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Ahri Build Guide by

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League of Legends Build Guide Author

Ahri : Sorry you can't escape

Last updated on April 26, 2012
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Guide Top

Introduction

SPACE SPACE Hi guys, in this guide, I wanna show you how to play Ahri. And you really need to understand one thing : if you wanna be strong with this champ, you can't buy every time items in same order than i show you upper, but you must adapt this build. For example, if you are countered by LeBlanc, you must rush for an Abyssal Scepter and a Rylai's Crystal Scepter. And if you are countered by Annie, I will max my W instead of my Q. Like that, if she stun me i will deal huge damage on her and heal me by the way.

The first and the second build is against a champ you can easily beat like Malzahar, the third is against harder champions like LeBlanc, Ryze or Annie.
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Pros & Cons

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Pros


+ She have a great mobility.
+ She is a great roamer.
+ Her Charm is a great CC.
+ She deal tons of damage.
+ She can easily dive turret.
+ She is hard to gank.
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Cons :



- Need farm and early kills to do well.
- Skillshot champion.
- Minions can block Charm.



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Masteries

First Build

Masteries
4/1
4/5
1/1
3/5
4/1
4/
1/
1/5
3/1
1/1
3/5
1/1
These masteries will max your damage dealt, it's my first method to play Ahri. it give you huge damage,some cooldown reduction, mana regen and increase buffs duration. You can play very well with these masteries and I use them more than my second method. Now let's see what it does.
Offensive
More AP : always good to take.
Cooldown reduction : very important as Ahri.
For magic penetration.
Optimize damage dealt.
More AP
Always AP
Increase damage dealt again.

Utility
Reduce the cooldown of Flash.
Grant you more mana.
Increase your huge mobility.
Because every casters need mana regen.
For more time with blue buff :D


Second Build
Masteries
4/1
4/5
1/1
1/5
3/1
2/1
3/5
3/1
1/1
4/5
3/1
1/
Thses masteries will max your utility : you have some damage, huge cooldown reduction, more spell vamp for Essence Theft, increased XP earned (to be lvl 6 before enemi), increased buffs duration, mana regen and mouvment speed for your huge mobility. Now let's see what it does.Offensive
More AP : always good to take.
Cooldown reduction : very important as Ahri.
For magic penetration.

Utility
Reduce the cooldown of Flash.
Grant you more mana.
Increase your huge mobility.
Because every casters need mana regen.
Increase Essence Theft
For more time with blue buff :D
For getting level 6 before your enemy.
For cooldown reduction.
Reduce Flash and Ignite cooldown.


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Runes

Runes

Greater Mark of Magic Penetration
9

Greater Seal of Scaling Ability Power
9

Greater Glyph of Scaling Ability Power
9

Greater Quintessence of Ability Power
3

With these runes, you have magic penetration, AP per levels, and AP,
Some people say "Ahri late game don't deal", trust me, with these runes, you deal "TONS OF DAMAGE" in early, middle and late games. I don't use mana regen runes because i don't need it, I think a decent jungler give you blue buff at 7 minutes and you can harass without problem. If you really need mana (it happen to me sometimes), i stack 2 or 3 Doran's Ring.
Middle game and late game, Ahri have enough mana and mana regen runes become useless.

There are other method to rune Ahri : Greater Glyph of Magic Resist, [Greater Seal of Replenishment]] and Greater Glyph of Cooldown Reduction are viable too.


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Abilities

SPACE SPACE Essence Theft - (Passive) - Ahri gains a charge of Soul Eater whenever one of her spells hits an enemy (max: 3 charges per spell). Upon reaching 9 charges, Ahri's next spell has 35% Spell Vamp.
+ Can be used with Hextech Revolver for monster spell vamp.
+ Use Orb of Deception to charge it.
+ Heal you on minion with Orb of Deception
+ Heal you on champion with Fox-Fire
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SPACE SPACE Orb Of Deception - Ahri sends out her orb, dealing 40/65/90/115/140 (+0.33) magic damage, and pulls it back dealing 40/65/90/115/140 (+0.33) True damage.
+ It deal true damage on the back.
Base CD: 7 sec
Cost: 70/75/80/85/90 Mana
Range: 880
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SPACE SPACE Fox-Fire - Ahri releases three fox-fires. After a short delay they lock on to nearby enemies (prioritizes champions), dealing 40/70/100/130/160 (+0.38) magic damage. Additional fox-fires that hit the same target deal 50% damage [max damage: 80/140/200/260/320 (+0.75)].
+ Used with Spirit Rush, the damage are just awesome.
Base CD: 9/8/7/6/5 sec
Cost: 60 Mana
Range: 800
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SPACE SPACE Charm - Ahri blows a kiss dealing 60/90/120/150/180 (+0.35) magic damage and charming the first enemy it hits, causing them to walk harmlessly towards her for 1/1.25/1.5/1.75/2 second(s).
+ Can be used to keep your enemy under your turret ;)
+ Minion block this spell.
Base CD: 12 sec
Cost: 50/65/80/95/110 Mana
Range: 975
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SPACE SPACE Spirit Rush - Ahri dashes forward and fires essence bolts at 3 nearby enemies (prioritizes champions), dealing 100/140/180 (+0.3) magic damage. Spirit Rush can be cast up to three times within 10 seconds before going on cooldown.
+ Can be used to go through walls.
+ If you use it well, you are just infamous !!!
Base CD: 110/95/80 sec
Cost: 100 Mana
Range: 450
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Summoner Spells & Skill Order

and

SPACE SPACE Until level 6, you will need it to escape from gank. and a summoner without flash is always the first target for the enemy jungler ;)
But you can use it for taunt enemy with Charm and get a kill.
After level 6, you can use it as a 4th jump.
Otherwise, when your Spirit Rush is on cooldown, you still have an escape.


SPACE SPACE This spell can make a secure kill, it can give you a kill if the target flash out. you can prevent the target to heal himself and it make damage. So it's very useful, and it is more useful against a Volibear or a Dr. Mundo.


and
are other viable spells



Skill Order


First method
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

I use this method when i play against a champion who don't have anoying CC like stun or silence.

Second method
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

I use this method against Annie for exemple. If she come for stun me, i use my W and i can deal damage and heal me.


Guide Top

Items

SPACE SPACE Start with Boots of Speed help you to escape easier from gank and dodge skillshots and the 3 Health Potion give you sustain.


SPACE SPACE For your first back, buy the Hextech Revolver, this item is really important with Ahri, it increase your passive and grant you monster spell vamp, for more sustain. Then, don't forget to buy some ward.


SPACE SPACE For your second back, you should be able to finish your 2 items.


SPACE SPACE Buy this item as soon as possible. it's important because it grant you more health and CC and teamfight should start now.


SPACE SPACE Some people bielive the Void Staff is better, but i prefer take the abyssal scepter because of the magic resist and the global aura. all your team can benefit of the reduced magic resist. And with some calculations, the void staff grant you more magic penetration when the target have more than 100 magic resistance. So i will buy Void Staff if i play against Galio


SPACE SPACE Now, it's time to deal real damage mouahahahah !!! Buy the Rabadon's Deathcap and your enemies will repent to be born !!!


SPACE SPACE This item will grant you all you need : cooldown reduction, Damage, Mana Regen. Now you are infamous


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Gameplay

Early Game


In lanning phase, you must charge your passive Essence Theft on minion with your Q and try to harass your opponent by the way. Then when you need health, you can heal you on minion with Orb of Deception or on champion with Fox-Fire. Don't forget to last hit minion : let your opponent push the lane until you don't have your level 6 for prevent the enemy jungler to gank. And don't forget to buy some wards too.

When you get your ultimate, you can unpush your lane with Orb of Deception and gank top and bottom lane as soon as possible. It's very important, you really need kills to do well. Your ultimate have a small cooldown so you can gank the top lane after you ganked the bottom lane. You are a great roamer and you can give a huge advantage to your team.



Middle game


In middle game, teamfight should start and you should have your Rylai's Crystal Scepter. This item is very important : you slow enemy and you have more health, it really help your team and you in teamfight. And don't forget, your Charm is great for engage a fight. By the way, never stop to farm and try to get all the kills you can get.

When you will get your Abyssal Scepter, you will be very useful for your team. That's why I buy personals items after ( Rabadon's Deathcap, Morello's Evil Tome), they will increase your personal power and make you stronger. But sometimes i buy the damage before the utility, as I said in the introduction, it's risky. If you don't get kills with this stuff, you will be useless in fight and your team will wait you until you buy will of ancients, Rylai's Crystal Scepter and Abyssal Scepter.



Late Game


In late gale, you will be full stuff soon, you deal huge damage and you are just unkillable. The enemy team should have resistance item and you must focus on their carrys. In teamfight, their carry should be behind the team.

Remember, you have a great ulti and it's time to use it : you can jump trough their team to get their carry and escape you with your 2 last jumps ( flash if needed). But take care : if they have Annie or Xerath, they will probably try to stun you when you will be between them. and you will die, so you can buy a Banshee's Veil or a Quicksilver Sash instead of the Morello's Evil Tome if needed.