Ahri Build Guide by Amkz Tempest
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Standard Mid Laner
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Welcome my good man if your looking for a guide to help improve your mastery over Ahri then your in the right place.I wont be discussing stuff like warding or cs or lane match up since those are the basic one must master.No matter how strong a champion is there still controlled by summoners so there's no absolute counter only skills and wit come into play.
About MeBut first let me introduce my self i call my self Amkz Tempest im a mid laner. I started playing lol during the end of season 2 my peak rank was Diamond 2.This is my first time making a guide and encoding them i'm not good with technology so please bear with me
Passive - Essence Theft: As Ahri hit enemies with her abilities, she gains stacks of Essence Theft. However, each ability can only grant 3 stacks of Essence Theft per cast - when Ahri reaches 9 stacks of Essence Theft, Ahri's next ability will heal her for 2 plus Ahri's level plus 9% of Ability Power times the number of enemies hit.
Note - her passive heals you equal to the amount of target hit in this case for situation where you in a jungle 1v2 or 2v2 the opponent sometime casting w will be more beneficial then q dont underestimate her passive.
Q - Orb of Deception: Ahri sends an orb of arcane energy in a straight line dealing damage to enemy who come across it. Ahri also gains a movement speed boost that decays over the travel time of the orb, going from +215 to +80, from the time the orb is cast to the time the orb returns to Ahri. Once the orb has returned, the movement speed buff is removed.
W - Fox-Fire: Ahri summons three magical flames that orbit her for up to five seconds. After a breif delay, these flames target and lock onto the closest visible enemy
Note-Only visible enemy !
E - Charm: Ahri blows a kiss in a straight-line skillshot, forcing enemy hit to walk towards Ahri with 50% reduced movement speed, unable to cast spells, use items, or auto-attack
R - Spirit Rush: Ahri dashes in the direction of the cursor and fires up to three self-targeting flares that focus on the closest visible enemies, prioritizing champions and the last auto-attacked enemy. Spirit Rush can be re-cast twice for no mana cost for ten seconds
Note-Only visible enemy ! Don't waste your ult charge
When it come to rune its all about playing style.Think of rune like an extra skill point when you play those rpg game and you want to level up some stats works the same way on rune
Your own stlye
but this is where its important the seals and glyphs
for seal it depends on your opponent if your facing against an ad mid or ap if your gonna Auto attack harass them or not.The armour you gain from this seals proves to be quite nice in reducing enemy and minion Auto attacks damage.
For glyps these are what i recommend in taking
Greater Glyph of Scaling Ability Power
Greater Glyph of Scaling Cooldown Reduction
Greater Glyph of Ability Power
Greater Glyph of Magic Resist
Against burst point click champion for survival
Take this f you plan on pushing hard helping your jungle invade and gain early pressure on your enemy
Against passive,ad,or standard mage for additional damage
now this is where rune really come into play
with the extra cdr you get from this rune this mean your spell will come back up faster
allowing to you to make play when your in a pinch your ult coming back up sooner means you can get more kill or survive ganks.Since the normal build path does not usually contain much cdr this rune are a nice trade off,
What i normally take.This will give you extra lankiness if your in an head on fight
This will give you an edge in a poking fight
Usually max q first no question ask unless your unsure of your ability to land these skill shots you can max w if you like.
Take e first if you wish to invade
Flash Ignite these are usually your go to spell
others choices include Teleport Exhaust Cleanse Barrier Heal
you wouldn't really want to take this on ahri. Your in mid lane and mid is the fastest land you can roam with
This will come in handy when playing against champion like and
This spell you can use it either offensively or defensively.Being able to cancel out a crowd control just so you can retaliate in an instant can mean life or death
Take it if your playing against champ like his stun can stop you from getting a kill or stun you for when the jungler gank but with cleanse you can use it to either cancel out he stun and continue dishing out damage or escape a gank
This spells are a bit similar barrier works better against champion that has high burst danage while heal is a bit weaker then barrier and can be cancel out by ignite it gives you nice amount of movement speed to work with
Remember to have fun don't be anxious.Stay cool and calm
Don't just follow guide build order or item order this is League Of Legend the game that give us endless possibility try thinking out of the frame
Take time learning the champ a house isn't build in one day a champ isn't mastered in a game
Take breaks after few hour of playing clear your head a bit a try to analyze what went wrong in games you played
Lastly QnQ i'm new here please take care of me sorry if this guide is simple and plan i don't know how to encode flashy stuff if anyone is kind enough please teach me.I'm open to opinion and wants to improve word of advice are always appreciated