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Ahri Build Guide by

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.



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League of Legends Build Guide Author

Ahri : Sorry, you can't escape from me

Last updated on April 25, 2012
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Cheat Sheet

Ahri Build

Ability Sequence

1
4
5
7
9
Ability Key Q
3
8
10
12
13
Ability Key W
2
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Guide Top

Introduction

SPACE SPACE Hi guys, in this guide, I wanna show you how to play Ahri. And you really need to understand one thing : if you wanna be strong with this champ, you can't buy every time items in same order than i show you upper, but you must adapt this build. For example, if you are countered by LeBlanc, you must rush for an Abyssal Scepter and a Rylai's Crystal Scepter. And if you are countered by Annie, I will max my W instead of my Q. Like that, if she stun me i will deal huge damage on her and heal me by the way.

As you can see, i make 3 different build, the first and the second build are against a champ you can easily beat like Malzahar, the third is against harder champions like LeBlanc, Ryze or Annie.
SPACE SPACE


Guide Top

Pros and Cons

||space||
Pros


+ She have a great mobility.
+ She is a great roamer.
+ Her Charm is a great CC.
+ She deal tons of damage.
+ She can easily dive turret.
+ She is hard to gank.
space
space
Cons :



- Need farm and early kills to do well.
- Skillshot champion.
- Minions can block Charm.



Guide Top

Masteries

First Build

Masteries
4/1
4/5
1/1
3/5
4/1
4/
1/
1/5
3/1
1/1
3/5
1/1
These masteries will max your damage dealt, it's my first method to play Ahri. it give you huge damage,some cooldown reduction, mana regen and increase buffs duration. You can play very well with these masteries and I use them more than my second method. Now let's see what it does.
Offensive
More AP : always good to take.
Cooldown reduction : very important as Ahri.
For magic penetration.
Optimize damage dealt.
More AP
Always AP
Increase damage dealt again.

Utility
Reduce the cooldown of Flash.
Grant you more mana.
Increase your huge mobility.
Because every casters need mana regen.
For more time with blue buff :D


Second Build
Masteries
4/1
4/5
1/1
1/5
3/1
2/1
3/5
3/1
1/1
4/5
3/1
1/
Thses masteries will max your utility : you have some damage, huge cooldown reduction, more spell vamp for Essence Theft, increased XP earned (to be lvl 6 before enemi), increased buffs duration, mana regen and mouvment speed for your huge mobility. Now let's see what it does.Offensive
More AP : always good to take.
Cooldown reduction : very important as Ahri.
For magic penetration.

Utility
Reduce the cooldown of Flash.
Grant you more mana.
Increase your huge mobility.
Because every casters need mana regen.
Increase Essence Theft
For more time with blue buff :D
For getting level 6 before your enemy.
For cooldown reduction.
Reduce Flash and Ignite cooldown.


Guide Top

Runes

Runes

Greater Mark of Magic Penetration
9

Greater Seal of Scaling Ability Power
9

Greater Glyph of Scaling Ability Power
9

Greater Quintessence of Ability Power
3

With these runes, you have magic penetration, AP per levels, and AP,
Some people say "Ahri late game don't deal", trust me, with these runes, you deal "TONS OF DAMAGE" in early, middle and late games. I don't use mana regen runes because i don't need it, I think a decent jungler give you blue buff at 7 minutes and you can harass without problem. If you really need mana (it happen to me sometimes), i stack 2 or 3 Doran's Ring.
Middle game and late game, Ahri have enough mana and mana regen runes become useless.

There are other method to rune Ahri : Greater Glyph of Magic Resist, Greater Seal of Replenishment and Greater Glyph of Cooldown Reduction are viable too.


Guide Top

Abilities

SPACE SPACE Essence Theft - (Passive) - Ahri gains a charge of Soul Eater whenever one of her spells hits an enemy (max: 3 charges per spell). Upon reaching 9 charges, Ahri's next spell has 35% Spell Vamp.
+ Can be used with Hextech Revolver for monster spell vamp.
+ Use Orb of Deception to charge it.
+ Heal you on minion with Orb of Deception
+ Heal you on champion with Fox-Fire
SPACE


SPACE SPACE Orb Of Deception - Ahri sends out her orb, dealing 40/65/90/115/140 (+0.33) magic damage, and pulls it back dealing 40/65/90/115/140 (+0.33) True damage.
+ It deal true damage on the back.
Base CD: 7 sec
Cost: 70/75/80/85/90 Mana
Range: 880
SPACE


SPACE SPACE Fox-Fire - Ahri releases three fox-fires. After a short delay they lock on to nearby enemies (prioritizes champions), dealing 40/70/100/130/160 (+0.38) magic damage. Additional fox-fires that hit the same target deal 50% damage [max damage: 80/140/200/260/320 (+0.75)].
+ Used with Spirit Rush, the damage are just awesome.
Base CD: 9/8/7/6/5 sec
Cost: 60 Mana
Range: 800
SPACE



SPACE SPACE Charm - Ahri blows a kiss dealing 60/90/120/150/180 (+0.35) magic damage and charming the first enemy it hits, causing them to walk harmlessly towards her for 1/1.25/1.5/1.75/2 second(s).
+ Can be used to keep your enemy under your turret ;)
+ Minion block this spell.
Base CD: 12 sec
Cost: 50/65/80/95/110 Mana
Range: 975
SPACE



SPACE SPACE Spirit Rush - Ahri dashes forward and fires essence bolts at 3 nearby enemies (prioritizes champions), dealing 100/140/180 (+0.3) magic damage. Spirit Rush can be cast up to three times within 10 seconds before going on cooldown.
+ Can be used to go through walls.
+ If you use it well, you are just infamous !!!
Base CD: 110/95/80 sec
Cost: 100 Mana
Range: 450
SPACE


Guide Top

Summoner Spells and Skill Order

and

SPACE SPACE Until level 6, you will need it to escape from gank. and a summoner without flash is always the first target for the enemy jungler ;)
But you can use it for taunt enemy with Charm and get a kill.
After level 6, you can use it as a 4th jump.
Otherwise, when your Spirit Rush is on cooldown, you still have an escape.


SPACE SPACE This spell can make a secure kill, it can give you a kill if the target flash out. you can prevent the target to heal himself and it make damage. So it's very useful, and it is more useful against a Volibear or a Dr. Mundo.


and
are other viable spells



Skill Order


First method
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

I use this method when i play against a champion who don't have anoying CC like stun or silence.

Second method
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

I use this method against Annie for exemple. If she come for stun me, i use my W and i can deal damage and heal me.


Guide Top

Items

SPACE (x3) SPACE Start with Boots of Speed help you to escape easier from gank and dodge skillshots and the 3 Health Potion give you sustain.


SPACE SPACE For your first back, buy the Hextech Revolver, this item is really important with Ahri, it increase your passive and grant you monster spell vamp, for more sustain. Then, don't forget to buy some ward.


SPACE SPACE For your second back, you should be able to finish your 2 items.


SPACE SPACE Buy this item as soon as possible. it's important because it grant you more health and CC and teamfight should start now.