Ahri Build Guide by Anthonie

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League of Legends Build Guide Author Anthonie

Ahri - Makes even Taric straight! (Massive Update!)

Anthonie Last updated on February 2, 2012
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by Anthonie » December 18, 2011 8:17am | Report

Weatherman wrote:



I take some survivability because i mostly rush in to the team with Spirit Rush after the initiate, tho taking a stun on my head which is blocked with the banshee. And the 3k health is also usefull. I personally take 3 points in Mental Force and again all 3 on Havoc . This build works good tho, i personally don't take Lich Bane cause i usually don't have time to autoattack in teamfights. Yes, it is usefull in 1v1 but that happens rarely.


Yeah, about the stun to the head, that's what I describe in the Teamfights section. You're not meant to charge in head on. Spirit Rush is a finisher/chasing move. If you read the comments, you see that Havoc barely gives any damage increase. The Lich Bane is for when all abilities are on cooldown and you need that extra damage. I have used it so often to pick up a kill I wouldn't have gotten and it also lets me push tower so much better.

Thanks. ^^

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by Mikunyan » December 18, 2011 8:29am | Report

Anthonie wrote:



I disagree. Take a look at: http://en.wikipedia.org/wiki/***iho




Thankyouu~ <3 The title is a joke I came up with with friends when I was discussing how Charm worked.


This is a point to discuss.

The korean ***iho always carries a negative connotation.
The ***iho is a naturespirit that uses deception (taking human form) to hunt down its prey (humans) and eat its liver.

The japanese kitsune originally is an entity that learned to take human form to be able to communicate with humans and is widely viewed positive.
Kitsune are the messengers for Inari, a shintoist/bhuddist Kami.

What was imported from Korea/China was the use of the kitsune as a negative figure in ghoststories.

Conclusion:
We could say, that Ahri is of universal asian origin.
Her deceptiveness and deadlyness as an assassin taken from the korean ***iho and her positive attributes as well as her outfit (whose colours and design slightly resemble those of a miko uniform) derived from japanese mythology :)


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by Balrox Says Hi » December 18, 2011 8:38am | Report

I really like this guide! It is full of information that I am sure will help me very much when I pick up Ahri. I have already read through this gide twice and I have to say you must have spent hours upon hours on it.

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#1 Gangplank Guide



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YAR HAR HAR
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by Weatherman » December 18, 2011 8:43am | Report

Anthonie wrote:



Yeah, about the stun to the head, that's what I describe in the Teamfights section. You're not meant to charge in head on. Spirit Rush is a finisher/chasing move. If you read the comments, you see that Havoc barely gives any damage increase. The Lich Bane is for when all abilities are on cooldown and you need that extra damage. I have used it so often to pick up a kill I wouldn't have gotten and it also lets me push tower so much better.

Thanks. ^^


I don't really agree with the Spirit Rush as a chaser finisher, but can be used. Lets do some maths shall we? If you have around 500 AP, and hit all 3 enemies with 3 dashes, You will deal around 800 damage to one enemy. This means, that if you will take 800 hp from their carries, you can easily throw Fox-Fire and Orb of Deception to finish them off. If they still survive just Charm and continue the combo's.

Now thats a discussion.

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by Anthonie » December 18, 2011 11:44am | Report

Mikunyan wrote:
This is a point to discuss.

The korean ***iho always carries a negative connotation.
The ***iho is a naturespirit that uses deception (taking human form) to hunt down its prey (humans) and eat its liver.

The japanese kitsune originally is an entity that learned to take human form to be able to communicate with humans and is widely viewed positive.
Kitsune are the messengers for Inari, a shintoist/bhuddist Kami.

What was imported from Korea/China was the use of the kitsune as a negative figure in ghoststories.

Conclusion:
We could say, that Ahri is of universal asian origin.
Her deceptiveness and deadlyness as an assassin taken from the korean ***iho and her positive attributes as well as her outfit (whose colours and design slightly resemble those of a miko uniform) derived from japanese mythology :)


Thanks for letting me know ^^




I really like this guide! It is full of information that I am sure will help me very much when I pick up Ahri. I have already read through this gide twice and I have to say you must have spent hours upon hours on it.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#1 Gangplank Guide


Thanks for your feedback! :D It makes me glad to hear my first guide was useful. That was my point with this guide, to let people know how I play Ahri and help them get into this wonderful fox. :D

Weatherman wrote:

I don't really agree with the Spirit Rush as a chaser finisher, but can be used. Lets do some maths shall we? If you have around 500 AP, and hit all 3 enemies with 3 dashes, You will deal around 800 damage to one enemy. This means, that if you will take 800 hp from their carries, you can easily throw Fox-Fire and Orb of Deception to finish them off. If they still survive just Charm and continue the combo's.

Now thats a discussion.


I agree with that Spirit Rush does damage, but I don't use that damage when they are all full health. If you read the Teamfights part of the guide, you will see how I use Spirit Rush on my Ahri and why. Here it is quoted:

Quoted:
Don't use Spirit Rush when the enemy team has CC (ie. Amumu hasn't used ultimate yet)! CC will screw you over, and you are now in the middle of their team because of Spirit Rush, and you're squishy. You will be a sitting duck to focus.
Don't use Spirit Rush when the enemy team is still high on health, unless you see you are losing the fight and need the extra damage. Spirit Rush is mainly a chasing/killing blow spell, doing a lot of damage to the enemy team at low health and chasing those who run to ensure that ace. This is because when the enemy team is low they won't be trying to focus you as much as they would when they were full, because of the damage you can do. They will usually run, which is even better for you.


On a side note, I'm considering to do narrated video guides of every Ahri matchup in mid and top to help with Ahri play.

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by HydreigonDraco » December 18, 2011 2:36pm | Report

Great guide! I was struggling a lot with Ahri, but after I read your guide I won my first game with her 6-1-10 :) +1 for U.


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by Anthonie » December 18, 2011 2:54pm | Report


Great guide! I was struggling a lot with Ahri, but after I read your guide I won my first game with her 6-1-10 :) +1 for U.


This is just heartwarming to hear. This is the reason I posted this guide, to help people understand Ahri better and do well with her. I heard from my friends that they were playing against an Ahri using this build, and she was doing well.

I'm more than glad I made this guide and will keep updating it daily with homemade videos, matchups and questions!

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by Glimli » December 18, 2011 4:56pm | Report

Seems like a well-thought out build, although I feel as though Rylai's is a must have item on Ahri, allowing you to forever kite, and chase down your enemies while obtaining some survivability + damage. Just something to try. In my 30-35 games with her so far, I think I have NOT gotten a rylai's twice, and both those times were the only games I lost so far.

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by Anthonie » December 18, 2011 10:07pm | Report

Glimli wrote:

Seems like a well-thought out build, although I feel as though Rylai's is a must have item on Ahri, allowing you to forever kite, and chase down your enemies while obtaining some survivability + damage. Just something to try. In my 30-35 games with her so far, I think I have NOT gotten a rylai's twice, and both those times were the only games I lost so far.


To each their own preference! I have Rylai's listed under optional, and also why I don't prefer getting it. But if you like it, get it! :D

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by Raxex » December 19, 2011 10:32am | Report

Anthonie wrote:



I disagree. Take a look at: http://en.wikipedia.org/wiki/***iho




Thankyouu~ <3 The title is a joke I came up with with friends when I was discussing how Charm worked.




"The Nine-tailed fox is a mythological creature that has the appearance of a fox but with nine tails. This mythological creature was first created in Asia (China, Korea, Japan)."

=)) its both

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