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prime

Ahri Build Guide by mrfreakxy

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author mrfreakxy

Ahri Mid Penta kills ! :D

mrfreakxy Last updated on September 11, 2012
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Ability Sequence

1
4
5
7
9
Ability Key Q
3
8
10
12
13
Ability Key W
2
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Guide Top

Introduction

Hello everyone. I would like to show you how I play Ahri. Please keep in mind that
1. I don't claim to be pro, or the best.
2. You can use this how ever you like.
3. Opinions are welcome but please be nice about it :)

This guide is for Midd-Lane, if you want you can use it top and bottom but i preffer midd the best.

I dont expect everyone to like my build or play style. This is my personal build i hope you all will like it :D !

This guide is very helpful to some peopple. Comment and rate it please (no bad language pls) ! If you have any screen-shot of your score and that the build is ok pls send it to me i will post it ! :D

I play rank but not much, i have lots of good games with this build !


Guide Top

Positives and Negatives

Positives :
+ Awesome mobility, you can almost always get out of a gank.
+ She can be a good ganker
+ She has a CC.
+ Some of her abilities target champions over minions
+ Her damage is great.
+ Secure kills easily.
+ Ult allows her to turret dive and get that last hit!
+ Awsome large damage on almost every skill !

Negatives:
- Goes OOM pretty quick if you're too offensive early game.
- If her ULT is down, it can be hard to get out of a gank.
- Squishy!
- Needs farm and early kills to do well.
- A skill shot champion, so she takes some practice to learn.
- Very High usage of Mana !


Guide Top

Runes

Runes

Greater Mark of Magic Penetration
9

Greater Seal of Mana Regeneration
9

Greater Glyph of Ability Power
9

Greater Quintessence of Ability Power
3
For Runes I use Magic Penetration Mark's, Mana regen seals , Ability power glyphs and Ability power Quintessence's.

Magic Penetration - These will give you some nice burst damage early game and help break trough magic resist items late game.Good for ahri cuze she need a bit of magic pene. its very good for early game, you get easy kills cuzz you do lots of damage to the enemys.

Mana Regen - Ahri needs lots of regen in early games, cuze she ussaly spamms lots of skills for kills :D !

Ability Power Glyphs and Quintessences - Cuze of this AP runes you do lots of damage, cuzz you have AP and Magic Pene. Wirh this runes kombined you are the ultimate killer in game :D


Guide Top

Spells

I personaly use Ignite and lash. You have easy escapes with Flash and combinig your ulti or you can dive under Turetts for easy kills.

Ignite - Good with using Flash and your ulti for a easy kill !!
Flash - Good for easy kills,Dives or escapes !


Guide Top

Skill usage and combos

Essence Theft- (Passive) - Ahri gains a charge of Soul Eater whenever one of her spells hits an enemy (max: 3 charges per spell). Upon reaching 9 charges, Ahri's next spell has 35% Spell Vamp. SPACE
Makes midding a breeze. You'll out heal and out last some damage.
Paired with Hextech Revolver, this passive is beast when utilized.
Use Orb of Deception to charge this.
Your ball will turn a pretty green color once this passive is active.
Depending on the situation, there are two ways to heal yourself idealy, use Orb of Deception on minions to heal (AoE) and Fox-Fire on champions (Single target).
Orb of Deception - Ahri sends out her orb, dealing 40/65/90/115/140 (+33% AP) magic damage, and pulls it back dealing 40/65/90/115/140 (+33% AP) True damage.
Base CD: 7 sec
Cost: 70/75/80/85/90 Mana
Range: 880

Does true damage, so this will be your main damage and harass.
When laning, unless you are charging her passive, try to hit just your enemy.
This has nice range, so you should be able to harass anyone, even other ranged.
Do not underestimate the damage you can do sigle target. You can finish off a low enemy.. even if they are turet hugging!

Fox-Fire - Ahri releases three fox-fires. After a short delay they lock on to nearby enemies (prioritizes champions), dealing 40/65/90/115/140 (+40% AP) magic damage. Additional fox-fires that hit the same target deal 50% damage [max damage: 80/130/180/230/280 (+80% AP)]
Base CD: 9/8/7/6/5 sec
Cost: 60 Mana
Range: 800

A bit tricky to figure out, but pretty simple to use.
This will prioritize enemy champions over minions.
Love to use them when I use Spirt Rush or in team fights.
Do not underestimate the damage! Ever! !
Charm - Ahri blows a kiss dealing 60/90/120/150/180 (+35% AP) magic damage and charming the first enemy it hits, causing them to walk harmlessly towards her for 1/1.25/1.5/1.75/2 second(s).
Base CD: 12 sec
Cost: 50/65/80/95/110 Mana
Range: 975

This will not go through minions!
A beautiful CC, that can change a game.
Use charm to lure your enemy to your team.
You can use this to lure an enemy to your turet.
Use charm to check bushes. :)


Spirit Rush - Ahri dashes forward and fires essence bolts at 3 nearby enemies (prioritizes champions), dealing 85/125/165 (+35% AP) magic damage. Spirit Rush can be cast up to three times within 10 seconds before going on cooldown.
Base CD: 110/95/80 sec
Cost: 100 Mana
Range: 450

Use it to chase down a low enemy, and get a killing blow.
You can also use it to run away if it is completely nessessary.
This will make you an awesome turet diver!
Paired with Fox-Fire, you'll be dishing out some awesome damage.
This works like flash, you can juke your enemy by dashing over walls and back.


Combos:

Kills:
First of all if you want easy kills when your lvl 6+ first you lower enemys health with Orb of Deception , then you activate ulti- Spirit Rush ! you jump once, you Charm your enemy and activate Fox-Fire and then jump twice more if he isnt dead yet you use Orb of Deception 1more time.

Gank escapes:First of all you have to ward you area so buy wards as fast as you can , to prevent ganks from happening ! Well if you get ganked in midd with anychamp like voli who can throw you tount you or pull you first of all you can escape with Spirit Rush and you can even kill with Spirit Rush you jump once wait a bit you Charm the enemy then you activate Fox-Fire and jumo 2 moretimes and then if he isnt dead also avtivate Orb of Deception.

Ganks: When your lvl! 6 go gank alot bot or top i gank mostly bottom ! Try to get kills with the first combo i gived you ! Try to be a suprise ! :DD Watch out for wards !!

Team Fights: Look your an AP carry so you must carry the game well. When a team fight begins you wait for all yur teammates to get in and then you keep your distance cuzz they will try to focus you the most.When your team is in the fight Shoot a Orb of Deception in the fight, then you Spirit Rush in the fight, if they've got a very good carry try to focus him the most and Charm him as fast as you can. Im sure with my build you will sucssed in every Fight :D

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18


Guide Top

Ahri player's piks