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Ahri Build Guide by Neverwish

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Neverwish

Ahri: Not an ordinary build

Neverwish Last updated on October 21, 2012
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Ability Sequence

1
4
5
8
12
Ability Key Q
3
9
15
17
18
Ability Key W
2
7
10
13
14
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
2/
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 18

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 12


Guide Top

Intro

Hello, I'm Neverwish and one of my first, best and favourite champions is Ahri. I'm sure you also will fall for her charms.

Before you start reading and disapprove this because it's not an AP build like other builds of Ahri, I want to say that this works flawless for me.

Secondary, if you don't have eventually negative thoughts of this anymore, I also want to say that you should never follow this blindly. There aren't two the same matches, so if you need to play against a very powerful mage, feel free to buy Lich Bane instead of Trinity Force,for instance.

And as last, this is my first build so please leave a comment with your opinion in it :)

Good luck and have fun with consuming life essences from unsuspecting men :)


Guide Top

Pros & cons

Pros:
*Good with farming minions (especially with Ionic Spark)
*Can get hopeless champions who try to walk away
*Can escape quickly
*Strong early in the game
*Kills fast
SPACE Cons:
*Easily dies without mana
*Needs some practice
* Charm isn't easy to use with minions in your way


Guide Top

Masteries

Because with this build we gain the most damage from basic attacks, Utility isn't fully used. The few AP points we can get from the Offense Masteries, also with Life Steal. Defense isn't very useful for Ahri, 'cause we don't get slain if we slain them first, right? ^^


Guide Top

Runes

Everything we lack when buying items, we can fill with Runes. Also, some extra mana is always useful. A few AP is also useful.


Guide Top

Items

Doran's Ring: For a good start, it's giving you a bit more health and a bit AP to give your abilities a little more damage.
Sorcerers Boots: You walk faster, and your abilities don't get obstruct by their armor.
Sheen: More damage en mana is always welcome.
Ionic Spark: By far my favourite item in the game. You kill 40% faster, and after 4 seconds of attack four enimies get struck by 125 extra damage.
Trinity Force: Almost every needed things will be filled bij this item. Also, your attacks can slow enemies and critical damage is way higher.
Guinsoo's Rageblade: Ability power and attack damage are the both needed, and this blade gives a lot damage for both.
The Bloodthirster: If kills aren't going quickly, this is the solution. High AD, and you also get a bit of their 'life essence'.
Warmog's Armor: At the and of the game, this is useful so you can stay longer alive, so you can destroy more turrets and inhibitors. Early in the game, this isn't recommended because it's very expensive and you don't need it really bad then.


Guide Top

Items for situations

Not every item is useful in every situation. So here are some suggestions for when it insn't going well.
Lich Bane: When you need to fight against persons like Ezreal, Lux, Jax or other champions who do very high magic damage, this is useful.
Thornmail: For when you are against champions who have high health and do many physical damage, like Malphite and Alistar. It returns a part of their own attacks.
The Brutalizer: Armor penetration for characters who buy many armor, like Blitzcrank. And some extra physical damage is welcome.
Mercury's Treads: When you're fighting against champions like Teemo and Ashe, this is useful. Blinds, stuns, etc don't last as long and they can turn a fight in your favor.


Guide Top

Summary

Summoner Spells: I choose for Heal because it has saved me many times from the death, and without mana you're also death so that's why Clarity.

Tips & Tricks:
* Fox-Fire combined with Spirit Rush is very powerful.
*If you want to use Spirit Rush to catch a enemy which walks away near a turret, first see if you have enough health to withstood the attacks of the turret and then if you have enough damage to kill him.
*If enemies try to chase you while you're walking away, use Charm to make them walk slower (very useful when walking near a friendly turret) and disable their abilies to attack you. Use Fox-Fire to attack them and see if you're in their attack range, without slowning yourself.

When you aren't sure if the build works good, you can try him out in a custom game with bot's :)