Same as Gylphs
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Summoner Spells

Summoner Spells


Flash: A good combination with Spirit Rush, also a good way to escape from ganks and going over walls when Spirit Rush is on CD
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Ignite: Add to your combo a little of finishing power, and believe me, more then once you will need this when facing 1 v 1 opponents. Also good to disable natural healers like Vladimir
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Ghost: You can exchange this for Flash if you don't like it after nerf
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Ability Explanation

Ability Explanation

The passive of Ahri is named the same as Nasus Soul Eater, so you will see Nasus Icon instead of Ahri Soul Eater, I will update this ASAP, when I find a fix for this




  • Soul Eater: This passive grants you 35% SPELL VAMP! however, you will need to hit 9 targets first with your spells, and every spell can only grant a maximum of 3 charges, so during laning face when you passive is charged wait for a new minion wave and hit all with Orb of Deception to be healed for 150hp or more. Thanks to this you can stay on lane as you want
  • Orb of Deception (Q): This is your main damage source, that deals Magic damage and True damage Works similar to Sivir Boomerang Blade, but Orb of Deception Travels a little bit slower, so a good positioning when using this ability is needed
  • Fox-Fire (W): Great source of damage during Team Fights, but will only deal a maximum of 66% damage if only hits one target compared if the skill hits 3 different targets. Asume every hit will deal 100dmg, if it hits 3 different targets will be 300dmg, if it hits the same target will be 100+(100/2)+(100/2)=200 dmg, 200= 66% of 300
  • Charm (E): This is a UNIQUE SPELL, that deals damage and ''Charms'' the opponent, even if in game it says ''TAUNT'' the difference is that the enemies charmed even if they are in AA range they will just wait and don't Attack, is part of you Bread & Butter Charm + Orb of Deception
  • Spirit Rush (R): This Ultimate can be casted 3 times before going on CD , after first activation you will have 10 seconds to cast this twice more. Will attack the 3 Closest opponents from your casting place and will perform a dash ( similar range to Shen Shadow Dash ). This ultimate will allow you to gain the best Position on every team fight, chase fleeing opponents and keep you away from the enemy team. While Dashing you can cast Ignite, keep that on mind.

The passive of Ahri is named the same as Nasus Soul Eater, so you will see Nasus Icon instead of Ahri Soul Eater, I will update this ASAP, when I find a fix for this

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Ability Combo

Ability Combo

Your ability combo is Very Flexible according to the situation, so there IS NO combo During team fights, however, when you're facing 1 on 1 enemies you will want to open with: Charm than immediately cast Orb of Deception + Fox-Fire and then consider, Am I near the enemy Turret? Can I kill my opponent? Are there any Mias? If I dive Should I stay Alive? If you answer every question correct you should use Ignite and Spirit Rush To finish your opponent
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Ability Sequence

Ability Sequence Order


> > >

This is a pretty hard decision and you MUST be flexible to change this order according how the match is going, In every case you will UP your ultimate when possible, then you will Orb of Deception by lvl9, which will allow you to gain a High damage output during laning phase, after that you will max Charm because it's duration increases with each lvl so from 1 Sec at lvl 1 will go to 2 sec at lvl 5, and to finish, but no least important you will max Fox-Fire, I leave it to the last levels so early on I can focus on beating my lane opponent and later on this will serve as an extra damage to the whole enemy team
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Items

Items


  • : I open with Doran's Ring because it gives all you need early game HP, AP, and the MP/5 comes handy since you mana pool is low compared to other casters (280 at lvl 1), however, if you don't like Doran's items you can start with Sapphire Crystal and 2 Health Potion. If you going to face an opponent that requires good speed to dodge skill shots like Brand or Ezreal Start with Boots and 1-3 Health Potion
  • : 20 MP, 2 movement speed, pretty much the standard for every caster. If you don't like these or went for the Greater Quintessence of Magic Penetration you can pick Ionian Boots of Lucidity or Boots of Swiftness. If the enemy team is FULL of CC's or Is Pure Magic Damage you could get Mercury's Treads, IMO, Sorcerer's Shoes> Any other pair of boots 90% of time

  • : Try to grab this item ASAP, even before Sorcerer's Shoes if you are doing well. Grab Catalyst the Protector first, then Finish RoA

  • : I usually grab this item after my RoA, but don't upgrade to Will of the Ancients until late game. The spell vamp of this item plus your passive grants you 50% of Spell Vamp, drop an Orb of Deception to the enemy team and you're ready for the second round

    So your Core Build looks like : Sorcerer's Shoes Rod of Ages Hextech Revolver, this is what you pick 99% of games, in the same order, then, moving to mid-late game you start building High AP/Cost items, and some defence if required

  • : 140Ap + A great Passive that will boost all you AP by 30% and 5% from masteries, once you finish this item you will have a 35% AP boost. I usually Buy Needlessly Large Rod, but after upgrading this into Rabadon's Deathcap I pick a Giant's Belt, later upgraded into Rilai's Crystal Scepter

  • : 80AP+500HP + Slow on every Spell, YES SIR!, like I said Earlier I get Giant's Belt and after finishing my Rabadon's Deathcap I finish my Rylai. You can get Rylai's Crystal Scepter earlier if your team lacs of CC or the match is not going really well and you need the extra HP earlier
  • Void: I like to pick this as my sixth item, and if the enemy team is Stacking MR ( at least 3 opponents with 100+MR) since FLAT MR penetration applies first than %MR PEnetration

  • : 100Ap, a nice *** saver Active and 50 Armor. Best pick when facing High AD Teams. The Active has lot of uses, Stop Ignite, DOT's wait for that 1sec CD

  • : This is Quite a good item with Ahri Since her AA animation is quite fast, but if you decide to pick this ( Which will add insane damage, AP, mana and some MR) remember that you will have to Use Spell-AA-Use Spell-AA, not SPELL-SPELL-SPELL- AA, or you will be losing a lot of damage output

  • : Really good item when facing heavy Magic teams, will also get the enemy MR lower like a Debuff Aura so your whole team will benefit from these. Never pick Void Staff with Abyssal Mask

  • : Only pick this against Health Stacking Opponents, Like Volibear, or if the whole enemy team have a huge HP Bar


  • : Pick this if the enemy team has heave CC, and during early game. Mid-Late you must sell this item to get better ones
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Farming

Farming

Farming with Ahri is Really easy, during early games you should get 95% of the CS since her AA Animation is fast.
Moving into mid game with some AP you will be able to clear a minion wave with Orb of Deception

I've never tried jungling with Ahri so far, but once I try it I will update this further
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Facing Specific Opponents on Mid

In this section:You will find some tips & Tricks about facing some opponents on mid, I will be updating this with the time.
Keep in mind, that this won't make you invincible against the listed champions for the night to the morning, more of this explications REQUIRE practise (If you are used to AP Casters this will be lot easier).
Also if you want to add your OWN Tips or Tricks PM Me and I will publish them (Giving respective credits to the creator)
You will see the after the champions name the is an xxx/*****, that represents the difficulty setting. While: * or ** are mostly easy and don't mean any or only few challenge.
*** is Normal to Normal Hard, most of time up to the champions player and his specific mechanics.
**** is hard but still beatable on mid, but always face those champions on ''DEFENSIVE'' mode
***** is LEGENDARY difficult, will take a lot of practise to be able to beat any of those champions, and most of the time they will defeat you, so If you are new to AP Casters or Ahri I would suggest changing lanes with your ranged DPS. However this champions will have HUGE Wall text explaining very detailed about how to face them.

Annie(**/*****): Annie is pretty easy to face on mid, you can outzone her during the first lvls easy since you have better range. When She reaches lvl 6 play more carefully, and only get closer to her if you jungler is ganking or if she is at lvl HP.
Always see if her Stun is UP or Down

Anivia(***/*****): If you don't know how Anivia Mechanics works I higly recommend you to visit a really great guide by hyppershatter (Anivia guide by hyppershatter; chapter 3

Now, How to face Anivia? Well anivia can be a truly PAIN in the ***, I suggest starting with Boots and 3 Health Potion to avoid better Flash Frost.
The first 9 mins just play passive ( not tower hugging, but also don't taking risks like trying to get a FB 1 on 1, unless your jungler ganks.
Pretty much just last hit),and while doing this ANALYSE your opponent, always focusing in this points:
  • Starting Items and mana Regeneration: See how fast her mana recovers after an spell, his mana poll size, in this way you will be able to get an idea about how many time is she able to keep battling 1 on 1 with you.
  • Flash Frost landing: Every Anivia can land this, only good ones will make this slow, stun and double damage you. During the first mins see how many times she do to minions. If more of the 90%, probably you may have a hard time. Any lower ratios I wouldn't worry longer, since if she can't hit creeps with this, she will barerly get a x2 against a champion.
  • Engaging:When trying to kill anivia there are 2 ways of doing this 1) Poke her until his passive is gone and kill her like a normal caster ( Crystallize is not a big deal thanks to Spirit Rush), or, You're going to kill her while his passive is on. Before look for any mia's, towerdiving can be DEATHLY, Don't go aggressive unless you have all your CD's ( Flash & Ignite included) and if you can count with your jungler help, even better.
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Team Work and your Role

Teamfights

Ahri excels during Team Fights thanks to his HIGH Damage output to multiple target, you are good at dealing massive damage to the enemy team and you are also able to chase fleeing opponents with Spirit Rush.

Before engaging into the fight I suggest you to learn how your team partners moves, what their champion does, and find the prefect spot to boost and make the best use of yours and your team abilities, and pros.

Positioning is key, your role is to confuse the enemy team while moving around the battle field and dealing damage from every possible angle
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Ranked Play

Ranked Play
After a few ( pretty much loads) games I can say that Ahri is a STRONG Solo Queue and is very good to start rising you ''True elo''.

What is True elo? True elo is the elo that you deserve in an specific moments, and to start rising it you need to carry yourself an a entire team, you will be able to do this when you play average better than you enemies (and partners)

Please, visit leaguesdf's blog : Champions and how to carry yourself on solo queue to understand this better.

IMO Ahri Fits perfectly leaguesdf idea of ap carry, since she has a HUGE mid game impact.
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A focus on Smart Cast

Smart Cast

What is Smart Cast? Is the binding of your keys so every skill shot works like a Karthus Lay Waste. So you will just need to hit Q for Orb of Deception and it will travel to the cursor side, instead of pressing Q aiming and Clicking.

To Turn On the smart cast on every one of your spells go to the option menu, Key Bindings, and where it says [Smar Cast Spell 1] change it binding for Q, [Smart Cast Spell 2] change it binding for W and do the rest with the other spells. The default binding of your smart cast is SHIFT+ Q, Shift+t, etc. But in this way you lose time pressing the Shift key

Before Turning On Smart Cast I suggest you to play a couple of game with Ahri first so you get used to her Abilities Range, once you are used to them, Turn it On
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Summary

Summary

Ahri Is a unique character to play and very versatile Hope this guide to be useful for you, and sorry If I got many grammatical mistakes, but English is no my first language and even with the corrector some mistakes will appear

Comment and Thumbs Up if you liked this guide and was useful. Don't Downvote just because you posted another guide to the Mighty 9 Tailed Fox Ahri

Credits to jhoijhoi for the template, which you can find here.
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A great Special Thanks to jhoijhoi

I'm making this to say how grateful I'm with jhoijhoi for making a great guide that helped me A LOT during the creation of this guide, I can't express how thanks full I'm, so please go to her guide, comment and Upvote it aswell :

Making a Guide by jhoijhoi
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