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Ahri Build Guide by Sajo

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Sajo

Ahri Op

Sajo Last updated on February 16, 2012
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Ability Sequence

1
3
5
7
9
Ability Key Q
4
13
15
17
18
Ability Key W
2
8
10
12
14
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Guide Top

Introduction

Hello everyone. I would like to show you how I play Ahri. Please keep in mind that
1. I don't claim to be pro, or the best.
2. You can use this how ever you like.
3. Opinions are welcome but please be nice about it :)


Please use this guide for Mid lane - you can use it for top or bottom too but, this is purely focused on soloing mid. So please keep that in mind.

I don't expect everyone to like my play style or my item selection. This is just my personal preference.

If you find this guide helpful, or if you like it.. please vote for it and leave a comment. If you have screen shots, I'll post them <3.

Understand that I don't play ranked. This guide is based on my personal opinion and experience.. If you don't like something, leave a comment! I love hearing opinions.

Thank you!
- Saj0


Guide Top

Pros / Cons

Pros:
+Awesome mobility, you can almost always get out of a gank.
+ She can be a good ganker.
+ She has an amazing CC.
+ Some of her abilities target champions over minions
+ Her damage is great.
+ Ult allows her to turret dive and get that last hit! (If used properly)

Cons:
- Goes OOM pretty quick if you're too offensive early game.
- If her ULT is down, it can be hard to get out of a gank.


Guide Top

Summoner Spells

As for Summoner Spells I like to use Flash and Ignite.

Flash is great for when your Spirit Rush is on cool down and you need to get away from an enemy. It can also be a good tool for getting closer to your enemy! Save yourself from blowing a spirit rush.

Ignite Because we have put mastery points in Summoner's Wrath, you will get 5AP when this is in cool down. I normally use this after I've spirit rushed and the enemy is still running away, or in team fights to help secure a kill, which can turn a team fight around.





Teleport Is another good on if you're mid, it will let you get to your turret faster if you need to B home.

Exhaust Although with your ultimate, you may not need this.. Its okay to take. Like I said its all about personal preference.

Ghost I can understand rocking this summoner spell, it has a shorter cool down than flash and helps you catch up to your enemy without having to blow a spirit dash.

Clarity When I first started using Ahri I used this over ignite because it allowed me to last much longer in the game. The only time this spell would be useful is in the beginning because later on you have almost no mana issues.