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Ahri Build Guide by AhriChan

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author AhriChan

Ahri : Foxfire Fury

AhriChan Last updated on March 24, 2013
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Ability Sequence

1
4
5
7
9
Ability Key Q
3
14
15
17
18
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 9


Guide Top

Introduction

Hi there everyone! Welcome to the very first build I play! Please keep in note that I haven't played ranked before. I'm just someone who found Ahri (아리) - The Fox in the Middle (still testing for S3) and made some changes in it. I enjoyed the changes I made and I decided to share it with you guys. Most of the stuff here, I credit the one who made the Ahri build but the changes, I credit me.

Ahri, the nine-tailed for is a strong, seductive, sneaky fox that can do anything with out you knowing. Ahri is an assassin mage but here, I'll be mainly focused on the mage part of Ahri. Ahri is quite sneaky which makes her an amazing ganker.

With this build, I really suggest going mid because the item build is very expensive and if you lane with a partner, it will take two hours to get the items. If it's not obvious yet, Ahri here will be build as a APC(Ability Power Carry) and not much as an assassin. . Please bare with me as I try to make this first build my best.


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Pros / Cons

Pros

  • Good Ganker
  • Amazing Late Game Damage
  • Spirit Rush can let her turrent dive
  • Good mobility


Cons
  • Needs tons of farm
  • Mana Management in early game
  • Very difficult to play
  • Very squishy


Guide Top

Summoner Spells

For this build, I chose Flash and Exhaust. These two make a very good combo. I'm also fine with Ignite and Teleport but I'll explain a bit more for you guys startinggg....... NOW!!

I love using Flash to make it 100% sure that I will land Spirit Rush or Orb of Deception on my target. I want to make sure that they do get the damage so I'm not just wasting mana on hitting nothing at all. Flash is also really good to use so you don't really have to use Spirit Rush to get away or get closer to your team for a fight. Flash Also helps so to get closer to your enemy to use Fox-Fire and be sure that it will hit your target. Flash helps in tons of other ways..but I must continue with explaining Exhaust.


Exhaust will always be my favorite summoner spell! You can use this so your enemy won't be able to escape so easily. Since Ahri doesn't really have a slow(minus Charm since it might hit a different target), you can use that as a slow and get a secure kill. This can be really helpful too in a team fight. When you aim for DPS, you can slow them so they don't escape and thanks to Summoner's Wrath , it lowers magic resist and armor by 10 to make him a bit squishy for your team to get him down.


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Masteries

Masteries
1/5
4/1
4/5
3/1
1/1
2/1
1/1
4/
1/
1/5
3/1
2/5
2/1
1/1

Summoner's Wrath really helps if you will use Exhaust. Summoner's Wrath will reduce the target's armor and magic resist by 10 and this will help a lot both in 1v1 fights and a team fight. This can making killing the target much easier so make sure you get this!

Just max Sorcery for the plain 4% cooldown reduction. It may not seem a lot but it makes you able to use all your skills faster! Who wants to wait for a cooldown? Plus, after you max Spirit Rush, the cooldown will go down to 77. Plus all the other cooldown items that might be included, you only have to wait a minute or less. doesn't that sound good?

It may not seem a lot since it's basically only 1 ability power per level but it will add up at level 18. It adds up pretty close to Amplifying Tome so it's worth it if you think about it really good!! You get a free Amplifying Tome with out using any of you inventory space. It does add up! Just believe me!

You get


Guide Top

Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18