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Ahri Build Guide by Sajo

Ahri Op

Ahri Op

Updated on February 16, 2012
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League of Legends Build Guide Author Sajo Build Guide By Sajo 3,098 Views 0 Comments
3,098 Views 0 Comments League of Legends Build Guide Author Sajo Ahri Build Guide By Sajo Updated on February 16, 2012
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Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

Introduction

Hello everyone. I would like to show you how I play Ahri. Please keep in mind that
1. I don't claim to be pro, or the best.
2. You can use this how ever you like.
3. Opinions are welcome but please be nice about it :)


Please use this guide for Mid lane - you can use it for top or bottom too but, this is purely focused on soloing mid. So please keep that in mind.

I don't expect everyone to like my play style or my item selection. This is just my personal preference.

If you find this guide helpful, or if you like it.. please vote for it and leave a comment. If you have screen shots, I'll post them <3.

Understand that I don't play ranked. This guide is based on my personal opinion and experience.. If you don't like something, leave a comment! I love hearing opinions.

Thank you!
- Saj0
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Pros / Cons

Pros:
+Awesome mobility, you can almost always get out of a gank.
+ She can be a good ganker.
+ She has an amazing CC.
+ Some of her abilities target champions over minions
+ Her damage is great.
+ Ult allows her to turret dive and get that last hit! (If used properly)

Cons:
- Goes OOM pretty quick if you're too offensive early game.
- If her ULT is down, it can be hard to get out of a gank.
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Summoner Spells

As for Summoner Spells I like to use Flash and Ignite.

Flash is great for when your Spirit Rush is on cool down and you need to get away from an enemy. It can also be a good tool for getting closer to your enemy! Save yourself from blowing a spirit rush.

Ignite Because we have put mastery points in Summoner's Wrath, you will get 5AP when this is in cool down. I normally use this after I've spirit rushed and the enemy is still running away, or in team fights to help secure a kill, which can turn a team fight around.





Teleport Is another good on if you're mid, it will let you get to your turret faster if you need to B home.

Exhaust Although with your ultimate, you may not need this.. Its okay to take. Like I said its all about personal preference.

Ghost I can understand rocking this summoner spell, it has a shorter cool down than flash and helps you catch up to your enemy without having to blow a spirit dash.

Clarity When I first started using Ahri I used this over ignite because it allowed me to last much longer in the game. The only time this spell would be useful is in the beginning because later on you have almost no mana issues.
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Ahri Op

League of Legends Champions:

Teamfight Tactics Guide