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Ahri Build Guide by

Not Updated For Current Season

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League of Legends Build Guide Author

Ahri, killer or...

Last updated on December 15, 2011
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Ability Sequence

1
3
5
7
9
Ability Key Q
4
8
10
12
13
Ability Key W
2
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


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Introduction

My build is created as agressive lining build with good survivability. If are harassed by the enemy, then buy second doran, but it will be better if you will gang him, until lvl 6, cause our main game starts after the lvl 6. MP5 seals, and flat ap glyphs for staying on lane more agressively than passively.


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Runes

I picked Ability power quints, mpen runes, MP5 sec seals and flat AP glyphs


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Masteries

There is nothing that i can comment here. Standart 21/0/9 build for AP carry.


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Items

I always buy doran's ring first item, cause it gives to us ap, health, and mp5 regen, so we can lane more than our enemy cause of our passive. After lvl 7 you need to have doran/2 dorans boots of speed/sorcerers and hextech revolver, so we can now gang. We watching for our half health enemy, and going on it with our procast ->R(if enemy is not in range of e)->e->w->q->r. While you'll jump, if you have blue buff, your cooldowns will rearm, and you can repeat your procast.


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Skill Sequence

I prioritize q spell, because it have the real damage. After that i max my w spell, and at last i max e. We don,t have too much survivability, so use your ult with best productivity. If you have teamfight watch at start is there all CC spells are used(like taunts, stuns, silences and etc). after that, you can use your ulti, if you KNOW that there is all enemy CC spells are on cooldown.


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Summoner Spells

I picked flash cause we are too squishy until 6 lvl and we can't escape most of gangs of enemy jungler like rammus or lee sin. Ignite is very good, when we need to kill fast enemy carry or ap carry.


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Summary

Ahri is very good champion. Not all see her cons and pros for now, but i think, that she is very good mider, cause of her good burst, passive and ult. :)