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Ahri Build Guide by

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.



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League of Legends Build Guide Author

Ahri : Sorry, you can't escape from me

Last updated on April 25, 2012
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Cheat Sheet

Ahri Build

Ability Sequence

1
4
5
7
9
Ability Key Q
2
8
10
12
13
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Guide Top

Introduction

SPACE SPACE Hi guys, in this guide, I wanna show you how to play Ahri. And you really need to understand one thing : if you wanna be strong with this champ, you can't buy every time items in same order than i show you upper, but you must adapt this build. For example, if you are countered by LeBlanc, you must rush for an Abyssal Scepter and a Rylai's Crystal Scepter. And if you are countered by Annie, I will max my Z instead of my Q. Like that, if she stun me i will deal huge damage on her and heal me by the way. The first and the second build is against a champ you can easily beat like Malzahar, the third is against harder champions like LeBlanc, Ryze or Annie. SPACE SPACE


Guide Top

Pros and Cons

SPACE
Pros

pros

+ She have a great mobility.
+ She is a great roamer.
+ She have a great CC.
+ She deal huge damage.
+ She is a good tower-diving.
+ She is hard to gank.
SPACE
SPACE
Cons :


- Need farm and early kills to do well.
- No escape when Spirit Rush is on cooldown.
- Minions can block Charm.


Guide Top

Masteries

First build

Masteries
4/1
4/5
1/1
3/5
4/1
4/
1/
1/5
3/1
1/1
3/5
1/1

These masteries will max damage dealt, it's my first method to play Ahri. it give you huge damage,some cooldown reduction, mana regen and increase buffs duration. You can play very well with these masteries and I use them more than my second method.

Second Build

Masteries
4/1
4/5
1/1
1/5
3/1
2/1
3/5
3/1
1/1
4/5
3/1
1/
Thses masteries will max your utility : you have some damage, huge cooldown reduction, more spell vamp for Essence Theft, increased XP earned (for get lvl 6 before enemi), increased buffs duration, mana regen and mouvment speed for your huge mobility.


Guide Top

Runes

Runes

Greater Mark of Magic Penetration
9

Greater Seal of Scaling Ability Power
9

Greater Glyph of Scaling Ability Power
9

Greater Quintessence of Ability Power
3

With these runes, you have magic penetration, AP per levels, and AP,
Some people say "Ahri late game don't deal", trust me, with these runes, you deal "TONS OF DAMAGE" in early, middle and late games. I don't use mana regen runes because i don't need it, I think a decent jungler give you blue buff at 7 minutes and you can harass without problem. If you really need mana (it happen to me sometimes), i stack 2 or 3 Doran's Ring.
Middle game and late game, Ahri have enough mana and mana regen runes become useless.

There are other method to rune Ahri : Greater Glyph of Magic Resist, [Greater Seal of Replenishment]] and Greater Glyph of Cooldown Reduction are viable too.


Guide Top

Items

This part is very important, i will tell you which build to use and when you must use it.


As you can see, i make 3 different build with Ahri. I use all of them, but it depend of my enemy. So i will explain them in 3 part.

If you play against a champion and you think you can beat him without problem (like Malzahar or Karthus), you must use my first build or my second build. Why ?
Because my first build will give you early spell vamp with Hextech Revolver, survivability and CC with Rylai's Crystal Scepter, magic resist and magic resist reduction with Abyssal Scepter. Then after you get all your core items, you go for awesome damage with your Rabadon's Deathcap. Now, you are pretty anoying for enemmy (useful for your team),
you just need to increase your power with the Morello's Evil Tome (Cooldown reduction, mana regen, and more damage).

But, if you prefer, you can start by getting huge damage and dominate your lane by getting first the Rabadon's Deathcap, then you will get your spell vamp, your CC, survivabiliy and useful items. The problem of this build is, if you dont get early kill and a nice farming, you won't have your CC and survivability and your spell vamp in the firsts teamfight and you will be late in the game. But if you have early kills and nice farming, you will be realy more usefull than the first build. So i can see the first build is safe and the second is risky.

The third build is against hard champions like LeBlanc or Annie. A good LeBlanc or Annie player must dominate you. so, for counter them, I rush the Abyssal Scepter. With it, i can stay alive after their huge burst. After, I buy the Rylai's Crystal Scepter to get more health and ignore them. Now, you must easily domiinate them and you just need to get your spell vamp with Will of the Ancients and you will roll over them. For ending, you just need to buy your Rabadon's Deathcap and your Morello's Evil Tome and you will be fine.


Guide Top

Summoner Spells

and

As you can see, on every build i choose Flash and Ignite.
Until level 6, you will need it to escape from gank. and a summoner without flash is always the first target for the enemy jungler ;)
But you can use it for taunt enemy with Charm and get a kill.
After level 6, you can use it as a 4th jump if your 3 jump don't save you. For example, Olaf can chase you a long time with his ultimate, and when he believe he will catch you after your 3 jump, you flash out. and it's funny.
Otherwise, when your Spirit Rush is on cooldown, you still have an escape.

This spell can make a secure kill, it can give you a kill if the target flash out. you can prevent the target to heal himself and it make damage. So it's very useful, and it is more useful against a Volibear or a Dr. Mundo.

exaust and
are other viable spells