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Ahri Guide Seductive Badass
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Introduction
We take MR blues so we can survive against other mages since that is the category all of her problem matchups are. We take scaling hp yellows for the same reason. Magic pen reds are on here because they are more helpful than AP reds. As far as Quints go take two AP quints and 1 movespeed quint to compliment Ahri's utility mage playstyle.
Ahri is a champion who relies on poking a target down and then going in for a kill when they are vulnerable. In other words, she teases them until can't take anymore then dives in for what she wants. Playing Ahri is like a back and forth game on cat and mouse.
Poke with your q until they have about 33% health or 1/3 of the bar, then ult or flash to melee range and perform your combo.
Poke with your q until they have about 33% health or 1/3 of the bar, then ult or flash to melee range and perform your combo.
Max Q first because it is your main source of damage and harass.
Max E second because the charm duration is increased by every point and it almost does the same amount of damage as FoxFire
Max W last because it is the hardest ability to land and is not crucial to your combo.
Your combo is R E Q W + ignite if necessary.
Max E second because the charm duration is increased by every point and it almost does the same amount of damage as FoxFire
Max W last because it is the hardest ability to land and is not crucial to your combo.
Your combo is R E Q W + ignite if necessary.
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