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Ahri Build Guide by

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.



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League of Legends Build Guide Author

Ahri plssssssss

Last updated on October 14, 2014
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Ability Sequence

1
4
5
7
9
Ability Key Q
3
14
15
17
18
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 22

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 8



Threats to Ahri with this build

Threat
Low
High
Show all
Threat Champion Notes
1
Twisted Fate HE CAN ONLY ULT AWAY FROM YOU.
1
Cassiopeia Not much of a threat. Even a bronze Ahri can win against a Gold Cassiopedia.
1
Yasuo WALL BLOCKS EVERYTHING. WHEN ITS GONE YOU'RE DEAD.
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Introduction

Well its Ahri, and you guys like her sooooo much. Probably because of her cuteness or her boobs, maybe. But for me its just because of her Damage output. Why don't we check her out.


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Runes

Well, about the runes, some might say it's a troll rune, but... its pretty good, though. With the AP runes you get a burst of 18 AP at the start of the game, without any items. That AP compensates for her damage because of her primary items. And with cooldown reduction, you can basically spam skills at your enemies, whoever they are.


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Masteries

And for masteries, as you can see with mine, you can see further cooldown reduction to harass your enemies, combined with AP to increase your damage potential. And since Ahri escapes with low health, usually, you need a faster recall to increase your survivability.
And extra mana regen would give you the mana you need to continue your skills.


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Items

Items? Well, any item would do as long as it's for AP, but you really need the Unholy Grail for extra mana. Also its passive increasis your mana for every kill and assist, so that you can chase other champions even if you harassed your skills to kill just one.
And Deathfire Grasp? You'll need it. Charm gives you an extra 20% damage potential. Deathfire Grasp's active gives you another 20% damage potential. So calculating it, 20% by Charm and another 20% of that, it gives you an extra 44% Damage to your skills.
Rabadon's Deathcap raises your AP, so it's a must for every AP champions, and the rest, you can alter it as many as you like.


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Skill Sequence

At first, poke your enemies with your Q, while charging up your Passive with your W. This deals damage to your enemies while keeping you healthy.(can't guarantee your cs though...)
When they have a very few health remaining, go in with your Ultimate then land Charm. Afterwards, use the Deathfire Grasp(if you have one) and then use Fox-Fire and Orb of Deception. But make sure to leave your last Ultimate dash in order to escape after chasing down, except if you really need to use it to kill whoever is running away.
While running away, follow the same concept, except that you must not use your Deathfire Grasp(as it has a short range), and while dashing at the opposite direction to escape.
You can leave out your last dash in case the opponents who are chasing you becomes too weak that you can finish them off.
While assisting when you have low health, just landing Charm can be very helpful. If they dash at you, your Ultimate or your Zhonya's Hourglass can keep you alive long enough so that your allies will get the kill.


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Farming

Nothing to say about this one. Ahri's Q can decimate an entire Lane minion with little effort. At early levels, focus on getting the upper hand with your lane. At mid-game, roam around to get minion kills and champion kills and assists for extra gold.


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Spells

Forgot to say about spells. Ahri don't need Ignite, because she can chase them down anyway. Neither is teleport required, because her secondary is an assassin; meaning, she only gets last hits.
Barrier can be usefull, but it just delays her death at most cases; it doesn't prevent her from dying. Clarity and Heal is useless. She has Unholy Grail for mana regen, and her Passive for her healing.
Flash is very important, as it serves as a 4th dash of her Ultimate. Flash can be used to escape, or to chase enemies down. Ghost, on the other hand, is just for running, People say that her Ultimate is good enough for escaping, but what about Champions who are very fast(Ex. Master Yi, Sivir), or has a movement-type ability(Ex.Kassadin, Tristana), or if her Ultimate is on cooldown? That's when Ghost comes in. JUST RUN AWAY.